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Kassadin Build Guide by eddie199

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author eddie199

Chaotic Kassadin S3

eddie199 Last updated on July 12, 2013

Ability Sequence

1
3
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Introduction



Hey this is my second build on Mobafire. This is a build about Kassadin, So lets get started Kassadin is Assassin type mage who is from the Void he is an anti-caster which means he can counter champions like Ziggs. With is ult Riftwalk he can be a very mobile champion in the game, poking champions with Kassadins silence Null Sphere in early game exchanges or in ganks could lead to kill's. Also he has pretty good sustain in the lane from the skill Nether Blade. PLEASE DONT VOTE UNLESS READ ALL!!!-PLS





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Champion Spotlight


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Abbreviations




These are some abbreviations in LOL.

MIA/ss: missing in action/Missing
GG: Good game
GL HF: Good luck, have fun
CS: creep score
CC: Crowd Control
RoA: Rod of Ages
AS: Attack speed
Mpen: Magic Penetration
Apen: Armor penetration
DFG: Deathfire Grasp
Rabs or Rab: Rabbadon's Deathcap.
OB: Our Blue
TB: Their Blue
OR: Our red
TR: Their red
B: heading to base
Bar: Baron
Drag/Drake: Dragon
OP: Overpowered
Nerfed: Made weaker
Buff: Made stronger/ Stat boosting ability or aura



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Pros/Cons


spaaaaaaace
Pros


+ // Hard to gank after 6
+ // Bursty Damage Mid to Late game
+ // Anti-caster
+ // Cool looking skins
+ // Has a Silence/Slow
+ // From the void
space
space
Cons


- // Needs good farm
- // Bad against AD mids
- // Takes time to master
- // From levels 1-5 are very easy to be killed
- // OOM and has long CD early game
- // You need to know when to use Riftwalk


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Runes


Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Ability Power
3

Greater Mark of Magic Penetration: The main Mark for Ap carry's. This rune scales of all of Kassadins abilities which will help you deal more damage.

Greater Seal of Armor: This rune is mostly for survivability from ganks and team fights, it gives you decent armour and can be swapped for Greater Seal of Scaling Mana Regeneration or Greater Seal of Health

Greater Glyph of Scaling Ability Power: This rune gives you added Ap, it starts to make a difference around mid game. Once you reach level 18 it gives you 27.54 Ap and can be swapped for Greater Glyph of Scaling Magic Resist.

Greater Quintessence of Ability Power: This Quintessence can really make a difference in early game ganks it gives you more Ap which will increase the damage of all your abilities.





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Masteries


Masteries
1/1
3/4
3/4
4/3
1/1
3/1
1/3
4/1
1/3
4/2
2/1
2/3
1/3

Offensive Tree

Summoner's Wrath : I put 1 point into Summoner's Wrath since it gives you 5 Ap and 5 Ad when ignite is on CD.
Fury : I put 3 points in Fury instead of Maxing Havoc since your damage increases by 10 for every 1000 damage so the difference is very small.
Sorcery : It gives you Cd reduction which helps you lots in early game.
Blast : Blast gives you extra Ap. Starts to kick in around mid game.
Arcane Knowledge : 8% Magic Pen for increased damage.
Mental Force : More Ap = More Damage
Spellsword : This Mastery works really well late game since you should have a large amount of Ap by then. Spellsword also works well with Lich Bane and Nether Blade.
Archmage : For more damage it is obvious to spend 4 points for Archmage . So if you have 500 Ap you will probaly gain around 30 more Ap.
Executioner : Your last spell in this tree, great for dealing more damage to low health enemies.

Defensive Tree


Durability : Gives you extra health that will help you in the early and late levels.
Hardiness : Increased armor reduces Ad damage taken.
Resistance : Increased Magic Resist reduces Ap damage taken.
Veteran's Scars : More health will help you in jungle and make you more durable.


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Abilities and Explanation



Null Sphere: Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for a duration. Kassadin fires a void bolt, dealing 80/130/180/230/280 (+0.7) magic damage and silencing the target for 1/1.4/1.8/2.2/2.6 second(s). Cost 70/80/90/100/110 Mana Range 650.

Tips and Tricks
  • // Use Null Sphere to silence APC in team fights.
  • // When enemy jungler appears use Null Sphere on them so they cant use their abilities.
  • // Pre 6 try to use Null Sphere only to harass because it is Mana costly.


Spoiler: Click to view

Spoiler: Click to view




Nether Blade: Passive: Kassadin's basic attacks restore Mana. The Mana restored is tripled against enemy champions. Active: Kassadin's basic attacks deal additional magic damage.
Passive: Kassadin's basic attacks draw energy from the void, restoring 8/11/14/17/20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24/33/42/51/60.
Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional30/45/60/75/90 (+0.3) magic damage. Cost 25 Mana


Tips and Tricks
  • // Activate Nether Blade to kill minions at tower, wait for tower to attack the minion then you attack.
  • // When the seige minion spawns auto attack to gain mana.
  • // Nether Blade is very useful in 1v1 combat situations.


