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Syndra Build Guide by Jalesom

AP Carry Build Stats for Noobs + Pro Tips + My Fave Builds

AP Carry Build Stats for Noobs + Pro Tips + My Fave Builds

Updated on August 14, 2014
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League of Legends Build Guide Author Jalesom Build Guide By Jalesom 12,164 Views 2 Comments
12,164 Views 2 Comments League of Legends Build Guide Author Jalesom Syndra Build Guide By Jalesom Updated on August 14, 2014
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Choose Champion Build:

  • LoL Champion: Syndra
    Builds for Comparison
  • LoL Champion: Syndra
    Ability Spam
  • LoL Champion: Syndra
    Support into AP Carry
  • LoL Champion: Syndra
    Teamfights early denying you m
  • LoL Champion: Syndra
    Seraph's AND Muramana

Introduction


There are FOUR main parts to this guide.
Build Comparison BY STATS
Build Comparison BY BULLET POINTS
Unique Skills to Master
My Fave Builds (In Progress)



Syndra is a great champion to learn early in your League of Legends experience because she teaches you how important positioning, timing, and skill can be in League of Legends. She is a high risk but high reward Champion when played correctly. Therefore, she is not for everyone. Those of you who do decide to pick her up may be wondering how to itemize correctly.

And it truely can be difficult to grasp just how varying Itemization can change a champion's role/ playstyle/ effectiveness. This guide points out build differences in order to give players insight on how understanding itemization will help them to adapt to different situations. It is up to the player however to decide when each build is best. Keep in mind that some of these builds may or may not be utilized in the current Meta and in no way cover the unbelievable number of item combinations possible. I suggest you look at popular build guides later that are up-to-date with the current meta after you understand how drastically itemization can affect your Champion, in this case Syndra. Keep in mind that no one build will get you to Challenger (if that is your goal). You have to learn when one build is better than the other.


All Build Statistics where generated at teryd.net.
The Build Simulator does tend to be down right after patches for updates. Be Patient.
For ease of comparison, all builds use the same runes and masteries which happen to be what I'm currently using.



Maximizes early game AP, AD, and defense.


Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary









Back to Top

Build Comparison BY STATS




LEGEND
= Athene's Unholy Grail

= Morellonomicon

= Seraph's Embrace

= Ability Spam

= Harass

= Survive

= Sustain





All Build Statistics where generated at teryd.net.
For ease of comparison, all builds use the same runes and masteries which happen to be what I'm currently using.

STATISTIC COLORATION
Very Strong
Strong
Normal Range
Stituational
Weak
Very Weak


TABLE
BUILD COST

Required Gold

15645

15245

15745

15095

14845

14445

15045

OFFENSE
BUILD
Attack Damage
Attack Speed
Armor Penetration
Ability Power
Magic Penetration
Autoattack DPS

103.2
0.838
8 + 6%
733.8
20+38.9%
93

103.2
0.838
8 + 6%
761.1
20+38.9%
93

103.2
0.838
8 + 6%
821.8
20+38.9%
93

103.2
0.838
8 + 6%
739.9
20+38.9
93

103.2
0.838
8 + 6%
511.9
35+38.9
93

103.2
0.838
8 + 6%
516.7
35+38.9%
93

103.2
0.838
8 + 6%
679.2
20+38.9%
93

DEFENSE
BUILD
Health
Sheild
Health Regeneration
Armor
Magic Resistance
Total Effective Health
Effective Health: Physical
Effective Health: Magical

1784
0
20.13
139.2
55
3485
4204
2765

1784
0
20.13
139.2
30
3262
4204
2319

1784
580
23.47
139.2
30
4048
5218
2878

1784
580
23.47
89.2
55
3779
4127
3432

2084
0
20.13
139.2
30
3810
4911
2709

2084
580
23.47
139.2
30
4596
5925
3268

1784
0
20.13
139.2
55
3485
4204
2765

UTILITY
BUILD
Maximum Mana
Mana Regen
Cooldown Reduction
Mov't Speed
Spell Vamp

1150
30.7
35%
380.6
0

1150
30.7
35%
380.6
0

2150
30.7
15%
380.6
0

2150
40.7
35%
380.6
0

1150
30.7
35%
380.6
0

2150
40.7
25%
380.6
0

1150
30.7
35%
380.6
20%/3 per target

ABILITY DAMAAGE FULL BUILD
BUILD
Dark Sphere
Force of Will
Scatter the Weak
Unleashed Power/

721
811
585
352

739
832
597
358

778
878
623
371

725
816
588
353

578
644
489
304

581
648
492
305

686
770
562
340


Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary










Back to Top

Build Comparison BY BULLET POINTS






greater mark of hybrid penetration


Green = makes build
Red = breaks build
Yellow= Situational/ May break build

WARNING: Keep in mind that what makes a build during the laning phase might actually break the build later on in teamfights. You have to balance between your laning potential and your later role in teamfights.

