Thresh Build Guide by
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Cebel's Thresh the Jailer [Kil
Late Game Items
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Thresh with this build
|Janna||Janna is a bit tricky to fight against,but if you know how to move away from the gust and poke her,she'll be easy to fight against.|
The Starting Phase: Items
Hello,this is my first time doing a build strategy in Mobafire.
To start the game off buy Relic Shield to make up for the lack of sustain for your carry without your W. Buy 1 health potion and 2 mana potions to help you boost your hooks in lane,since Thresh's skills are very mana-hungry.The warding trinket will suffice for early game vision.Don't worry about gold income,last-hitting tank-minions usually works for getting gold and healing your carry,so it's a win-win item.
Transitioning to Mid-game: Items
Okay,so you and your carry survived early game.
After getting enough gold from laning,you can now buy a Sightstone and a Giant's Belt for tankiness,Mobility boots ,and a Vision Ward,and since you now have your wards and health,it's time to switch your trinket to Sweeping Lens, to keep the enemy team on their blind spots.
Your Giant's Belt is the starting point to which item you'd build,which could range from Sunfire Cape to Warmogs to Frozen Mallet.
Mid to Late Game: Items
By late game your build should be as listed,or continue building Face of the Mountain,with Frozen mallet as the core item,and the rest is for being a tanky initiator.
Frozen Mallet is an essential item in my opinion because it helps your carry catch up to an enemy very quickly and the Mallet's on-hit effects' synergy with Thresh's E and Q is a great blend. The moment you hit an enemy is the moment they won't escape.
1.Hyper-Carries are a common pick,and as such,simple solutions are given; switch either Ruby Sightstone or Locket of the Iron Solari (whichever is less needed) for Thornmail or Frozen Heart,or if it's AP,Mikael's Crucible or Banshee's Veil. Thresh's crowd control skills are also essential to stopping hyper carries if used at the right time.
2.I did say Killer Support,right? Well you'll have to trade some health for damage.
Trinity force is the best item for Thresh,which covers most of his needs while still retaining his support role.Sheen's passive is key to Thresh's damage output,which works along his soul-armor-AP passive and his E's charge passive.
My Thresh gameplay is aggro at most,though I focus more on sustain for my team and in the lane to avoid losing the lane. Heals are essential for my team's Carries and to aid in escapes.
I chose to use Teleport for lane presence,maintaining other lanes,and turret pushing by late game.
I don't usually use Exhaust because it falls off once I buy Frozen Mallet for the slow.
Pros & Cons of this Build
Thresh is inherently slow, and which makes him prone to being caught. This build doesn't improve much on this,except with the Locket.
While effective against most AD champions due to his Armor/AP soul-scaling,Thresh is prone to damage from mages.
Using the Standard Build,Thresh can only stall an enemy,but can't go toe-to-toe late game.