Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
- A section on why you choose your skills in the order you do would be nice. Espcially as most Caitlin guides Ive read choose W first, because Q is too mana-intensive level 1, and traps really hurt if your opponent hits them early on. Also, they can be used to avoid early ganks by placing them in bushes like the tri0bush if you're on blue, etc. No substitue for wards, but still good.
- as stated by the person above, if you're in range to ignite someone, you're likely going to die if something goes wrong. Summoner Spells I would recommend instead of Ignite are Ghost, Teleport, or Heal.
-In tips, some extra stuff:
*While in bushes, each auto attack adds 2 to your headshot counter istead of 1.
*90 caliber net recoil can get you over some walls.
*Late game (after 2nd Phantom Dancers) it may be worthwhile, depending on the enemy team composition, to switch from Berserker Greaves to Mercury Threads. More of a personal choice, though the Tenacity and MR might make the difference between life and death in a team fight if you become targeted by an enemy Mage.
The guide could use more sections, but overall is fine.
- Replace Ignite with Heal. You will need the heal to save you from ganks or divers, and Ignite is short ranged compared to your abilities.
- Your guide is a bit brief, try to expand on laning, what to do in teamfights, etc.
Otherwise it looks good to me.