Cassiopeia Build Guide by Commercialized
Champion Build: Cassiopeia
| Health | 2530 |
| Health Regen | 13.85 |
| Mana | 2150 |
| Mana Regen | 34.29 |
| Armor | 133.5 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 104.6 |
| Attack Speed | 0.828 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 472.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 37.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Masteries
Introduction

•If anyone has any suggestions, feel free to send them to me or leave them in the comments
•If anyone has found this guide helpful, feel free to vote it up
•If anyone has used this guide, feel free to send me your results for a future results chapter
•P.S. This is my old guide, I ended up re-creating it due to the abundant troll votes. You now have to comment to vote.
Pros / Cons

Summoner Spells

Ignite is one of the most helpful spells you can have. Since
Although exhaust is normally seen as offensive to chase enemies down and slow them,
Flash is also very important since
The reason why I like teleport for
Ghost is one of those spells that I have not used very often, but can be very effective if executed correctly.
For
I have never found much usage for cleanse. It helps in certain situations, but I figure that if you can only bring two summoner spells, I want them to be two that will help
Smite is a spell that I only bring when I am jungling. If you take on the role of a jungler with
Once again, this is one of those spells that is completely situational. However, it could be completely useless if used the wrong way, which is why I prefer to stay away from it, and use those spells that I know can help me in the end.
This spell can be good in some situations, but stay away from it. There are other spells that can help you out so much more in battle, and if you already are using
Skill Sequence

There's a specific reason why I chose the ability and skill sequence that I have for this build. Even though I have seen this and many others in different guides, this is the one sequence that I have played in games and has always worked for me. The reason why I like to max out
Noxious Blast first is because it is your poke. It is your first ability since it will poison and do damage, and has a long range. It is your first ability maxed to level 5 because it will do major damage, and can be later paired with
Twin Fang. That is going to be your second move maxed out. When an enemy is poisoned, it has rarely any cooldown, and uses less and less mana due to
Deadly Cadence. That being said, you can kill an enemy champion in a matter of seconds. Your third basic ability is
Miasma. The reason why that is the last basic skill that you are maxing out is because it costs much more mana than the other two, and is not as reliable when it comes to a team battle. It does slow, but that is not as important if you build the right items. However, when you do finally reach levels 4 and 5 with it, it can be a lifesaver, and help you to escape by slowing any champions giving chase. Finally, we have your ultimate ability.
Petrifying Gaze is a fantastic move, because it will do massive damage to enemies in addition to either stunning them or slowing them, based on how skilled you are. Timing with this move is key because you want to make sure that not only your enemy is facing you when you cast it, but that if a team of enemies is chasing you, that most of them if not all of them are facing you when you cast it. It does require training to master, but it super effective once it is.
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Items

These boots will give you 15 increased magic penetration. Since you are already building magic penetration using your masteries and runes, this will allow you to do more damage to enemies that are drastically building their armor.
Since you will be building up
The reason that you are building this last is because it helps later on in the game if enemies start to build Rabbadon's. Most people will push that build off because of the high gold price, so this way you will have the advantage as you get to the higher levels by increasing your health, mana, and magic resistance with this.
The main reason I take Deathfire Grasp with me is because of the ability power, in addition to the Unique Active... Sometimes you may be caught in a fight with an AD champion and they just destroy you every time, so by being able to deal 15% of their max health in magic damage then increasing the damage done from spells can help you come out on top.
Because you will frequently be using your poke,
Rylai's will give you a lot of ability power, as well as it's passive of slowing. That passive combined with the slow from
Many people will choose either Rod of Ages or Rylai's Crystal Sceptor, which is why if you are going to build the rod, I would suggest building it later on in the game. It's benefits are significant and even though it gives the same bonuses as Rylai's (ability power, mana, and health) it still helps to defeat enemies in head to head battles.
The ability power that this item gives you, as well as the huge increase in magic penetration overall help out a lot, and is perfect when matched up with your masteries that add magic penetration and armor penetration.
The reason why you want to rush this item is because of its unique passive. An increase in magic penetration, extra burn damage to enemies, as well as the ability power and health given from the item itself make for an excellent start to the game.
You could replace this with items such as
The main perks to this item is the magic resist. However, do not buy it just for 1v1 against your opponent mid. If you see that there are 3 or more AD champions on the opposing team, do not buy this item. The main place where this will help you is in team fights against multiple AP champions.
Because this is a very expensive item, you may want to build it last, however, you can still build it earlier than listed. Being cautious of gold and making sure that you do not fall behind the opposing team itemwise, this is the last item I like to build if the game does not end first. It brings you ability power, and works well with your Runes

For each of my runes, I tried to pick out the 3 things that I find most important to
Cassiopeia that would help her to thrive in battle.
•Magic Penetration
•Ability Power
•Mana regeneration
The reason why I choose the
The reasoning behind picking the
The reason why I chose the
I chose the
Choosing Your Lane

