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Caitlyn Build Guide by Anonymous420xxx

Caitlyn "who needs ffuzzy cuffs"

Caitlyn "who needs ffuzzy cuffs"

Updated on June 11, 2011
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League of Legends Build Guide Author Anonymous420xxx Build Guide By Anonymous420xxx 5,851 Views 1 Comments
5,851 Views 1 Comments League of Legends Build Guide Author Anonymous420xxx Caitlyn Build Guide By Anonymous420xxx Updated on June 11, 2011
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-=Caitlyn Sheriff Of Piltover=-

One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.

Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.
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''Go ahead, run. I'll give you a five minute head start.'' - Caitlyn, from her book 'Willing Apprehension'.
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Introduction

Greetings My fellow ranged Summoners My name is Anonymous420xxx welcome to my Caitlyn guide.
Caitlyn has been my Favorite champion since she first came out which is why i decided to get down and write a guide about her. She is fun to play but difficult to play.This guide is both for rookies and experts. Everything about Caitlyn and general information about her gameplay will be covered here and if there is anything missing just let me know. I will try me best to upgraded guide constantly.
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Pros & Cons

-Pros-


-Excellent farming skills
-Great damage dealer
-Using your passive correctly leading to line control
-Can kill low-hp enemies in a great distance
-Smart chaser with the 90 Caliber Net skill
-Can change the outcome of a team fight if positioned correctly
-Can take on both mid and top/bottom line cause of the bushes
-Great range (650) for tactic 'hit and run'

-Cons-
-Very squishy
-Can't do much in Team Fights
-Target in team fights
-No reliable escape tactics
-Skills are partly useless late game
-Very low mana pool
-Her traps are visible
-Easy to counter, by stacking armor
-Ultimate can't be reliable because enemies can interrupt it if they step in front of target
-She is only really good if you can toggle your shoot and runs
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Mastery

Mastery path is pretty obvious i guess. You can't run Caitlyn as tank and you can't play her Utility either. I personally prefer to go full Offense with some support from Utility. I prefer Utility instead of Defense tree because that extra armor or magic resist can't keep you alive anyway. Some mana regen, I spend my final point into 15% more time on neutral buffs. Gives you some extra time on red lizard buff for ganging or some mana regen and Cooldown for spam with the Golem buff. So basically my Mastery goes like this.
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Rune Choices

Main Rune Choices


Greater Mark of Desolation- Needless to say much. This is a must rune for DPS champions. Armor penetation supports her main damage skills and her damage. Moreover it gives you less hard time when facing enemy tanks with high armor such as Rammus which don't go down easily plus you can kill the squishy champions faster like Ashe. Combine those Greater Mark of Desolation with armor penetration items for a more effective outcome.

Greater Seal of Clarity- I found out that Caitlyn has mana issues, specially during early and mid game. That's the reason why I prefer using Greater Seal of Clarity. Those runes will solve a part of your problems with you mana regeneration letting you spam your Piltover Peacemaker and your Yordle Snap Trap in regular intervals. Remember to always maintain your mana in case you need to use 90 Caliber Net for escape purposes.

Greater Glyph of Clarity- This is just another boost for your mana regeneration. Most people would disagree with me and propably go for Greater Glyph of Focus but from my point of you CD isn't that important. Continuously be able to spam your skills is more important especially until you reach late game because it provides you with better farming.

Greater Quintessence of Desolation- More penetration for Caitlyn means more trouble for the enemies. You just counter enemies who stack armor with armor penetration. Simple logic.

Optional Rune Choices


Greater Mark of Malice- You can pick up those critical chance runes if you're going to focus your gaming more on 'chances' early game. The amount of the critical chance given is small stand alone but combined with an early critical chance boost makes your critical about 1 in 3-4 hits let's say 30%. They are suited for Caitlyn indeed but i don't recommend them in high level play.

Greater Seal of Vitality- These runes came pretty handy for me in many situations. I mean if you maintain your mana correctly and don't spam all the time for no actual reason you can keep you mana pool high with only Greater Glyph Of Clatity. Health per level combined with the 80 health you gain per level is really big amount for holding your lane and survive any gangs. I believe these runes make her less squishy early and mid game.