All Build Statistics where generated at teryd.net

The first build named Athene's Unholy Grail will be considered the standard burst build for this guide to serve as the standard to compare the other builds to. Syndra's main role after all is BURST!


Jump to Build
Athene's Unholy Grail * Morellonomicon * Seraph's Embrace * Ability Spam * Harass * Survive * Sustain

Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary



Athene's Unholy Grail =
PROS
  • Mana Font
  • +15% max mana on Kill/Assist
  • 35% Cooldown Reduction
  • Deathfire Grasp Active
  • Zhonya's Hourglass stasis
  • 55 Magic Resist
CONS
  • 2nd least HP (Squishy)
  • no shield
  • No Grievous Wounds
  • less AP than possible
  • less Magic pen than possible

BUILD: This is a Standard Build for Syndra that maximizes her burst role with sufficient mana regen and cooldown reduction.

USES: Can be used in any game as long as you aren't getting destroyed.


Jump to Build
Athene's Unholy Grail * Morellonomicon * Seraph's Embrace * Ability Spam * Harass * Survive * Sustain

Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary




Morellonomicon =
PROS
  • Grievious Wounds
  • Increased AP
  • Deathfire Grasp Active
  • 35% Cooldown Reduction
  • Zhonya's Hourglass stasis
CONS
  • No Mana Font
  • No mana restore on kill/assist
  • Minimum Magic Resist
  • least HP (Squishy)
  • less Magic pen than possible
  • no shield

BUILD: This is also a standard build that sacrifices Mana Font/+15% mana on kill assist for Grievious Wounds and 20 AP. It helps you prevent opponent healing to either kill them or make them recall

USES: When the opponent brings lots of health restore (health pots/ crystalline flask) or has more defense/ harder to poke down.


Jump to Build
Athene's Unholy Grail * Morellonomicon * Seraph's Embrace * Ability Spam * Harass * Survive * Sustain

Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary




Seraph's Embrace =
PROS
  • Most AP
  • Most raw Ability Damage
  • Deathfire Grasp Active
  • Double max mana
  • Zhonya's Hourglass stasis
  • Shield Active
CONS
  • Only 15% Cooldown Reduction
  • No Mana Font
  • No mana restore on kill/assist
  • No Grievous Wounds
  • Minimum Magic Resist
  • Less Magic pen than possible

BUILD: Gives the most AP and Ability Damage (and provides a sheild) compared to other builds in this guide at the sacrifice of Cooldown Reduction. Can be remedied with Blue Elixers and/or Blue Buff some of the time. Keep in mind that for Syndra it is more feasible to sacrifice some AP for 35% Cooldown Reduction for 6-7 sphere Unleashed Power.

USES: When you can take out your opponent in one combo this build works despite the low Cooldown Reduction while having the shield for a little more sustain. You will be sacrificing some your support ability late game from the low cooldown reduction


Jump to Build
Athene's Unholy Grail * Morellonomicon * Seraph's Embrace * Ability Spam * Harass * Survive * Sustain

Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary




Ability Spam =
PROS
  • Most Mana Regeneration
  • Mana Font
  • +15% max mana on Kill/Assist
  • Deathfire Grasp Active
  • 35% cooldown reduction
  • Sheild Active
  • 55 Magic Resist
  • Double maximum mana
CONS
  • no Zhonya's Hourglass stasis
  • less armor
  • no Grievous Wounds
  • less Magic pen than possible
  • less AP than possible



BUILD: Maximizes Mana Regeneration in order to constantly farm/ harass/ jungle/ build Seraph's Embrace and have the extra sheild.

USES: Can be used in many situations bc of the capability to Ability Spam. Use when Zhonya's Hourglass active isn't as necessary.


Jump to Build
Athene's Unholy Grail * Morellonomicon * Seraph's Embrace * Ability Spam * Harass * Survive * Sustain

Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary




Harass =
PROS
  • Liandry's torment burn (safer poke)
  • 's burn synergizes with &
  • Grievous Wounds
  • Most Magic Pen
  • Most Health
  • Zhonya's Hourglass stasis
  • Deathfire Grasp Active
  • 35% Cooldown Reduction
CONS
  • Lowest AP
  • Lowest Ability Damage (if w/out )
  • No Mana Font
  • No mana restore on kill/assist
  • Minimum Magic Resist



BUILD: Maximizes poke potential and Magic Pen while having Zhonya's Hourglass stasis for peace of mind.