Spoiler: Click to view




Force pulse: Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/130/180/230/280 (+0.7) magic damage and slow enemies by 30/35/40/45/50% for 3 seconds in a cone in front of him. Cost 80 Mana - Range 400


Tips and Tricks
  • // In lane if you notice that your Force Pulse counter increases, and you or your lane opponent has not used a spell then there is probably a enemy champion near by.
  • // In teamfights Force Pulse will constantly get charges so you can keep using it.
  • // Try to position Forse Pulse to hit multiple targets instead of one.


Spoiler: Click to view

Spoiler: Click to view




RiftWalk: Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional Mana and deal additional damage.
Kassadin teleports to a nearby location dealing 60/70/80 (+0.8) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs 100 additional Mana and deals 60/70/80 additional damage, stacks up to 10 times. Cost 100 Mana - Range 700



Tips and Tricks
  • // Stacking Riftwalk up to 10 stacks before an teamfight can dramatically increase the damage.
  • // Try not to constantly use Riftwalk because every time you use it in a 7 second range an increased 100 mana is required.
  • // When being ganked Riftwalk is a very easy tool when running away.


Spoiler: Click to view

Spoiler: Click to view




Void Stone: Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed.



Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I would max your Q Null Sphere first for Maximum Damage and since it is your main poke and damage. Then put one point in the W Nether Blade at level 2, because it will help you last at the tower and its passive gives you Mana for every auto attack. You E Force Pulse is not that useful in early game since you tend to get OOM a lot, but is very useful Mid to Late game since it refills very quickly in team fights and very useful when chasing. Max your R Riftwalk whenever possible.

Recap: Max Q Null Sphere until maxed, W Nether Blade 1 point at beginning, E Force Pulse Max when your Q is Maxed, R Riftwalk whenever possible.

Kill Combo: Q Null Sphere > R Riftwalk > E Force Pulse> W Nether Blade > Ignite


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Summoner Spells


Ignite is used to secure kills on champions and is used to reduce the healing or health regen of champions like Dr. Mundo or Sona. I would prefer this over Exhaust because Ignite can be used more offensively.
Flash is a questionable Summoner Spell on Kassadin since he has Riftwalk. Riftwalk has shorter cooldown and I believe it has more range. The only good time to have Flash is when you arnt level 6 or when Riftwalk is on Cooldown. But if playing ranked or againt competitive players Flash is a much better option to take.




Exhaust A moderate replacement for Ignite is Exhaust it helps you chase down enemy champs. But you already have a slow from Force Pulse. Exhaust is good when in 1 v 1 because of its 70% Dmg reduction and its 40% Atk speed reduce. I would advise you getting Exhaust when you are in lane with Talon or Zed.

Teleport Over Flash??? Well first of all Kassadin already has a spell like Flash which is Riftwalk. Teleport could be used to teleport on to turret's, wards and minions to set up ganks or when you are on low health you can recall and use Teleport to get back to your lane. I would advise you to take Teleport when playing at low levels.

Ghost is not really a good choice on Kassadin since he has good movement speed and escape skills. If you want you could choose Ghost if you like to get to places quickly or set up fast ganks.



ESCAPE!!!!!!!!!
/league-of-legends/champion/kassadin-27


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Item Explanation




Crystalline Flask is one of the new items in the S3 changes, it provides you with 3 charges witch can be refilled every time you return to the fountain at your base. Why buy this item? well it gives you good sustain in the early levels for almost all champions. Kassadin benefits from this item because he has a very bad early game, his Cooldowns are long and he is melee so he can be harassed very easily. The 3 Health Potion are for extra sustain, or instead you can buy an sight ward and a Health Potion to give you vision from level 2 ganks.



For starting items I would Start with Boots of Speed and 3x Health Potions if I was VSing someone with skill shots, or if they have a strong jungler. And because boots gives you early game mobility, since Kassadin is very weak in the early levels. The 3x Health Potions is for sustain in the lane.



When building into the Early game you could buy 2x Doran's Ring, because it gives you good mana sustain, a bit of Ap and some health. NOTE: You do not need to get 2 Doran's Ring instead you can build strait into Catalyst the Protector then Rod of Ages.



Once you have bought all of the items above I would advise you to buy your Tier 2 boots. I pick these Sorcerer's Shoes because of the Magic pen which well help you around mid to late game. These boots can be swapped for Mercury Tread's if the enemy team has a lot of CC.



