Jump On 'Em!
Example Build 1 (Typical)
Example 2 (Against Heavy AP)
AP Tank Type Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Nidalee with this build
|Jax||This guy doesn't stand a single chance on you if he hasn't got his stun. Just dodge or bait his counter strike and you'll be able to kill him even though he has his ult or defenses.|
Hi! I'm BruSwain and I'm a Swain main (As My name says LOL), but I've been playing him for years already. I've been able to maintain my ranks on the top (but I can't go off Plat to Diamond FeelsBadMan) with this champion.
I usually go for Mark of Magic Penetration,Seal of Armor, Glyph of Cooldown Reduction, and Quintessence of Ability Power for my Runes. Just like what you build on your typical CD Champions like LeBlanc or Orianna. You could also replace MagPen marks with Merk of Attack Speed runes if you play a more AA type of Nidalee but I prefer going for MagPen Marks.
For Masteries I usually go for 12-0-18, concentrating on Ability power and Strength of The Ages. I you want, you could also go for Thunderlord's Decree for Damage, but I prefer going for Strength for the heals and Xtra health.
Your Jungling Item is up to you, whether it's Skirmisher's Sabre, Stalker's Blade, or Tracker's Knife. What matters is that your enchantment DOES NOT change. Only go for Runic Echoes for your movement speed and extra AP. don't go for Cinderhulk as you build your Sunfire Cape for Armor and Health as well as more burn damage.
Against Heavy AP teams, I usually rush for my Spirit Visage before I go for my Sunfire. and from Mid to Late game, I usually go for Maw of Malmortius, but it's up to you. I prefer going for Abyssal Scepter because not only does it give you cooldowns and AP, but it gives you that good passive for your magic damage and your Sunfire cape, therfore killing Champions in close-range makes it even easier.
You always want to go for Smite obviously. Only a fool would go for Smiteless Nidalee jungle. But for your escape, I usually go for flash for the best utility. It gives me the element of surprise and makes me able to dive hunted carries in teamfights easily, either for escape or engage. You can also have Ghost for your chase, but I just go for Boots of Swiftness or Ohmwrecker and Zz'Rot Portal for the Movements speed. You can also go for Ignite if you want, but I usually don't go for that since you already have the damages, I would rather prefer Exhaust for the Armor, MagRes, and MoveSpd decrease.
Creeping / Jungling + Skill Sequence
Most Nidalee players that I see go for Q-E-W for Lvl 1 jungling. I prefer going for W-E-Q. The reason is that when you place your Bushwhack multiple times, it gives more Damage over time than with your Spear and your leap has a low cooldown. Plus it will give you less damage taken especially with a good leash and I've found out taking this skill sequence in Jungling makes it easier.
Always start at the Blue Buff. Mana and CD is very crucial for you at this point. The Blue Buff is tanky, but deals lesser damage. The jungle route I usually use is from:
Gromp- Blue Buff - Wolves - Red Buff - Raptors - Krugs - Gank
With this Jungle route it makes it significantly easier to have ganking decisions and gold production more even with the gaming time, plus Nidalee's clear is very fast, so it's not hard to gain gold.
For her skill sequence in combos, the most typical is Q-Human form - R - W Leap - E Claw - Q Pounce. This is used for deleting carries and damaging champions. In jungling, you also do this basically, but you can also use Q Spear - R - W - E -W -Q. IN higher levels, in which your leap deals a lot of damage, you don't have to go for Human form and throw spears or traps. Just leap, E and then W. *remember your leap reduces CD whenever it kills or the target is hunted.
Check out my guide on Swain if you wish to play and master the art of the Birds!