Ezreal Build Guide by Doki000
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
PS: i haven't updated the reading part with the current build
Yo guys, my name is doki000 and this is my Ezreal guide. Ezreal has been my No1 ADC and 2nd favourite champion, my No1 is Shaco and guide is in the proces but im kinda lazy to finish it so dont expect it anytime soon :D. Since i play Ezreal so much i decided to share my build that works very well for me.
This build focuses a lot on kiting and bursting any down. I combined standard Ezreal with a blue Ezreal and it works amazingly. you get to kite a lot , you have your repositiioning tool every 7 or 8s and builds like a normal Ezreal. the only weakness is an AP supp that might give you trouble in the early game. I acomplished this by adding CDR into this Ezreal since Ezreal deals his main damage throught spaming spells ( Mystic Shot). I hope you enjoy playing thi build and have fun :D.
Pros & Cons
|+Very,very Mobile||-No MR|
|+Low CDs||-mana hungry till you get Essence Reaver|
+Has charcteristics of Blue and Standard Ezreal.
On CDR Ezreal i run 21/9/0 masteries putting 2x points into Sorcery and 2x Fury to reach 10% CDR with runes and masteries. Also very important 2 points into Spell Weaving and Blade Weaving for more AA/spell dmg.
So standard Greater Mark of Attack Damage for farming and for trades, as well as standard SEALS for Ezreal. Now here is the difference of the success of my build, i take 9x cooldown reduction GLYPHS since Ezreal deals main damage with his spells, i also take 1x Greater Quintessence of Attack Damage for easier last hitting (this quint actually makes big difference) and i take 2x Greater Quintessence of Attack Speed to activate Blade Weaving and Spell Weaving more often for insane amount of damage.
I usually take Flash and Heal on Ezreal. Flash allows me quick repositioning,escape or chase tool. Flash is kinda must have on any adc and Ezreal is basily uncatchable. Heal became current META of ADCs. It gives you that nice movement speed boost for 1 second and heals you and your teammate!
These are some other viable options on Ezreal. Cleanse removes all CCs and reduces the duration of upcoming ones, this is viable spell if enemy has a lot of cc but there is Mercurial Scimitar so...yea. Ignite is early snowball spell to get fed but later on its not as usefull as Heal because you wil need to protect yourself but still very viable option! Barrier protects only yourself and doesnt gives any additional boosts. Pick Barrier if enemy has burst, only use of it.
(Passive) Rising Spell Force:
You can spam your abilities to increase your AS, Trueshot Barrage maxes your passive instantly so make sure you fire your Banana at the beginning of the fight.
(Q) Mystic Shot:
Mystic Shot is your key spell to deal your damage and increase your AS, Its also amazing to Poke your opponent or to check if someone is in the bush.
(W) Essence Flux:
This spell wont be very usefull for damage dealing since you are going AD, but it can increase your AS or your allies and defuff your opponents, its great for dueling other ADCs.
(E) Arcane Shift: This is good repositioning,escape or chase tool. On CDR Ezreal It has very low cooldown and you'll hardly be caught.
(R) Trueshot Barrage: Trueshot Barrage has a lot of early-mid game power. Its great for sniping enemies across the map or check objectives. Also you should fire it on the beginning of the teamfight when enemies line up to deal as much damag as possible and to max your passive. Probably the best feeling in the game is when you snipe an enemy across the entire map :).
Doran's Blade tipical start for any ADC, very viable and basicly unreplacable, Health Potion for sustain and Warding Totem for safety.
|doing good rush Sheen for insane amount of damage.||doing solid Phage is a good option for trades and movement speed boost. If you are focusing more on damage B. F. Sword is fine choice too.||doing bad/hard take Vampiric Scepter for sustain or if you dont have enough take 1 more Doran's Blade.|
Ionian Boots of Lucidity, Trinity Force and Essence Reaver are your core items, these items give you so much stats, diverse damage, utility and much more... Reaching your core: you must have Sheen and Ionian Boots of Lucidity so you are able to spam your Mystic Shot more often. Your 1st big item should be Essence Reaver for more damage, sustain and more CDR. And final item should be your Trinity Force.
If enemy is building armor take Last Whisper 1st and Infinity Edge after it. If enemy doesn't build armor take Infinity Edge 1st to deam huge amount of damage with critical strikes and build Last Whisper after it.
Take defensive item depending on how do you get countered. I think that most of the defensive options are pretty clear exccept for Zhonya's Hourglass. Well if you actually think about Zhonya's Hourglass its a nice option fore Ezreal it gives armor, amazing active and since all of Ezreal's abilities do AP damage aswell its great choice for Ezreal, feel free to try it out.
In early game you should help your jungler at the buff if its needed, and then go to lane and push 1st and 2nd minions wave to get level adventage.Try to be agressive to your opponents trying to force them back ( Ezreal has a lot of early game power, use it), If you cant match to their agression back off ad wait for a gank. you can easily escape that gank thanks to your Arcane Shift and farm from the distance with Mystic Shot. When you reach lvl six and have Trueshot Barrage you should try to force a fight because your ultimate is powerfull tool early-mid game. If you have support like Thresh that can lock the target down to land all your skillshots its pretty much GG, but care if you are losing try to avoid it.
Mid game is also where Ezreal shines, his teamfighting potantional is by the far highes of all adcs because of AOE ultimate, team/self buff and enemy debuff so try to force teamfights. Its also good to poke enemy before the teamfight so you have an adventage.
Now if you get to this point a slightest mistake can be crutial for 1 team. Make sure to keep your vision up and dont get caught out because it may cost you couple of towers, objective or in the worst case your game.
*NOTE: I dont put only questions form the comment section, I also put ones that someone asked me personaly or so.*
Q: Why not full Sorcery ?(Asked by MoltenM)
Q:Why to take Essence Reaver? (asked by Zylmoc)
Thanks for reading, voting or commenting y'all. If you still didnt make sure you rate and share your tought in the comment section. Every UPVOTE or DOWNVOTE is appriciated as long its not a troll vote. All right guys thats my guide about Ezreal hope you enjoyed it and have fun!
Changes & Features
- Deleted few builds and build reworked
- guide reworked, and will probably be again (not build/content)
-Upcoming pictures for abilities and more!
PS: i dont know when rest of the reworks will be done because of school as stuff...