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Talon Build Guide by Kenson

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Kenson

Caster Killer

Kenson Last updated on September 26, 2012
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Killing Spree Build

[VS]

Against High Burst Casters

Ability Sequence

3
5
7
9
12
Ability Key Q
1
4
8
10
14
Ability Key W
2
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Guide Top

Hello~

Talon, the Blade Shadow

Who am I?
Hello, and welcome to my guide on Talon. My name is Kenson, and my in-game name is ShadowSlaughter, I am currently have 1411 Elo with a win rate of 61% on Talon in the NA server. I am not a high Elo player but I have tons of experience on playing Talon because I tend to play more Normal than Ranked because ranked games give so much stress to me.

What is this Guide?
This guide is Video-based focusing on Items in real cases, Use of Combos, Premade team-fights, etc... Other guides are superior on demonstrating Team-battle, and mathematical theories. And now, I am going to share a method for using Talon. But first, who is Talon? Talon is an anti- ap carries, and quite weak against most of the Tanks and Tanky DPS. He is a snowball champion that shines on early and mid game and easily out-level others. And this guide will provide some tips and strategies to maximize Talon Utility.

As a snowball champions, ganking, grabing kills and assists to Balance the lane out are all important task. It is your duty to carry early and mid game. May sounds hard, but luckily one of the value added task is that Talon can gank like a Junglier and dominate your lane at the same time


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Pros / Cons

Pros: <(^.^<)
-Instant kill AP carries with at least half health
-A champion that can easily get fed
-Ganking machine
-Good at farming
-Shines at early and mid game
-Counter most of the ap carries
-Fun for people who loves to play agressive
-Can play the jungle role even Talon is playing mid lane

Cons: (>-.-)>
-Not a good pick against Tanky DPS
-If lose at early levels, he cannot do much in mid game
-Do not shine at late game
-Cannot out-sustain bruisers
-Can be kited easily if Talon's ultimate was down
-Lose to high armor and high health champions
-Dies immediately if get stunned


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Masteries

Your text to link here...

Cool down reduction is needed, since you want your skills to spam more when it combines with the MP5 runes and "Expanded Mind & Meditation" in the utility tree

You can switch the Deadliness to Havoc

Armour pen is needed when you got the armour pen items throughout the game

A bit Magic resist is not a must, you can put it in offence

If you are against Tanky DPS, switch magic resist to armour instead


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Summoner Spells

&

Explanations:


Ignite allows me to early kills way more easy because Talon is a champ that do exceptionally when one kill ahead, thus ignite and my Passive can assists me to get the job done

Flash is for chasing and escaping.


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Runes

3x Attack Damage Marks and Quist.
--Last hit much more easy
--Allows you to deal more damage on all skills.
--Compensate your Noxian Diplomacy (Q)

Total: 9.6 Attack Damage


Armour Pen 6x Red only
--Armour pen runes are better scaling than AD runes
--For countering casters who got armor runes ( , , or )

Total: 10 armor pen
Flat Armour Yellow
Armour is surprising useful. In the current meta, range ap casters often times will auto-attack you and you cannot trade it back, also armour allows you to tank couple minions without losing too much health

Total: +13 Armour

Alternatives:
Flat Mana Regen Yellow
--Need this runes for allowing you to use Rake much more often when you combine these with the utility masteries.
++ If you cannot control your mana usage, and decided to just rake all day, this is your best choice

Total: 3.7 mana regen per 5 sec.

Magic Resist blue
--One of your job is to shut down casters.
--Allows to trade hit better against casters, even it is the , , , .

Total: 12 Magic Resist
Use this setup if you are skilled at Controlling Mana
Your text to link here...


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Skills Explanation

Mercy

(Innate): Talon's autoattacks deal 10% additional damage to any target that is slowed, stunned, immobilized or suppressed.

Nice passive with the help of Crowd Control, since it gives u additional 10% damage
C={===>That being said, this passive is useful at ganking a lane with the help of stuns, slow, blind, fear, etc.


(Active): Talon's next autoattack within the next 6 seconds deals additional physical damage. If the target is a champion they will also bleed for 6 seconds, taking additional physical damage each second and revealing their location for the duration.
Cost: 40 / 45 / 50 / 55 / 60 mana
Cooldown: 8 / 7 / 6 / 5 / 4 seconds

Additional Physical Damage: 30 / 60 / 90 / 120 / 150 (+0.3 per bonus attack damage)

Total DoT Damage: 18 / 36 / 54 / 72 / 90 (+1.2 per bonus attack damage)


C={===>This skill is deadly combine with your AD runes
C={===>This is a skill that allows you to reset your auto-attack. Also, this skill is good at trading hits when you use this skill to combine with your silence.
C={===>As an aggressive assassin, you need to rely on this skill



(Active): Talon sends out a volley of daggers in a cone that then quickly return back to him, dealing physical damage to any enemies it passes through. Each enemy can only be damaged once at the start of the ability and once at the end. Additionally the enemy is slowed for 2 seconds, refreshing the duration of the slow if they are hit twice.
Cooldown: 10 seconds
Range: 600
Cost: 60 / 65 / 70 / 75 / 80 mana

Physical Damage Per Hit: 30 / 55 / 80 / 105 / 130 (+0.6 per bonus attack damage)

Total Physical Damage: 60 / 110 / 160 / 210 / 260 (+1.2 per bonus attack damage)

Slow: 20 / 25 / 30 / 35 / 40%


C={===>Passive play style benefits this skill more.
C={===>If you are playing passive, level this skill first.
C={===>Harassment ability, and escape ability.
C={===>Due to the high mana issue on this skill, i put mana regen on yellows, these runes are so benefiting you to use this skill more often.


