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Heimerdinger Build Guide by Dementional

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Dementional

C&C Heimer-Defender

Dementional Last updated on December 28, 2011
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello We are C&C, and we have future plans to make alot of guides, to you Summoners!

I Play Heimerdinger as a Defender in Dominion.


Guide Top

Runes

I Take Mana Regeneration Runes for being at my lane long time.

I Take Magic Penetration, for doing better damage to enemies.

I Take Ability Power for making more damage


Guide Top

Masteries

My masteries are based for being Aggresive, and still having some mana.


Guide Top

Items

Now. Zhonya's Hourglass is very important, because ur turrets does the job.

Why we take Catalyst the Protector in the start, is because you can be at your lane in longer time.

Rylai's Crystal Scepter does that you can have alot of health, and still having Ability Power, and slowing people who get hits by turrets.

Frozen Heart gives you cooldown reduction, and gives armor, while people are attacking you, and then the passive, is just so good, it does so their Attack Speed & Movement Speed, are getting slowed.


Guide Top

Skill Sequence

I Max Turrets, because i can be on the lane longer time, because they are doing the job.

Then the Grenade are blinding, that's why i took it at the start.


Guide Top

Summoner Spells

I take Ghost for going fast to bases, after death, or sudden things.

I Take Promotion because then i can take bases alot faster.