Build Guide by
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my hybrid cho build. I know it's mostly tanking, but adding a little extra health and AP in the form of Rylai's seems to guarantee me a few extra kills.
Starting with a regrowth pendant gives you a little extra staying power, which is always super necessary when you're a tank. You should not have to leave the lane at all. Try to save your stomps as your mana runs out very quickly if you just keep whacking the ground. Don't be too scared to take some damage from enemy champions, your regrowth pendant + the passive should get you back your health relatively quickly. Also, don't waste your mana potion. I like to try to save some mana for when you get to 6 to immediately start feasting, but if that's not possible because the enemies are aggressive and you've had to stamp a few times, you should have your mana potion to give you enough to at least start your feasting.
I like to go back once I've hit 6, since I'm usually running low on mana. You should probably have enough gold to buy your warmogs. Farming is now a super important part of the game. Feed your warmogs as well as yourself. Get yourself up to 6 stacks of feast ASAP. Don't waste your feasts just lowering the health of enemy champions until you are sure you can kill them with it, or until you have max stacks. Boots of swiftness and ghost will help you last hit those champions with feast and since you should have a decent amount of health, you can, for the most part, ignore those turrets.
Towards late game, you should have your force of nature, warmogs, and boots of swiftness. Those 3 items are necessary on cho. The rest are relatively flexible. I like to get thornmail to counter those champs like yi, ashe and ww who like to grab madred's bloodrazor. You could also get a leviatan, or maybe a frozen heart. Any sort of armour and health from here on in is basically up to you and your play style.
In team fights, stomp and scream first, then try to save your stomp once it's on cd, until they, or you start to run. Try to scream those champions which rely on their abilities. Ryze, Miss fortune (for her ultimate), or any other magic user. It's always important to try to place it in front of where you think the enemy is trying to run. If you see a squishy in the fight with less than half health, gobble them up. Easy kill.
There's not really much else to say about cho. He's not the best champion to try to tank multiple turrets. He doesn't deal an overly large amount of damage unless you go get Atma's Impaler. In which case you get an extra 100 damage getting it up to approx 230. I like to rely on my team's dpsers to take the turrets while I stand there and get tickled by them.