Caitlyn Build Guide by
Not Updated For Current Season
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Starting Items #1
Complete Build #1
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello fellow Caitlyn player,
( I''ll work it out later. Still Beta! )
So recently I've been trying out something new on Caitlyn. Like the Bebe build on Ezreal I found out this build worked hard on low Elo. Eventually I´ll work this guide out more. The things you want to know now is; "How the hell does this work?"
Caitlyn is a ranged Attack Damage carry, a role that specializes in building massive amounts of damage and annihilating enemies from a distance.
Caitlyn's strengths compared to other ADCs are her considerably superior range; the average ADC has a range of 550 whereas Caitlyn's is 650, allowing you to hit your opponent without receiving damage in return. Caitlyn's abilities combined with this range allow you incredible poking and zoning potential and make her a very safe, strong pick that has very few losing matchups. Caitlyn is considered to be one of the best ADCs in the game at present
With most build Caitlyn falls off late game however with this build this is not the case if you're capable to force fights at certain terains.
Every 8th / 7th / 6th basic attack deals 150% damage to a champion or 250% damage to a minion or monster. Attacks from brush increase the attack counter by two instead of one. Headshot's counter does not increase from attacking turrets.
This is gonna be your main damage output! Weird right? Thanks to runaan's every attack will crit when you there are 3 enemy's/minions around and you fight from bush. 2x 3 = 6. It's that simple. Combine it with the crit stack damage on the Statikk Shiv and you have a INSANE AoE damage output.
After a 1 second casting time, Caitlyn fires a projectile that deals physical damage to all targets it passes through. Each target hit after the first takes 10% less damage, down to a minimum of 50% of the original damage.
Yordle Snap Trap:
Caitlyn sets a trap at target location that activates after a brief delay. When an enemy champion comes within 67.5 range of the trap, the trap snares and deals magic damage to the enemy over 1.5 seconds, also revealing the enemy for 9 seconds.
Caitlyn can set up to 3 traps and each lasts 4 minutes. Traps are visible to both allies and enemies. If she sets a trap when three are already placed, the oldest trap will deactivate itself.
90 Caliber Net:
Caitlyn fires a net, knocking herself back 400 units in the opposite direction. The net will deal magic damage and slow the first enemy hit by 50%.
Ace in the Hole:
Caitlyn channels for 1 second, providing vision of target enemy champion. She then fires a 3200-speed homing projectile to the target, dealing physical damage to the first enemy champion it hits. Other enemy champions can intercept the bullet.