USES: For when you have to poke and run or when your opponent is building high Magic resist or is inherently tanky. Not as bursty - may break build


Jump to Build
Athene's Unholy Grail * Morellonomicon * Seraph's Embrace * Ability Spam * Harass * Survive * Sustain

Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary




Survive =
PROS
  • Liandry's torment burn (safer poke)
  • 's burn synergizes with &
  • Grievous Wounds
  • Most Magic Penetration
  • Zhonya's Hourglass stasis
  • Sheild Active
  • Most Health
  • Most Mana Regeneration
CONS
  • 25% Cooldown Reduction
  • Lowest AP
  • Lowest Ability Damage (if w/out )
  • No Mana Font
  • No mana restore on kill/assist
  • No Deathfire Grasp Active
  • Minimum Magic Resist

BUILD: Maximize defense first and then Poke damage.

USES: Rush Zhonya's to negate an ult or survive tower dives while having excellent poke potential similar to the HARASS build. Suffers in Cooldown Reduction. Not as bursty - may break build


Jump to Build
Athene's Unholy Grail * Morellonomicon * Seraph's Embrace * Ability Spam * Harass * Survive * Sustain

Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary




Sustain =
PROS
  • Spell Vamp 20%/3 per target
  • Spell Vamp works with Unleashed Power
  • Mana Font
  • 15% Mana restore on kill/assist
  • Zhonya's Hourglass stasis
  • 35% Cooldown Reduction
  • 55 Magic Resist
CONS
  • Low effective AP
  • Low Ability Damage
  • Spell Vamp ineffective against 1 target
  • No Grievous Wounds
  • No Deathfire Grasp active
  • No Sheild
  • Less Magic Pen than possible

BUILD: Tries to allow you to remain in your lane longer and recover from trades.

USES: Use when you are losing your lane due to bad trades that are not resulting in death. The Spell Vamp will allow you to remain in lane longer by healing back up. However, Syndra's abilites are AoE and therefore will only Spell Vamp 20%/3 per target. This makes it useful when hitting >=3 targets at once. Due to the low AP (and no burn either), this build is not as effective for Syndra. Note: If you are dying the right after your Unleashed Power, ] will heal you ~400 HP for a 6 sphere ult that can allow you to turn the tides, survive, and get the kill.


Jump to Build
Athene's Unholy Grail * Morellonomicon * Seraph's Embrace * Ability Spam * Harass * Survive * Sustain

Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary








Back to Top

Early Item Effectiveness (coming soon)

Back to Top

Unique Skills to Master






greater mark of hybrid penetration

The listed skills are in a semi-chronological order to the time you use them in a game. E.g. the first ones typically pertain to early game and the last ones typically to later game.


1-5
Quick Casting
Warding
Mana Management
Lane Bully Early
Poke w/out Push

6-10
Push w/out Poke
Maximize Combo damage
Land Dark Sphere or Force of Will when running away
Land Scatter the Weak
Scatter the Weak to interrupt Ultimates

11-15
2x Dark Sphere Scatter the Weak
3x Dark Sphere Scatter the Weak
Scatter the Weak on Fizz
Scatter the Weak into your Turret
5-7 Dark Sphere Unleashed Power

16-20
5-7 Dark Sphere Scatter the Weak
Baiting for Ganks
Counter the Counter-Ganks Early Game
Roaming
Gank bot/top lane

21-25
Jungle Creep Combos
Blue Buff
Buff Steal
Ignite Tower Dive
Flash to Initiate

26-29
Flash over Jungle Walls
Positioning
Engage--> Disengage--> Engage
Priority Targeting



Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary

1-5

Quick Casting
-



Warding
-



Mana Management
-



Lane Bully Early
-



Poke w/out Push
-


Back to List



6-10

Push w/out Poke
-



Maximize Combo damage
-



Land Dark Sphere or Force of Will when running away
-



Land Scatter the Weak
-



Scatter the Weak to interrupt Ultimates
-



Back to List




Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary


11-15

x2 Scatter the Weak
-



x3 Scatter the Weak
-



Scatter the Weak on Fizz
-



Scatter the Weak into your Turret
-



5-7 Unleashed Power
-



Back to List



16-20

5-7 Scatter the Weak
-



Baiting for Ganks
-



Counter the Counter-Ganks Early Game
-



Roaming
-



Back to List



21-25

Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary



Gank bot/top lane
-



Jungle Creep Combos
-



Blue Buff
-



Buff Steal
-



Ignite Tower Dive
-



Flash to Initiate
-


Back to List



26-29

Flash over Jungle Walls
-



Positioning
-



Engage--> Disengage--> Engage
-



Priority Targeting
-



Back to List

Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary

1-5
Quick Casting
Warding
Mana Management
Lane Bully Early
Poke w/out Push

6-10
Push w/out Poke
Maximize Combo damage
Land Dark Sphere or Force of Will when running away
Land Scatter the Weak
Scatter the Weak to interrupt Ultimates

