Cho'Gath Build Guide by Gopie
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
AP OFFTANK WRECKING MACHINE
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Cho'Gath with this build
|Dr. Mundo||(In-depth explanations further down).|
Welcome to my build on Cho'Gath, The Terror of the Void.
Cho has been my main since the start of Season 3 and it gives me great pleasure to create a guide for him. I'm currently in Silver 2, and still working hard to make my way into Gold 5 or even better.
I hope that this guide will be somewhat useful to you as a Cho'gath player going in to Season 5 and maybe who knows...maybe you might be inclined to make him your main champ as well!
I've been a Cho'Gath main since the start of Season 4 and I intend to get even better on him throughout Season 5 while also learning other champs and adapting to the patch notes updates.
It's still a work in progress, so be sure to give it a read if you're interested and maybe he can become one of your favourite champs as well.
Hope you enjoy!
WHO IS CHO'GATH?
Pros / Cons
- Excellent Farming skills thanks to Vorpal Spikes.
- Very good sustain from Carnivore and can therefore stay in lane for long periods of time.
- Possesses a true damage ultimate, Feast which can shred targets.
- Gets extremely tanky over time.
- Vulnerable to constant poke from ranged champs/skills.
- Requires practice of landing Rupture to be mastered properly.
- His healing factor from Carnivore would be negligible against champs with Damage-Over-Time skills.
- Quite mana hungry if you don't know how to make use of Carnivore properly.
Skills of Cho'gath
How to farm
When I play Cho'Gath, I usually take my Vorpal Spikes at level 1 so I can give a better leash at the jungle buffs before going to lane. At level 1, Vorpal Spikes makes it alot easier to last hit creeps with the extra bonus magic damage.You don't want to constantly attack minions to push your wave because this extra magic damage hits targets behind and to the side of the main target as well and can thus clear waves fast.
Always leave this skill toggled on while in lane except if you are attacking the enemy turret with an enemy champion in front of you, then you will pull tower aggro unto yourself.
At levels 2 and 3, I take Rupture and Feral Scream respectively.
Since Rupture has a 100% AP ratio, I usually max it first because when farming a Rupture followed by an Auto-Attack on the 3 caster minions can clear them easily.
If you are using skills to farm, be mindful of the mana costs and your ability to utilize Carnivore for the mana gains, because you would want to harass your opponent from time to time with your skills.
Not much else to add here in this section except that Vorpal Spikes are your best friend when it comes to farming in lane.
9 points on offense is good enough, but your main focus is your early game tankiness in which 21 defence points are concentrated on. I usually start off at 40+ Armor as well as Magic Resist with this setup, which I think is pretty good to keep me healthy in lane for the most part.
Enchanted Armor along with Juggernaut and Legendary Guardian are really good mastery points on Cho, as the bonus Armor, Magic Resist, and Health are vital to what he does in lane which is simply absorb damage, heal it back up, harass now and again, and remain a tanky beast.
Tenacious is also a good final defence mastery point to cap things off because a starting 15% reduction on crowd-control duration at the start of the game can be life-saving when you get ganked or you are chasing someone to get that last touch for a kill, while you are slowed, etc.
Role In Teamfights
You're a tank. You want to be at the front line of your team. Your role is simple, given that you know Cho's skills and need to utilize them on the right targets. As the tank, you want to be a distraction for your team in fights, you want to land good Rupture and silence the right people to buy time for your team to back you up with the firepower.
Here are some good tips to consider in fights:
- Never place Rupture at the front line of your enemy team when your minion wave is pushing with your team let's say in a 5v5 situation mid lane. If your team clears the incoming minions wave quickly, and your minion wave is pressing on while you are harassing their team alot more so that they retreat with the excessive pressure your team is causing, place your Rupture BEHIND their team so it lands whilst they are moving away from you.
- Remember, Rupture is a good Area-of-Effect damage and harass which also opens up an initiation for your team to follow up if enemies are low. Generally, if you hit 2-3 targets with Rupture, you should follow it up with Feral Scream especially if you are in range to silence the enemy's AP mid laner so that 2.5 second silence can buy your team time to annihilate that champion quickly. If you can reach the enemy back line to soak up as much damage as possible while using your skills and preventing those hostile damage dealers from reaching your back line, then you'd be at an advantage.
- Depending on the situation as well, using your Crowd-Control abilities on the enemy front line can be useful too if their tank(s) push too far so that their enemy ADC an mage(s) have to push even further to assist them. Remember that Rupture can also be used to disengage any surprising attempts on the enemy's part so if you have to focus the tank to get them off your squishy teammates, then use it.
