Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
CASSI-GO-B-AH
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Heal
Ghost
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Introduction
Since no amount of runes will help Cassiopia kill someone, the best plan is to prevent yourself from being firstblood. Cassiopia has a number of innate passives that many players don't know about, which I will be instructing you upon during the course of this guide.
1.) Ringer- Cassiopia has an 85% chance to give the enemy team a double kill for first blood if she leaves the turret for more than .085 seconds. This percentage chance increases with every level of the enemy team until firstblood is achieved, usually upon Cassiopia.
To prevent this, your best bet is to stay in the spawn until you can get several quintessential items for Cassiopia. You get gold in the spawn, the enemy team can't kill you there, and you don't farm well anyway. Some people worry about the lack of levels but hey! the enemy team kills you just as readily if you are 4 levels over them as they do if you are 4 levels under, so why bother feeding them more than you have to right?
2.) Damp Waffle- Cassiopia's spells and attacks make the enemy Champion's giggle, encouraging them to be more aggressive and kill her more readily. This occurs until the Cassiopia player loses.
This is a tough innate to get around but there is a secret: don't attack. If you are not hitting them they aren't sure what your next move is, they may be foolish enough to believe you could harm them with your full mana bar.
As for Cassiopia's active spells: The only one that matters is her Q. It lets her run faster to get away. Get her W next because it slows the enemy, once again letting her get away. Rank anything that matters however you like, just having one of either is usually enough to save you once. You can get her ult at 6/11/16 but it is useless so if you want simply wait till 16/17/18.
1.) Ringer- Cassiopia has an 85% chance to give the enemy team a double kill for first blood if she leaves the turret for more than .085 seconds. This percentage chance increases with every level of the enemy team until firstblood is achieved, usually upon Cassiopia.
To prevent this, your best bet is to stay in the spawn until you can get several quintessential items for Cassiopia. You get gold in the spawn, the enemy team can't kill you there, and you don't farm well anyway. Some people worry about the lack of levels but hey! the enemy team kills you just as readily if you are 4 levels over them as they do if you are 4 levels under, so why bother feeding them more than you have to right?
2.) Damp Waffle- Cassiopia's spells and attacks make the enemy Champion's giggle, encouraging them to be more aggressive and kill her more readily. This occurs until the Cassiopia player loses.
This is a tough innate to get around but there is a secret: don't attack. If you are not hitting them they aren't sure what your next move is, they may be foolish enough to believe you could harm them with your full mana bar.
As for Cassiopia's active spells: The only one that matters is her Q. It lets her run faster to get away. Get her W next because it slows the enemy, once again letting her get away. Rank anything that matters however you like, just having one of either is usually enough to save you once. You can get her ult at 6/11/16 but it is useless so if you want simply wait till 16/17/18.
Some may look at my build of items and scratch their heads, but it is really quite intuitive. Being able to get away is quintessential to not dying, and as such you want to get boots asap. Since Cassiopia can't kill minions fast, and can't kill champs at all, you need to get health pots to stay in lane longer, and wards to protect yourself. Usually 6-7 wards can keep about 25% of the ganks from being successful on you, provided that you have them all down at the same time. The Doran's shields are great because they are inexpensive which means you should have at least one by the 10 minute mark, and give you health and armor, which again...keep you alive a little bit longer.
Pros- None. Not even her name or art is cool.
Cons-
smells bad
looks ugly
hits like a damp waffle
has no hp
has no mp ratios
her ult is laughable
she has a stupid name
no one liked her in elementary school
can't jungle
can't lane
can't lasthit
can't KS
can't get away
her joke isn't funny
her taunt is dumb
costs too much IP or RP (which is any)
can't get many games
feeds
feeds
also feeds.
Cons-
smells bad
looks ugly
hits like a damp waffle
has no hp
has no mp ratios
her ult is laughable
she has a stupid name
no one liked her in elementary school
can't jungle
can't lane
can't lasthit
can't KS
can't get away
her joke isn't funny
her taunt is dumb
costs too much IP or RP (which is any)
can't get many games
feeds
feeds
also feeds.
In conclusion, Cassiopia is a not fun champ with poor skills and art and smells bad. But if you insist on playing her, I have shown you how to maximize her skill list and not die.
If you like this guide let me know, I am considering making a few more guides such as:
"Nida-LEAVER"
"Diemore-dinger"
"Gali-OMG NO"
Don't forget to rate!
If you like this guide let me know, I am considering making a few more guides such as:
"Nida-LEAVER"
"Diemore-dinger"
"Gali-OMG NO"
Don't forget to rate!
You must be logged in to comment. Please login or register.