Introduction
"There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.
If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.
Woe betide the day when Cho'Gath grows weary of the League."
I first used Chode Gaff because I thought my cousin said "Chode Gaff" instead of Cho'gath and I wanted to try him because it sounded ******ed. This was before I started playing LoL. Cho'gath is a tanky champion which I usually play full tank, but others can play as a mage.
Runes
Since I play full tank Chode Gaff, I get all health per level marks, percent health quints, and MR and armor per level for seals and glyphs. For mage Chode Gaff,
are recommended, but the rest are the same because his ult does true damage and is unaffected by magic penetration. The health runes also make Chode Gaff more giant.
MasterYis (Masteries)
I go full tank Chode Gaff so I put in 28 points into the defensive tree, and I find myself OOM alot, so I put in 2 points to mana regen. For mage, however, 20/7/3 is recommended getting magic pen and AP in offense, armor, MR, and health per level in defense, and mana regeneration in utility.
Items
My items for Chode Gaff are usually situational. I always start out with
, one health potion, and 2 mayonaise(mana) potions, because Chode Gaff is all slow and stuff. I stay in lane as long as I can (as all people should do), and buy either Mercury Treads or
depending on the enemy team. I start working on
right away, so I get
if I can, or
. This will make my Quints all beastly and stuff. If the enemy is being difficult and keeps almost killing you (cuz I'm usually solo top), start on
or Thornmail size 20 before finishing
if you don't have enough to finish. After that, finish your
or
depending on who is all beastly on the other team (and those people are bards). If the enemy team barely has any AP, get
instead of FoN to get rid of your mana problem. If they barely have any AD, get
for more MR and AP instead of Thornmail. Always get
after that so in the slight chance you might die, you don't. Your last item depends on if you're losing and who on the other team is being beastmode. If it's an AD, get
. If it's AP, get
. If everything's going aight, get another Warmog's or Rylai's if you want to kill more people. AND so yoh Quints can be moh beastmode-er.
Summoner Spells
Get
and
IF you DON'T solo so you can not die easily, OR catch up to a weak champ and EAT their face. If you do solo, however, get
and Flash so you get to the turret faster when it's under attack and for getaways.
Pros slash Cons
Pros:
Q is beastmode at getting away or saving dudes if you hit
W can turn the fight around
E helps farm alot and helps in team fights
R makes you huge and does alot of true damage
Cons:
Extremely Slow
Hard to hit his Q
Sometimes you try to eat people but they don't die because you didnt see their health was a little more than you thought
Summary
Eventually, you will be eating enough dudes to be as big as the Giant Chode Gaff.