Abilities & Combinations


Deadly cadence is a perfect spell for 
Noxious blast is your poke move. You can use it on enemies in order to poison them and do damage. The reason why yo want to maz out this move first is because you can pair it with 
This is supposed to be your last move maxed out. It does slow, but it only poisons, and does not do any further damage besides the damage from that poison. It can be seen by enemies, but can still be effective if done correctly. It does aid before you build up 
The reason why twin fang is one of my favorite moves is because if it hits a poisoned target, it has literally no cooldown. It does massive damage, but also requires a lot of mana. However, if you time it right and cast it correctly with 
This move can either stun or slow your enemy, which is why you want to make sure that you master it also before you enter a PvP. It can be used offensively in order to stun an opponent, do damage to them, then follow up with other abilities, or it can be your lifesaver, and stun them as you make you escape with 10 health. However, even if you miss your target and they are turning the other way, it is nice that it will also slow your enemies.Throughout a series of tests and games, I found that there are 3 different combinations that I have found for
Early Game Combination - By this point, I would hope that you have a strongish
Mid Game Combination - By this point, you will have a strong
Late Game Combination - Finally by this point, you should have all of your abilities, and can use the final combination that follows. You want to use your
Team Play

You always have to remember that you are only as strong as your weakest link. This isn't an individual game, it's a team game, and there's no I in team. That being the case, make sure that you have a well balanced team before you even choose
Cassiopeia as your champion.
•
Twitch
•
Teemo
•
Singed
All 3 of these characters use poison, which is key to using
Twin Fang. Pairing up in a lane with one of these champions works well because your cooldown of that ability can be instant after each attack if timed correctly, and can do massive damage to champions.
•
Tristana
•
Jax
•
Lee Sin
•
Soraka
•
Karthus
Throughout trials I have also found these champions to work well with
Cassiopeia. Overall, the range that
Tristana offers helps when you are going in to attack with
Noxious Blast, paired with a slow and/or stun can leave enemies dazed. I have always seen good combinations with
Jax because of his move where he jumps into an enemy and attacks, taking a huge toll on the enemy's health as well.
Lee Sin can dash up to an enemy if they are trying to escape, which is important because I have seen many times that you can rush into an enemy too quickly and they go and recall because of the damage your poison does.
Soraka is a great partner to have because of her healing abilities and the fact that she can attack a huge area of enemies. And finally,
Karthus has shown to be a great ally because of his ultimate, which also aids in killing off weak enemies.
•
Morgana
•
Fizz
•
Diana
•
LeBlanc
Watch out if you are midding against these champions.
Fizz has a strong utimate ability that can slow you and deal massive damage, but if you can shut him down pre level 6 you should be fine.
Morgana is a very strong farmer and has useful crowd controls, but she can be easily beaten down if you avoid her stun and read her movements.
Diana uses her poke without spending much mana, so it is best to play defensive, go in when you see a chance, poke moderately, then when you get the chance with a jungler or your ult to go in for the kill. Watch out for
LeBlanc because her abilities are OP and you need to play it safe. If she decides to try and turret dive (Which many do because of her passive which creates another LeBlanc at low health) use your ult to stun her and your
Noxious Blast followed by
Twin Fang combination.
Now that you are past champion selection and in the game, you want to make sure that each lane is evenly balanced. If you are on a team with an
Farming

Farming is very easy using
Cassiopeia due to her
Noxious Blast. However, make sure not to overpoke. If you poke too far, it puts you in the "danger zone" and vulnerable to ganks by the opposing jungler. You want to find the perfect mix where you play offensively but are cautious enough to be able to escape if needed.
Wards are always a great to prevent ganks. However, if you do not want to spend the money to purchase either
Sight Ward or
Sightstone, you could use miasma to check brush which gives you 7 seconds of vision of that brush. Make sure you are still cautious not to waste all of your mana, but to dominate the mid at the same time.
Tips / Tricks / Things To Know

*Make sure that you don't max out
Miasma first. So many people fall victim to that because they think that it is better to slow their enemies. However, in the end you will find that when you do this, you also get ganked much easier, and enemies don't walk through the big purple spot on the ground.
*Make sure to check your team's composition before choosing
Cassiopeia because you may just find that she is not the best fit for that specific scenario.
*Make sure to make usage of
Deadly Cadence by casting spells right after that first one. However, don't waste them if you don't need them.
*Make sure that
Petrifying Gaze is used when as many enemies as possible are facing you. And, it can be used either offensively or defensively.
*Watch out for any ganks! Cassiopeia is squishy, and even though she can slow, you can find yourself dead if you get over confident. TO avoid this, you can place down
Miasma to slow your enemies and do poison damage if being chased.
*Make sure that your enemy is poisoned before using
Twin Fang because otherwise the cooldown might take awhile.
*Miasma-check brush before going into it late game. This can also be used to counter possible ganks early/mid game, and is a great strategy to scare off the enemy jungler.
Summary & Credits

I hope you guys all enjoyed my guide! If you are looking for the queen of ability power, then make sure to try out
Cassiopeia because if you use her right, then you will be unstoppable!
If you guys liked my guide, then make sure to vote it up, as well as send me any scores that you may get by using it so that I can add you to the Hall of Fame/Results page
Also, I am completely open to any constructive criticism that you may have, and open to any suggestions that you may want added into the guide. The following people have helped to make this guide possible:
•ThaKinetic - many good points on things to change and helpful tips
•IceCreamy - I would never know how to make the columns without your guide, and you played a huge role in the design of my guide.
•WOMBO - you also had many good points and suggestions yo add to the guide, which made a much better build in the end.
•jhoijhoi - Your guide on how to make a guide is what got me started, and none of this would have been possible without it.
Also, make sure to check out my other guides! Currently I have guides for the following characters:
•
Zyra
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