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Choose Champion Build:
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Threats & Synergies
Udyr
One of the total terrors of nocture. He can outsustain,outdamage and outrun you in almost any point of the game.
Cost: 60/65/70/75/80 Mana
Range: 1125
Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage.
Nocturne throws a shadow blade that deals 60/105/150/195/240 (+75% bonus Attack Damage) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.While on the trail, Nocturne can move through units and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.
Cost: 50 Mana
Range: 20
Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
Passive: Nocturne gains 20/25/30/35/40% Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Cost: 60/65/70/75/80 Mana
Range: 425
Nocturne plants a nightmare into his target's mind, dealing damage each second and terrifying the target if they do not get out of range by the end of the duration.
Passive: Nocturne gains massively increased Movement Speed toward terrified enemies.
Active: Nocturne plants a nightmare into his target's mind, dealing 80/125/170/215/260 (+100% Ability Power) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes terrified for 1/1.25/1.5/1.75/2 second(s).
Cost: 100 Mana
Range: 2500/3250/4000
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+120% bonus Attack Damage) physical damage.
+ ADC evaparator
+ Great ganking early
+ His damage is great during the entire game
+ Early sustain in the jungle
+ Spell blocker
+ Great chase potential
+ procks all enemy at once
CONS
- Mana issues without blue buff
- Missing when making a gank,lowers your chase potential
- Falls behind if he fails his ganks
- Champions with high mobility are problematic
- With this build he gets tanky items relatively late and is not that hard to outduel him with or someone similar
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