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Kha'Zix Build Guide by Dharcness

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League of Legends Build Guide Author Dharcness

Change is sooo guwd - Season 6 Jungle

Dharcness Last updated on December 14, 2015
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Kha'Zix with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Ashe EVERY ADC is your target if you are in a bush and warded with some equal items you will kill them unless you get outplayed
Guide Top

Introduction

Hello my name is Dharcness,
and i have been playing kha'zix for a pretty long time.
hes pretty cool guy once you get to know him and when you reach lv11 you can just go in and jump out (but you need to kill one of them)


Guide Top

Items

Reasons to what to take:
Ravenous Hydra : Jungle Clear + High Damage + Active + Lifesteal
Trinity Force : Spellblade + CDR
Maw of Malmortius : Flat armor pen + Shield + High Damage
Youmuus Ghostblade: Flat armor pen + Active + High Damage
Bloodthirster : Lifesteal + Shield + High Damage
Black Cleaver : Bonus HP + Damage + High CDR
Mortal Rerminder/Lord Dominik's Regard: bonus armor pen is strong against tanks


Guide Top

Runes

Mark - Armor Pen is pretty normal on assassin
Seal - Armor is to survive the jungle
Glyph - Scaling MR cuz you dont need MR in the jungle so let it scale and be strong for lategame
Quinn - Physical DMG is to kill creeps and well dmg is always a plus


Guide Top

Skill Sequence

Abilities:
Taste Their Fear - Q MAX First This also Evolve this because its your main tool of damage
Void Spike - W MAX this second because it increases damage and healing
Leap - E Last one to max because it increases damage by a little bit
Void Assault - R if you can always upgrade it cuz its makes you so much stronger with the evolution point (Lv6/11/16)

Evolve:
1st - Q for more damage
2nd - E for reset so you can chase or disengage
3rd - R because with this you can be untargetable for 2second rather than 1 that way you can assassinate people and get out


Guide Top

Pros / Cons

+ Isolation gives you so much damage
+ Upgraded E resets meaning you are pretty safe after you got 1 kill
+ has decent clear for early
+ very strong late game assassin
+ very hard to 1v1 against

- Squishi
- Falls off if you are behind
- Meh ganks below lv6
- hard to kill people if they are not isolated or tanki


Guide Top

Creeping / Jungling

Gromp is your best bet with auto isolation at start you can kill it easy after that head to blue and kill the small blue mobs with Q/W/AA so that the big guy gets isolated and makes you clear faster.


Guide Top

Unique Skills

ISOLATION it kills you so fast and against tanks just build armor pen
Reset Leap if you go in and kill a low hp target and jump out its just a free kill or even better if you can kill one take a second or 2 break before going back in making your q on cooldown