Kage's lucky pick If your are losing you lane from being bullied out of farm or just being AFK you should buy Kage's lucky pick this item gives you Gold generation every 10 seconds and a small amount of AP. Kage's lucky pick



Rod of Ages builds from Catalyst the Protector. Rod of Ages grants you a good amount of AP and alot of sustain in your lane, allowing you to stay in your lane longer + gives you constant harras using Null Sphere. I buy Rod of Ages before Rabadon's Deathcap or Lich Bane because you have to wait 10 minutes until you receive all the stats from it.



Lich Bane is bought in this Kassadin build because of its passive and it synergies well with the kill combo in the Abilities and Explanation section + it gives you 80 Ap.



This is usually the core item on all Ap carry's, it gives you a very high amount of AP + 25% increased AP. Once you have bought Rabadon's Deathcap your damage will dramatically change, you will be able to blast your enemies and deal tons of damage. WARNING: Rabadon's Deathcap = Dead :D



Well once you start to pick up kills the enemy team will probably start to buy magic resist and you would need something to counter it so Void Staff will be your secret weapon. Void Staff gives you 35% magic penetration.



Zhonya's Hourglass is a very useful item mid to late game, it gives you a awesome passive allowing you to be invulnerable for 2.5 seconds. You should buy Zhonya's Hourglass because he gives a good passive, Armour which can help you late game reducing the Damage of AD champions and it gives you a large amount of Ap.








Abyssal Scepter does close to the same thing as Void Staff, but in this case it gives you a aura reducing magic resist (basically the same as Magic Pen) also it gives you decent Ap. You should buy this item when the enemy team does heavy Ap Damage or when you have another Ap champion on your team. Because of Abyssal Scepter Magic Resist you will survive longer from the Ap damage from the opposing Enemy champions in team fights.



Rylai's Crystal Scepter is an alright item on Kassadin if you want to be a lot Tanky. With Rylai's Crystal Scepter large amount of health and Ap you will be able to survive team fights a lot longer and still be very bursty. It is also very good when chasing enemy champions with it's 35% movement speed slow for 1.5 seconds.



If you tend to be getting OOM a a lot you should buy Athene's Unholy Grail. Once you have bought this item you will almost never run out of mana it is like a mini Blue Buff but with extras. Athene's Unholy Grail extras gives you 40 magic resistance, which is great in lane, a good amount of AP for it's price and 2 of the best Mana Regen Passives. WARNING: If this item is bought you will be able to spamm spells.



Deathfire Grasp is very useful for Kassadin since he is very bursty. Deathfire Grasp high amount of Ap it gives + its decent Cooldown Reduction makes it very scary but thats not all it also gives UNIQUE Active which deals 15% of target champion's maximum Health in Magic Damage then amplifies all magic damage they take by 20% for 4 seconds. So Champions with high health will be easily bursted down.






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Early Game


To start of, well you have just spawned at your fountain and bought a Crystalline Flask and 3 Health Potions and would now be traveling to your lane or jungle to leash for you jungler. When leashing use your Null Sphere and a couple auto attacks to reduce the health of the monster for your jungler. Once this is complete travel to your lane and start farming, when farming at the tower use your W and wait for the turret to hit the minion then Auto attack, when killing siege minions you can continuously hit it to regain Mana if you have your W, but don’t do this if you will take damage from your opponent. You should Recall only when you have low health or when you can buy your Catalyst the Protector, Boots of Speed, Vision Ward.etc



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Middle Game


By now you would of have decent farm and have just bought your Rod of Ages also the opposing teams turret should be on low health or destroyed. When the turrent is destroyed pick your lane, Bot or Top. If top travel up there and Ping on your target wait for your target to overextend and engage repeat this process at the Bot lane. If you manage to get a double kill at bottom lane you can Dragon, when killing dragon your support should of placed a Vision Ward down or a member of your team have a Oracle's Elixir. When dragon is dead Recall or either push mid. Once the lane is pushed go recall and buy your items, your next item should be Rabadon's Deathcap.


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Late Game


This is when Kassadin tends to fall of at late game. Your enemy mid lane turrets should be destroyed, which means you should be pushing the other lanes and be ganking a lot. This is the time when team fights start to occur refer to the TeamFights section for more information. If your team manages to get an ace in the team fight push the Mid lane get the inhibitor, then if you have time travel to baron and kill it for an awesome buff that last for 4 minutes. Baron Nashor buff gives you massively increased AD and AP as well as bonus health and mana regeneration. When this buff is received recall and just push and poke until you win the game.


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Teamfights



In Teamfights your role is to kill the ADC or APC in other words kill the enemy champion that does the most Damage highest to lowest. Once the fight breaks out you will then have to use the Kill Combo on the ADC in this case it is Graves. Once he is kiled you will need to kill the next highest damage dealer which is Ziggs. If these roles are dead follow below and repeat above steps.



