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Cassiopeia Build Guide by Moonedge

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League of Legends Build Guide Author Moonedge

CassiOPeia

Moonedge Last updated on September 5, 2011
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1
[-]
Dalin (2) | December 6, 2011 9:26am
Voted -1
Need's an update, poorly done.
1
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schwiggidy | October 4, 2011 9:09am
Voted -1
This build isnt very good... check out popozow's.
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schwiggidy | October 4, 2011 9:09am
This build isnt very good... check out popozow's.
1
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schwiggidy | October 4, 2011 9:09am
This build isnt very good... check out popozow's.
1
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schwiggidy | October 4, 2011 9:09am
This build isnt very good... check out popozow's.
1
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Neymar77 (6) | September 27, 2011 11:43pm
Voted +1
Nice guide!
1
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maddkb | September 19, 2011 1:32am
Voted +1
very solid build. I really like it. Great Job.
1
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Techonic (2) | September 17, 2011 2:39pm
Voted +1
Bananas
1
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Incendiax (64) | September 17, 2011 10:44am
Voted +1
+1'd
(Fail, forgot to vote)
Very solid guide, great build. Love the Hextech Revolver on Cass. Best early game purchase for sustain.
1
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Incendiax (64) | September 15, 2011 3:23pm
Moonedge wrote:

I've tried using Tear, I know that it gives good mana, but so does Deadly Cadence, along with triple Doran's rings I also have enough mana, usually I get a Rod of Ages, for the passive and the bonus mana, but you really cant have enough damage. I know someone who calculated it down to the decimals and Archangels, Is only useful if you have 800+ base mana at level 1. Otherwise, Rabadons in much more useful, thanks for your input, however I do appreciate it.

I meant as in literally, you build the Archangels very very late. Such as last item, ro whenever you get 900+ mana on it
1
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Moonedge (77) | September 5, 2011 11:54am
Thanks for pointing out that I still had Clarity, I meant to change that a while back, but must have forgotten. I don't use Clarity anymore, because I have 2 rune setups and one of them is really good for spamming.
1
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Confehdehrehtheh (4) | September 4, 2011 4:32pm
I've read through and I can't bring myself to vote either way. The biggest issues I have with this are skill order and summoner spell choice.

For skill order, maxing your Twin Fang will give you the highest possible damage output in an on-going engagement. Ganks, gank retaliation, sustained harass, whatever. Twin Fang out damages Noxious Blast. Now, Noxious Blast is the safest harass for a fairly low mana cost, and I agree with taking it at level 1. You need to max Twin Fang as soon as you can though.

I play Cassiopeia a lot and I've gotta say that if you need Clarity to keep yourself going you're doing something wrong. One of the skills that Cass requires is good mana management. Now, Clarity can help you get through the learning phase, but if you can't get off relying on Clarity for mana there's an issue. Replacing it with ignite will net you more kills early AND late game by adding another DoT(this one dealing TRUE damage).

Just my thoughts, take them as you will. The build is mostly good, but there are those couple things I disagree with.
1
[-]
eberfleck | September 4, 2011 2:20pm
Voted +1
nice guide, when i buy cassio , im going to use that guide
1
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eberfleck | September 3, 2011 1:05am
ur build got way too much ad , thornmail says hello
1
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Paragonia (15) | August 29, 2011 12:49pm
Voted +1
nice
1
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nettar | August 29, 2011 12:37am
Voted +1
Solved my sex life too ! amg i love this guide
1
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AFKorDC | August 27, 2011 7:32pm
Voted +1
Best build I've found. :)
1
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obvioust (1) | August 27, 2011 6:37pm
He's right, the math is quite simple, it gives 45 ap right off the bat, and 350 mana, and charged it gives another 1000, that totals 1350, 3% of it is 40.5, that's a total of 85.5 (86). if you rush tear and have 800 base mana at level one, the ap you get is amazing, not otherwise however. Rabadon's > Archangel's under certain circumstances.
1
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Moonedge (77) | August 27, 2011 8:24am
I've tried using Tear, I know that it gives good mana, but so does Deadly Cadence, along with triple Doran's rings I also have enough mana, usually I get a Rod of Ages, for the passive and the bonus mana, but you really cant have enough damage. I know someone who calculated it down to the decimals and Archangels, Is only useful if you have 800+ base mana at level 1. Otherwise, Rabadons in much more useful, thanks for your input, however I do appreciate it.
1
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Incendiax (64) | August 27, 2011 7:00am
TBH it's moronic not to buy a Tear of the Goddess on Cassiopeia. You get an insane amount of mana, which later turns into AP from Archangels, and a fat stack of MP/5 regen. I normally roll with the build below for starting, but I guess this works too. Not really a fan of Doran's stacking, it doesn't get you anywhere. Anyway, more about tear:

Tear of the Goddess permits you to do a few things
1: Never have to back for mana
2: You only need blue once. After level 9, you're fine.
3: Have an insane amount of damage late game

Try it, tell me how you like it. :)

Sapphire Crystal+ Health Potion 2x -> Tear of the Goddess -> Boots of Speed -> Ruby Crystal -> Hextech Revolver -> Catalyst The Protector

My core build for the first 20 minutes.
1
[-]
Milk (2) | August 27, 2011 3:02am
Voted +1
Nice build keep them them coming.
1
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wRAthoFVuLK (535) | August 26, 2011 6:58pm
Voted +1
+1, glad to see the changes were made.