- If your team has enough peel to protect your primary damage dealers, let's say from something scary like Wukong Cyclone or Thresh The Box then you can take this initiative to jump on the enemy's back line and do as much damage as possible. It's said that wards win games...well CC too.
- Remember, team fights can occur unexpectedly so you only have split seconds to choose targets, jump on them, switch targets, disengage, or retreat...many different options depending on the situation. It's these sort of decisions that define what kind of player you really are, and how you go about making these decisions can really lead you to victory or can cost you the game, even if you are miles ahead in gold.
What to Max against...
Against these champs, max Rupture first.
These champions can still hurt you even if you silence them from Feral Scream so observe that when they move in to get that last hit on your creeps, if you place a Rupture, most of the time you should be able to land it and you can poke with it from far as well safely.
Against these champs, max Feral Scream first.
These champions require their skills to deal their main source of damage, as well as intiate, escape, or shield some of Cho'Gath's damage. Silencing them will prevent them from using their skills and almost guarantees that you land Rupture since they will be unable to use their skills or Flash to escape it so all they can do is try to dodge it by moving sideways etc.
CHO'GATH VS CHAMPIONS
***Champions in the red text are considered good picks against a Cho'Gath and are highly dangerous or can hold out against him well.***
Summary: Stay out of his melee range (or a bit further) especially when Apprehend is off of cooldown. It has a 24 second cooldown so keep that in mind before going aggressive. Also, if he initiates on you, placing a Rupture on the spot you are standing will pop Darius in the air. Remember Rupture has a 0.625 second delay before you see the animation so his movement speed from Hemorrhage will cause him to run into the targeted area by the time this delay is over.
Summary: Farm with AA's, harass him from time to time and when you hit level 5, push your lane quickly so that you hit level 6 first then go in for the kill to have an advantage in lane.
Summary:Max Feral Scream first and ask for an early gank if your jungler is around the area to let him know whose the boss of your lane. If Jax jumps onto you he will usually use his Empower to hit you after so placing a Rupture on your location will pop him up and you can follow it up with a Feral Scream and an AA to even out or win the trade.
Summary: As usual, last hit to heal, use skills to farm if losing. If the lane is pretty much even, max Feral Scream first and practice side-stepping to dodge his typical Acceleration Gate Shock Blast combo.
Summary: Focus on healing with last hits from Auto-Attacks, harass him so that he burns his potions and go in for the level 6 kill, but keep an eye on your mana and his HP.
Summary:: Renekton's Cull the Meek heals him so consider going in when this is on cooldown (8 seconds). Max Feral Scream first since he can avoid Rupture with his gap closer combo. Ask for an early gank or 2 making sure his Slice and Dice is on cooldown so that he might have to burn Flash to escape.
Summary:: Maxing Feral Scream first will definitely play a role in how you perform against Riven. If you decide to use Rupture while she is silenced, she will have no option but to dodge it by right clicking. When you go to last hit your minions, she will most likely initiate on you if her skills are up, so a well-timed Rupture will disengage her combo. Finally, you use mana and she doesn't, so don't spam skills to harass her too much, instead ask for an early gank or maybe 2, to let her tune down her aggression.
Summary: Last hit minions with your Auto-Attacks but keep your skills in hand since Shyvana will try to force you out of lane with her strong early game harass. Burnout gives her that extra magic damage in a duel but you can also disengage with your combo as well. Try to hit level 6 before her so that she cannot escape with her ultimate, Dragon's Descent.
Summary: Focus on FARMING, not killing Singed. If he misclicks his Fling by throwing a minion instead of you, punish him for it, as it has a 10 second cooldown.
Summary: Last hit to heal, poke with Rupture and Feral Scream. Replenish your mana by farming with AA's and ask for ganks if the going gets tough.
Summary:: Harass with Rupture and rush catalyst the protector for some extra sustain. Do not push your lane heavily or else he will have a bunch of your minions to Auto-Attack and heal back up. Ask for an early gank to keep him off his toes for a bit if you think he is too much for you early on.
Summary:: Wu's combo has low mana requirements so he will spam them early game on you as he has safe harass with his Decoy for escape. Heal yourself with AA's and potions and ask for an early gank so that he pops his Decoy early and you can hopefully at least get him to burn his Flash.
Summary: Max Feral Scream first since it's easier to land and Zed relies on his skills heavily to initiate or to escape. He can dodge your Rupture with his Living Shadow early game, so don't forget the cooldown of it.
More champs coming soon!
Special Thanks To...
As usual, I want to give thanks to jhoijhoi for her guides on Ashe and BBCoding which helped me with this guide as well as Astrolia's guide on how to use columns properly. I've looked through Icecreamy's guide on dividing columns as was done in his Lux guide but I've yet to implement it into mine for now.