Tryndamere Build Guide by Lenimentus

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Lenimentus

Can't touch this beauty!

Lenimentus Last updated on October 7, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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Item build

A Tiamat is the key for this guide to work! The Tiamat deal splash damage to minions/champions in a radius around the attack. This makes the split-pushing a LOT more efficient and faster.
After that I can promise you that your opponent will buy some armor since you will deal TONS OF DAMAGE and by that point you should have been farming good enough to buy The Brutalizer. This items give you flat armor penetration and just like that, your opponent will fear you!
After that it becomes a little more complicated... If you're up against someone like Nasus, the attack speed and movement speed will probably kill you in a gank (if you don't have Ghost up). This can be countered by either buying Mercury's Treads (Tenacity boots), Boots of Swiftness (reduces movement slowing effects) or Zephyr (AD, ATS, Tenacity and Mov. Speed).
But if you're up against someone without that huge sustain and "tanky" you could just buy any boots you prefer and start working on the bigger items.
The bigger items is a combination of offensive and defensive "help" including: Armor penetration, movement speed, attack speed and HUGE amount of single target damage and AoE damage.

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Skill order

Max your Q (Bloodlust) first for the passive AD and sustain you get from it.
After that max your E (Spinning Slash). When owning a Taimat this makes your ability to push lanes SO much easier.
For last you max your W (Mocking Shout) which will be very nice late game helping you chase down targets who are fleeing.
Get a point in your ultimate every time you get the chance to max your addition of Fury when activating.

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Go with Ghost and Teleport! There's no other option!
The Ghost makes you untouchable since you become so fast, even Rammus gets sad!
The Teleport is a really good choice since you will be at top lane most of the game farming and split-pushing. You will be able to join important fights all over the map. You will be able to hard-core gank bot-lane after getting some of those nasty items and get double kills. The Dragon will always be available while your opponent doesn't have Teleport, which means 5 vs 4 plus Dragon.

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Get some Life-steal and Healt regen. for the sustain in lane, making every "B" worth a lot more/bigger items.
AD and some ATS are always good for split-pushing (side-note: getting ATS with tiamat gives lane pushing ability a lot greater).
Some flat armor for the early game tankyness against offensive opponents, flat magic res. - Same reason and some scaling MR for the mid/late game.

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There isn't that much to talk about here...
Get a point in Summoner's Wrath (for the bonus movement speed when using Ghost) and 2 points in Butcher since dealing 4 more damage early on minions is better than about 6 damage in the late stages of the game that you get from Havoc.
Besides from that: 21/9/0 - More damage and a little bit of sustain in lane.

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Pros / Cons

Since your early pushing ability will attract your enemy jungler, make sure you ALWAYS goes from shop with at least one ward. Also, during the mid game, (hopefully) when you have destroyed your opponents first turret, you will become a target by the enemies top laner, jungler and also mid laner if you get far enough in your pushing. This will make you an easy target IF your bot lane's not pushing themselves! If they are pushing then (hopefully) only two enemies will come and try to stop you. This is where the Ghost and TP really shines. The Ghost and your ability Spinning Slash will make you a really slippery target. You will spin through walls with a massive amount of movement speed and as soon as you are safe you can use Teleport bottom either get a free turret or a 3-4 vs 2-3 fight and hopefully win that fight making the turret an easy target.

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Early game: farm, push, get objectives and perhaps TP gank.
Mid game: farm, push, get objectives, waste your enemies time by getting to top lane.
Late game: farm, push, get objectives, use TP if a 4 vs 5 fight is incoming otherwise//
Meanwhile at top lane, Tryndamere, our Lord and Savior, is pushing for the win!