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Karma General Guide by Flying_Piano

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Flying_Piano

Burst Goddess Karma | AP Carry Mid | S5

Flying_Piano Last updated on April 13, 2015
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Ability Sequence

1
4
5
8
9
Ability Key Q
3
13
15
17
18
Ability Key W
2
7
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 19

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 11



Threats to Karma with this build

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Threat Champion Notes
1
Fizz
1
LeBlanc
Guide Top

Introduction

Welcome to my Karma Mid Build, I could give myself a 8/10 skill level with Karma. I master her very well.
You may ask questions in the comments below and I will try to answer them asap.


Guide Top

Reasons Why You Should Pick Karma Mid.

Why would you want to pick Karma ?

  • Has a 7/10 defense power, which is very good for a mid laner. This means she is a very safe pick in soloQs.
  • Has her R Mantra level one, meaning her power is generally good early game.
  • One of the highest burst in the game.
  • Good variation of spell combo.
  • Very good disengage, good AOE damage and rooting makes good team fights.
  • Using Defiance (ult + E) can save teammates.
  • Can heal herself. ( Renewal)
  • Constant slowing power.


Guide Top

Runes

I take

  • 3 AP quints
    • For added burst power.
  • 9 magic penetration marks
    • So the AP is not wasted :D
  • 9 armor seals and 9 MR glyphs
    • For added defense power.


Guide Top

Items

I start with a high AP item to get my damage at max for early game.

Warding Totem + Amplifying Tome + Total Biscuit of Rejuvenation

I then go for the Morellonomicon with boots and wards.

Stealth Ward + Vision Ward + Fiendish Codex + Forbidden Idol + Boots of Speed

My core items are

Sorcerer's Shoes - Homeguard + Morellonomicon

Finnally, my final build is :

Sorcerer's Shoes - Homeguard
(Very usefull for TP)
+
Morellonomicon
(For the CDR and the Mana Regen)
+
Luden's Echo
(For better wave clearing and AOE)
+
Rabadon's Deathcap
(General amazing AP)
+
Void Staff
(To evade the ppl taking MR xD)
+
Zhonya's Hourglass
(For AP and its active)


Guide Top

Lanning Tips

  • Use Inner Flame (Q) or even Soulflare (R + Q) to weaken or kill minions, but don't exaggerate so you don't end up with no mana.
  • Always use Inspire (E) before using Focused Resolve (W) since you become weaker in that period.
  • Poke with Inner Flame (Q).
  • Use Inspire (E) to negate tower shots.
  • If you get ganked, use Focused Resolve (W) immediately so he is rooted and you can safely escape.
  • If your jungler is about to gank, root your enemy using Focused Resolve (W), he wont be able to escape.
  • If you have half to quarter HP, use Renewal (R + W) to regain HP. If you are lower, recall. If you are higher, you should keep your Mantra (R) for something else.
  • Your Inspire (E) can be used to escape snares and such before they hit. E.i.: Morgana's Dark Binding (Q), Lux's Light Binding (Q).
  • Ganking other lanes is easy, use Focused Resolve (W) to root, the proceed to do your basic combo.

Examples of combos :
  • E + W + (R + Q) + E + Q
  • (R + Q) + E + W + Q + Q
  • Q + Q + E + W + (R + Q)


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