Cutthroat
(Active): Talon instantly appears behind his target, silencing them for 1 second and amplifying his damage against that target for 3 seconds.
Range: 700
Cost: 35 / 40 / 45 / 50 / 55 mana
Cooldown: 18 / 16 / 14 / 12 / 10 seconds

Damage Amplification: 3 / 6 / 9 / 12 / 15%

C={===>This skill allows you to close the gap towards enemies, and increase some damage
C={===>I won't recommend you to use this skill to engage to a tanky dps when they have health more than 70% (Renekton, nasus, panth,riven, Wukong)
C={===>A clip to show that "you don't always need to silence the champion to get the kill" look what I did

(Active): Talon disperses a ring of blades outwards and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. When the ring of blades expands and contracts, enemies hit receive physical damage. Each enemy can only be damaged once at the start of the ability and once at the end.
Radius of AoE: 500
Cost: 80 / 90 / 100 mana


C={===>This ultimate makes you to become the coolest escape and killing artist.
C={===>Use this skill to 1v1 towards a Half Health champion with Equal level to yours(MVP only).
C={===>Can Use this skill to invisible yourself during team-fights when your spells is activating


Guide Top

Skill Sequence

Aggressive Play style What are we facing?
-AP casters that good at throwing skills and wait for cool downs. This is their strength and only weaknesses.

Best Course of Action
-Aim the time where the enemy used a spell on a minion, then initiate with
Cutthroat-->-->

-The idea is that Talon has the potential to shut down the opponent before level 6, and can guarantee to kill the opponent after level 6. The purpose is to have Level Advantage

What's so Special about this Skill Order?
The Damage on Q is very deadly compared to in the early game. Talon's is strong, but it is not superior than his on champions. The ultimate purpose is to kill them by all means, and buy us time to gank other lanes.


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2 kinds of Shoes that in my favor



-When you are doing average on your Lane
-When all others lanes are dominating
-When your Junglier really help others lanes



-When you can't get kills in your lane
-When other lanes are in trouble
-When your Junglier fails to gank lanes/sustain yourself
-When you want to roam


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Team Work

1. Avoid Initial Damage (Go to a place where u cannot be seen)

2. Kill AD or AP carry (Aim MVP)

3. Clean Up


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When to pick Hexdrinker


One of the annoying champion is Vladimir

The reasons behind it:
As my experiences, does have enough damage to kill him, but it didn't offer any sustain. Meaning that Vladimir's ultimate can kill Talon when Vladimir used his ultimate on us. I tested it on another day, only buy one against him, and I die.

While have a bit lower damage compared to brutalizer, but it is enough to kill Vladimir, since we got armour pen runes in the first place and Hexidrinker offers sustain to fight back after Talon was hit by Vladimir's ultimate

B.F.Sword is the best choice, because it just too good. Although the item does not offer any sustain, but the damage is offered us to kill opponents within 3 seconds.


The ultimate reason to buy over a BF-sword is when you only got 1000-1400g on your first trip back. Meaning that you lack of money, and at the same time your opponent has spell-vamp/ or 2 doran rings.

Another reason to get is because I am facing:
A HIGH BURST AP Casters
OR High Sustain that have low CD on abilities


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Unique Skills


As a Talon, you can't initate Teamfights (But this is an exception)
I trust my team, because they are my friends and we are on skype. Hence, we talk about the plan before we engage to the party.

This plan can only works if your team have OR !!

After I initiate, Zilean immediately ulti me, and others follow
And that's what I always do with a "Team". We work together!

If your team does not have a good initiation, it is your time to become the bait because we got a gap-closer, and we got an ultimate that can go invisible


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Summary

Be aware of what you are doing throughout the game, you are an assassin, kill within sight when u know you are safe. <<Map Awareness>>
***Here I saw Ahri is not in the middle, so I assumed that she is going to other lanes, or killing creeps. And she was not aware that I can kill her within 5 second

When I use Talon, I will not fear even I am in a disadvantage
p.s: Magic Resist blue is prove to be useful


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Solo Queue Elo on Talon

NA Server
Shadowslaughter
Solo Queue: 1411


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In the future

If this guide is end-up having a good result, I will do updates on it :D

such as Items Choice, early game, mid game, and late game