► ► ► ► ► ► ► ►

ADC ► ► APC ► ► OffTank ► ► Support ► ► Tank


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Warding





Sight ward When warding these are the places to ward with Sight ward and Vision Ward. Why buy wards??? Well some people think it is a waste of money or its the supports job. Well its the entires teams job to ward from stopping Baron stolen or you being ganked in lane. Remember just 75 or 125 gold can save your life. Tip: if you are in lane against a invisible champion like Evelyn or if there is a annoying Shaco jungle you should place a Vision Ward in the middle of the lane so you can see them.


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Results



These are my first few games with Kassadin





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Counters




When you are playing competitively you would want to know who counters your champion and who your champion counters so this is what this section is for.



Champions that counter Kassadin are:




Champions that Kassadin counter are:



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Kassadins Opponents - Working Progress


Difficulty 6.5
Ahri is a fairly decent opponent since she has great mobility and a good skill synergies. I advise you to stay away from her Charm since it causes a domino effect of damage. You should be harassing her with Null Sphere pre 6 since she is a more of a threat until 6. Once Ahri reaches 6 her ult Spirit Rush, can be annoying since Ahri will be hard gank and tower dive just like your self + it does quite a bit of damage.



Difficulty 8.0
Akali is one of the most annoying champion in mid. Since she has a Twilight Shroud allowing her to enter a mist making her invisible so when you use your kill combo she will just Twilight Shroud and disappear for 8 seconds also she uses energy not mana. When playing against her harras her early game but when she reaches Lvl 6 play carefully since she can instantly dash across the lane and deal a large amount of damage.



Difficulty 5.0

Anivia is a fairly easy champion for Kassadin. Once Anivia reaches level 6 she will be a farming machine if she gets blue buff, Anivia will constantly use her ult Glacial Storm to farm. Her wall Crystallize should be no problem to you once you reach level 6, you should buy boots strait away once you buy Catalyst the Protector to ensure you dodge her capabilities of being ganked. Her combo is R > E > Q > W. You should constantly use your kill combo against Anivia. O yea NEVER tower dive Anivia if she has Rebirth.



Difficulty 6.5

Annie has very high burst once she reaches 6. Annie abilities allow her to burst almost any champion pretty quikly if done right, when playing against her I advise you to be weary when her passive Pyromania is up since it stuns you once stunned she will probaly follow it by using this combo Q > R > W > Q. Annie is preety squishy so she will be fairly easy to kill using the kill combo but be careful when engaging that the enemy Jungler is not near because she can Summon: Tibbers stun you for a while buy that time the enemy Jungler will be all over you.



Difficulty 3

Brand is easy opponent for Kassadin. But he requires good skill to hit his skill shots, if the player you are VSing cant land his skill shots you should be fine but if the player can your laneing phase could be terrible since he does quite a lot of damage. Start boots pots, avoid Pillar of Flame, and harass him when you can with Null Sphere. Don't get too close to him until you are level 6, because Sear can really mess you up. Post 6. Use your kill combo to force brand out of lane.



Difficulty Unknown
Well I havent had experience against Cassiopeia yet, but feel free to send in some info about her to me.



Difficulty 8

Diana can be a very hard matchup in lane if not played very cautiously. When playing against her just farm and play it safe, when Diana reaches level 6 she will have a gap gloser just like you. Once Diana does her Crescent Strike she will probaly follow it up with Lunar Rush, Pale Cascade then Moonfall. To counter this combo just after her Lunar Rush animation use your Riftwalk.



Difficulty 4

Evelynn is a fairly easy champion in lane for Kassadin. Whenever Evelynn appears to kill a minion harras her with Null Sphere, buying a Vision Ward and placing it in the middle of your lane is a great way to counter her invisibility + great help for junglers when ganking. Evelynn should be a very easy champion to beat in any engagement.



Difficulty 5.5

Fiddlesticks is fairly easy in the laneing phase, just play it safe and don't get Terrify or you could die fairly quickly. Fiddlesticks is at his peak in teamfights he will just Crowstorm in Dark Wind, Terrify and kill everyone so when he is channelling hes ult Null Sphere him.


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Lore


There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts.

Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests.

If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there.


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Conclusion




Congratulations you have finished reading my build I would hope you have enjoyed this guide as much as me, Good luck on playing Kassadin. I will try to continue updating this build frequently but I have school and a life. Feel free to leave constructive criticism. -Eddie199

I would also like to thank JhoiJhoi and her Good Karthus Guide for the BB coding and the red borders.

One last thanks is to utopus for helping me in Kassadins Opponent section.




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