As for mana issues, if you have semi-competent teammates, the jungle will know to give their blue to the AP carry after the first two or three, if they don't, ask them. Until you get blue, though, triple doran's will be more than enough to tide you over, ESPECIALLY considering you are Cassi, and your passive allows you to spam without high mana tolls.

I would still recommend ghost or ignite for the 2nd spell, but other than that, really good ^^
1
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Moonedge (77) | August 26, 2011 2:48pm
And the only reason I dont use ignite, is it too eventually loses its usefulness, but much later, I don't know I just throw out my skills really fast. I tried ignite, and shes my ranked character, so we have a jungler and I cant get blue till 30 minutes in
1
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Moonedge (77) | August 26, 2011 2:45pm
Skill wall meaning that her skills don't hit a wall. IE get useless like Leblanc. I edited the thing with the slow, never noticed that. The 400 dmg comes from by the time you get rylais, the damage on miasma deals 400 if the enemy is in the centre with the slows unles they ghost/flash out. I play her in ranked, First blood caused by miasma, kills 2-15 caused by miasma. anymore are caused by Ultimate, and twin fang.
1
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wRAthoFVuLK (535) | August 26, 2011 12:23am
As I said I would.

@Arcverze and author,

you are also confused on how Rylai's slow works, it is multiplicative. The Rylai slow applies after the spell's slow, I believe, so it would be 15% (since it is AoE) OF their current MS after the 35% spell slow, not additive. And even if it was additive...where the hell did you get 70% from? l0l

And where the hell did you get 400 damage from? o-O
1
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wRAthoFVuLK (535) | August 26, 2011 12:21am
Things wrong with this guide:

1. Clarity is a bad spell, stack Doran's and get blue buff, it is useless late game, put ignite or ghost in its place.

2. Your quints. CDR quints...big N O. You want, on a caster, Insight or Potency quints.

3. Your glyphs are good, but I would recommend flat AP, with Doran's Ring + your runes with flat AP quints and blues, you start with 39 AP. :)

4. You masteries, in the utility tree. I am not going to explain the math now, or find the thread in the forums about it, but Good Hands > Preserverence, since Pres. is only based on base or something like that, and Good Hands drastically reduces the death timer.

Same with with Expanded Mind, it is a really **** mastery overall since it is only on BASE mana...meaning you will only get like 50 more mana from 4 points in it or something like that, where you could get a lot more XP in lane and get the advantage on your enemy if they don't have the mastery.

5. Your skills are baaaaaaaaaaaaaaaaaaaaaaad. You should ALWAYS max E first, because if they are poisoned from Q or W you can constantly spam it, your highest source of damage by far. Learn Q first since E is pointless without Q or W, but max Q second; once again, a low cooldown, a lot of damage, spammable, and lets you set up your E nuking. Idk what is up with your math, not gonna go through it, but Miasma is considered by many people to be a terrible spell; yes, it slows, and spreads, etc etc, but it really isn't all great...you get more AoE damage from Q anyway, on a lower cooldown, AND it hastes you up...letting you E more often, do more nuking, etc...DEFINITELY max W last...lol...

6. Items. On most AP casters you want to RUSH Deathcap. Getting it last is just horrrrrrriibly horrible. You also do NOT need RoA; that is a good item for tanky mages, not AP carries. The HP is OK but you don't need it, you don't need the mana (blue buff anyone), and the AP from it is okay; but for that price, you really don't need that item. It isn't BAD on her, just better things out there for her. What I always do on her and most AP casters is triple Doran's and tier 1 boots, and revolver, then deathcap, then finish boots into sorcs, then WotA, and then in Cassi's case, Void, Rylai's, Hourglass.

Basically, Regi's Brand.


also, what do you mean in Pros, "No Skill Wall"? If you mean she is EASY and has no high skill cap you are sooo wrong. She requires a lot of timing, precision, etc, as you mention; she is widely considered one of the hardest champions to play.


Hope I was of help. Overall this build needs a LOT of work, so for now I will be -1ing it, but if you care about this guide, PM me, ask any questions, and make changes, and if you fix what I said, you will get a +1 from me :)
1
[-]
Arcverze (5) | August 25, 2011 10:27pm
Voted +1
Wait, stacking Rylai's passive works with Miasma's slow? 70% slows and 400 damage per 3 is making me **** myself a little bit.