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Rammus Build Guide by Big_Belly

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League of Legends Build Guide Author Big_Belly

Car RamRod (Pre Season)

Big_Belly Last updated on November 26, 2016
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Defense: 12

Recovery
 
 
5/
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 18



Threats to Rammus with this build

Threat
Low
High
Show all
Threat Champion Notes
6
Cho'Gath if you arent careful, he can knock you up and silence you for an ez death.
Guide Top

Introduction

This build is aimed for more advanced Jangle players. It is more focused on a burst damage jungle rather than tank. Rammus scales off very well with armor and AP making him a force to be reckon'd with.

DISCLAIMER!!!!!
I can't take All the credit since the idea actually came off of watching Kshaway. That guy is legit funny in his vids. For more vids of him please check out his vids:

https://www.youtube.com/channel/UCbGO1tCyjMlzqIT-tyrJNqQ


Also.. if you guys have any ideas or what not.. be gentle and remember to have fun in the field ^^


Guide Top

Runes

This is fairly easy to see. I focus more on Scaling runes rather than flat since most games I go full build. However, if you are struggling with this, just go for flat runes instead.

Quints:
I go for straight AP because why not. You can use Hybrids, but overall, the damage is minimal since your Auto-Attacks do peanut damage.

Marks:
I go with AP Pen because hell yea! I did go with Hybrids here with Hybrid Quints, but overall it didnt do quite as much as I wanted to since my Auto damage was lame. So it is best to go with this.

Glyph/Seal:
Scaling is much better for late game, but as I mentioned earliar, if you are struggling, go for flat.

Q(^^)9


Guide Top

Masteries

For the Masteries I went with the standard jg build with a few changes.

Cunning:
+5 Wanderer: Sanic Speed! I chose this over Savagery for the faster ganks. Yea the extra damage does fair better early game but +5 damage isnt really much.

+1 Runic Affinity: Bruh, 15% more buffs!

+5 Merciless: 5% damage to champs below 40%hp with your Q and R and GG ez ganks!

+1 Greenfather's Gift: an AMAZA-Zing trait. this gives you TONS OF DAMAGE! well, considering who you go against. The more hp the target has, the more damage you do. Great for Top Lane Ganking! Best of all... 9sec CD!!!!!!

+5 Precision: 8.5 "Lethality" and 3 + (.03/lvl) Magic Pen! Un Belieb-Able!!!!!!!

+1 Thunderlord's Decree: Obviously you see where I am going with this!!! Your Ult will love this soooo much!

Resolve:
+5 Unyielding: 5% Armor and MR. the armor is good for your W as well :)

+1 Explorer: This was a tough one to chose against Seigemaster. I do like the +5 Armor/MY under turret, but normally I like to push hard so.. this one would be pointless. I rather go for the Sanic speed while moving through the Jangle.

+5 Veteran's Scar: +50hp Bruh!

+1 Fearless: you get 10% + (2/lvl) Armor and MR when damaged by an enemy champ for 2 seconds! This synergies very well with your W.


Guide Top

Pros / Cons

As any champ you play, there are obvious Pro's and Con's to them. This build has a lot of cons, but the pro's make up for every one of them.

Pro's

Heavy Burst damage
Super Fast Sanic Speeeeed!
Slows for days with Rylais
With new jungle additions can survive most times
Not very Mana hungry past 3rd item
Can be tanky if need be
EZ to learn, hard to master

Con's

Squishy*
Can be countered with some MR
Semi long CDs so get punished for missed skills
Jungle clear is semi slow until mid-late game
Requires syngery with some lanes during ganks


*Can be tanky, but will sacrifice a lot of DPS potential if you go this route.