11-15
2x Dark Sphere Scatter the Weak
3x Dark Sphere Scatter the Weak
Scatter the Weak on Fizz
Scatter the Weak into your Turret
5-7 Dark Sphere Unleashed Power

16-20
5-7 Dark Sphere Scatter the Weak
Baiting for Ganks
Counter the Counter-Ganks Early Game
Roaming
Gank bot/top lane

21-25
Jungle Creep Combos
Blue Buff
Buff Steal
Ignite Tower Dive
Flash to Initiate

26-29
Flash over Jungle Walls
Positioning
Engage--> Disengage--> Engage
Priority Targeting










Back to Top

My Fave Builds (In Progress)

If you are the type of person that isn't using item sets, you should start!! They will allow you to get back into the fight without digging or processing what you should build next. I have at least 10 different builds for Syndra and I use every one of them. Put them all in one build and change the view of your shop so see them all better.


ABILITY SPAM

What I particularly like about this build is the early AP from Seraph's Embrace and the capability to ability spam once you get the Chalice of Harmony with Mana Font. This will give you the most bullying power early to allow you to get ahead of your opponents. Once ahead you will be bursty for the whole game unless it goes so long that the enemy team can get full builds. This is great for hard to widdle down opponents. If you are against an easy match up you will likely snowball hard.





SUPPORT INTO AP CARRY

This build is for when your ADC knows how to harass and get kills. I suggest it for Draft Pick when you know you can handle the matchup, or when you need to dominate for fun in a bot game. In Blind Pick it is very risky. Both of you will snowball hard when it works!! There have been so many games where Syndra gets more kills and more gold than your whole team. The reason why is Syndra is AMAZING against squishy opponents and enemy ADC's are just that. You can literally "outfarm" your ADC, just try it!!






TEAMFIGHTS EARLY DENYING YOU MINIONS??

If mid lane as Syndra, you are constantly facing their entire team early game because they want to take your tower, this can give you and your team a significant advantage. You will constantly proc the Tribute passive and do additional damage. You can get 90g per minute from Frost Queen's Claim alone. The active on FQC is awesome for when they try to tower dive you bc you will slow them witht he active, stun them with Scatter the Weak, slow them with Force of Will, and barrage them with turret blasts. If they are still shutting your team down, the other items will help you turn the tides of battle!

After you get Frost Queen's Claim you can either continue the build if you are suffering, or revert to normal bursty items for Syndra such as Rabadon's Deathcap, Zhonya's Hourglass, and Deathfire Grasp.






SERAPH'S AND MURAMANA

This build can be extremely fun and is for going against tanky low damage dealing opponents!! Its for when your team simply cant take down Braum, Dr. Mundo, etc. I came up with this build after facing an awesome Braum mid lane that was shutting down our teams damage. WARNING: Take heed that you will be hitting Q EVERY 3-4 SECONDS for the ENTIRE GAME!! THE ENTIRE GAME!!!! Make sure you get blue buff on its second spawn if your jungler can spare it. I use this build when there is someone like Braum on the enemy team and I can 1v1 him. Nobody will even give it a thought because Syndra shouldn't be able to kill him. No one will come to his aid - that's HIS duty to the rest of his team. He's invincible right! Right? With this build you will CC him after CC him (don't forget to AA for Iceborn Gauntlet proc) till he gets so scared from low health that he will Ult you just to get away to stay alive. Dodge the Ult and finish him off. He will want to chat with you after you win the game.











Back to Top

Summary

I hope this guide helps you understand how itemization can greatly affect Syndra on your way to LOL GLORY. And who doesn't like a few helpful hints along the way :) I hope you enjoy trying my favorite builds in the future. Don't forget to vote, make comments, and provide positive criticism!

Hope you enjoy,
Jalesom

Introduction * Build Comparison BY STATS * Build Comparison by Bullet Points * Unique Skills to Master * Summary





greater mark of hybrid penetration
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