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Caitlyn Build Guide by Solar Mahatan

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Solar Mahatan

Caitlyn the sheriff of town

Solar Mahatan Last updated on December 4, 2014
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

Introduction

Caitlyn defiantly one of the strongest ADC, good range poke, 90 Caliber Net escape spell and an Ace in the Hole finisher.
I've been playing Caitlyn for a long time and I must say once you master it and find the good position and start using you range advantage, you can become really an unkillable monster.


Guide Top

Skill Sequence

Piltover Peacemaker for the damage poke with even more range, Yordle Snap Trap for the safety and make some bush traps, and 90 Caliber Net for the kite and running over. rush for Q first then max your E and lastly W.


Guide Top

Items

As for items, your point is to rush Infinity Edge, for the damage and critical chance.
Attack Speed is your second goal with the item Phantom Dancer as your passive gives critical hit once every few shots.


Guide Top

Runes

No much to say, both AD and AS, attack speed goes good with any adc of course and especially with your passive it becomes even more useful.


Guide Top

Team Work

In team work as well as any ADC your point is to make the most damage you can, while not being caught or stopped, means you need your team to back u up, being in a good position which is important to find with your big attack range, and win the team fight.