Greater Glyph of Alacrity- These glyphs make a pretty good combo with Greater Mark of Malice runes. Attack speed plus critical chance is a real pain early game. A squishy champiion like Karthus or Cassiopeia can die easily early on. I definately recommend if you're an aggressive player.

Greater Quintessence of Malice- Picking up these quintessences may be suited for this build because some extra critical chance can provide you with an easy kill especially early on the game and maybe even in a level 1 fight.

Note:Remember that if you go for the Optional Runes you focus more on the basic attacks and not your skills because you won't have additional mana regen at all.
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Summoner Spells

Recommended Summoner Spells

Flash-Teleports your champion to target nearby location.
Both survival and chasing spell. You can avoid getting killed in a team fight if you positioning is poor or you can close up the distance between you and your enemies and caught them by surprise and maybe kill them or just harass them. Actually because the distance you move ain't that long i personally use it to pass through thick walls.

Ghost-Your champion ignores unit collision and moves 27% faster for 14 seconds.
I pick this spell for the same reasons. Your chasing ability is poor so by using it you can run faster, through minions and aid your team in a fight, chase down enemy champions, defend turrets or even avoid dying.

Optional Summoner Spells

Teleport-After 4 seconds, teleports your champion to target friendly minion or turret.
This summoner spell has several uses. Mobility, ganging and lane control. You can cast it on Sight Ward / Vision Ward, on Noxious Trap and on Jack In The Box if you have Teemo or Shaco in the team. When laning just recall to your base and immediatly teleport back. That way you'll give your enemy a hard time pushing. Remember when teleporting to a minion it makes it invulnerable but when teleporting in a turret it doesn't.

Cleanse-Removes all stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizers and reduces the duration of newer applied ones by 65% for 3 seconds.
Yes you can choose this spell if you have a hard time escaping gangs. It's the most reliable escape mechanism because it removes all CC from your champion and reduces CC on your champions for a few seconds afterwards. It's usually used by squishy champions like Caitlyn which have a hard time getting a hit because it may lead to their death.

Note:Keep in mind that it doesn't remove Warwicks Infinite Duress and Malzahars Nether Grasp

Clairvoyance-Reveals an area of the map for 6 seconds (castable anywhere).
It may seem strange but you might choose it. With this spell you can check for incoming ganks and escape even before you engage. You can reveal jungling spots in case of enemy jungler or even you may cast it in brushes in every line to save you allies from an ambush. Use it often since it has low cooldown. Finally it can provide you with the sight you need to finish off someone with your Ace in the Hole.

Exhaust-Exhausts target enemy champion, reducing movement speel by 40%, attack damage dealt by 70% and ability and item damage dealt b 35% for 3 seconds.
Pick this only if you love 1v1 or you go for offensive play style. Use it to save youself by casting in on the most dangerous enemy or you can save your allies by using it in a team fight on a hard melee carry or AP caster.

Ignite-Ignite is damage over time spell that targets a single champion, dealing 50 damage plus 25 damage per level over 5 seconds. Ignite ignores enemy Magic Resist, and reduces healing and regeneration by 50%.
Well the description says it. It's a DoT on enemy champion which can help you to successfully score a kill when used with a skill combo. Also its effect of reducing healing and regeneration by 50% is helpful when chasing or fighting team fights. Common example is the use of it on Dr. Mundo to minimize his Sadism healing effectiveness.

Note:If you run Exhaust and Ignite you go for aggressive gaming only and no escape tactics. Keep that in mind before choosing your spells.
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Summary

Caitlyn overall is a high damage character that is mana deprived but if played right can be one of the best champion in the League of Legends. Not to mention the great KS'ing ability of Ace in the hole. By end game your finisher will do enough damage to take out squishy chars like Sivir, Teemo, and Ashe. Although this build is not perfect i dont think there is one that is. Also if you have a Caitlyn Build that you think is good please put a link in the comments i would like to see and check to see if i need to make any changes to mine.
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League of Legends Build Guide Author Anonymous420xxx
Anonymous420xxx Caitlyn Guide
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Caitlyn "who needs ffuzzy cuffs"

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