Cho'Gath Build Guide by Sumbohdebeast
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
"There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.
If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.
Woe betide the day when Cho'Gath grows weary of the League."
I first used Chode Gaff because I thought my cousin said "Chode Gaff" instead of Cho'gath and I wanted to try him because it sounded ******ed. This was before I started playing LoL. Cho'gath is a tanky champion which I usually play full tank, but others can play as a mage.
Since I play full tank Chode Gaff, I get all health per level marks, percent health quints, and MR and armor per level for seals and glyphs. For mage Chode Gaff, are recommended, but the rest are the same because his ult does true damage and is unaffected by magic penetration. The health runes also make Chode Gaff more giant.
I go full tank Chode Gaff so I put in 28 points into the defensive tree, and I find myself OOM alot, so I put in 2 points to mana regen. For mage, however, 20/7/3 is recommended getting magic pen and AP in offense, armor, MR, and health per level in defense, and mana regeneration in utility.
My items for Chode Gaff are usually situational. I always start out with , one health potion, and 2 mayonaise(mana) potions, because Chode Gaff is all slow and stuff. I stay in lane as long as I can (as all people should do), and buy either Mercury Treads or depending on the enemy team. I start working on right away, so I get if I can, or . This will make my Quints all beastly and stuff. If the enemy is being difficult and keeps almost killing you (cuz I'm usually solo top), start on or Thornmail size 20 before finishing if you don't have enough to finish. After that, finish your or depending on who is all beastly on the other team (and those people are bards). If the enemy team barely has any AP, get instead of FoN to get rid of your mana problem. If they barely have any AD, get for more MR and AP instead of Thornmail. Always get after that so in the slight chance you might die, you don't. Your last item depends on if you're losing and who on the other team is being beastmode. If it's an AD, get . If it's AP, get . If everything's going aight, get another Warmog's or Rylai's if you want to kill more people. AND so yoh Quints can be moh beastmode-er.
Get yoh E first so you get farm better since you're solo top (most likely). Once you level up, start farming minions with E and Q . You can also use your Q to get them to back off of yoh turret if they get too close. Use your W to silence any mages or champs that use abilities to reduce the damage you take and to harass them. Max your E first to get the farm you need for your items. After your E, max Q for better harass and farm, and max W last. Always get your R whenever you can. Start Feasting on minions early game unless you are completely sure you can kill a champ with it. Remember, magic pen doesn't affect your R. When attacking, hit q, and then silence them. keep attacking them, and Feast when they are extremely low. Keep using your Q and W combo to harass late game in team fights. After getting all 6 stacks of Feast, use it whenever you want to initiate or just to scare them.
Get and IF you DON'T solo so you can not die easily, OR catch up to a weak champ and EAT their face. If you do solo, however, get and Flash so you get to the turret faster when it's under attack and for getaways.
With your E first, just walk around and last hit if you can. When they push you back to your turret, last hit with your auto-attacks best you can, remembering your E does AoE damage to minions around it. When you get your Q , use it to hit many weak minions in an area, because your passive will give you back your health/mana when you kill something. Use your W in sequence with Q to farm around mid game moh efficiently. Use R on minions when you can to gain full stacks and become a giant chode.
Pros slash Cons
Q is beastmode at getting away or saving dudes if you hit
W can turn the fight around
E helps farm alot and helps in team fights
R makes you huge and does alot of true damage
Hard to hit his Q
Sometimes you try to eat people but they don't die because you didnt see their health was a little more than you thought