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Cho'Gath Build Guide by sinfuljames355

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author sinfuljames355

Cho'Gath: A Jungle for Dessert

sinfuljames355 Last updated on August 26, 2012
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Legit/Lolz

Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Introduction



There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.

If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.

Woe betide the day when Cho'Gath grows weary of the League.


Welcome to my Third Build for League of Legends! This time I will be showing you my all time favourite jungler, Cho'Gath, The Terror of the Void.

Not only is Cho'Gath unique in his way of jungling, but also the impact you have later on in the mid-late game is amazing. I will show you how to go about doing this, and I hope that by the end of this guide, be able to go and be at least decent with him. Let's get started!

If you have time after the guide I would appreciate if you would check out my Youtube Channel!

Credits to jhoijhoi for the template, which you can find here.


Guide Top

Pros / Cons

Pros / Cons

spaaaaaaace
Pros


+ Tons of Crowd Control
+ Lots of Sustain From Carnivore
+ True Damage Ultimate
+ Gigantic with Stacks
+ Eating People is Fun
+ 6 Stacks + Lulu Ult + Surge = Godzilla
space
space
Cons


- Very Slow
- Needs Stacks to be Effective
- Very Hard to Escape Situations
- Rupture is Difficult to Land
- Can be Very Mana Starved Depending on Early Game
- Damn Near Impossible to Dodge a Skillshot


Guide Top

Masteries

Masteries

Masteries
2/5
2/1
4/5
1/1
1/5
3/1
2/1
4/1
2/5
1/1
1/1
3/5
3/1
1/


I go a pretty standard Jungling Mastery setup, going 9/21/0, focusing on Physical Damage and protection, as well as Summoner's Resolve for the extra gold on Smite. Although many people would think that Cho'Gath is an Ability Power mage and therefore, he should go AP with his masteries to go along with his abilities.

I believe that Cho'Gath shouldn't use his abilities as a damage output, but more of a Crowd Control for the rest of your team. Sure a Rod of Ages might look like a great idea, but really your job as a Cho'Gath jungler, is not to deal tons of damage. Your job is to make it easy for your carries to deal massive amounts of damage to the other team.


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Runes

Runes


Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3


Guide Top

Summoner Spells

Summoner Spells


[Smite]: Deals 445-870 true damage (depending on champion level) to target enemy minion or pet. 70 second cooldown. A must have for any jungler.
space
[Flash]: Teleports your champion toward your cursor's location. 265 second cooldown. This is great for Smite stealing Dragon and Baron. It also gives Cho'Gath a pretty good escape when he needs one.
space
[Ghost]: Your champion ignores unit collision and has 27% increased Movement Speed for 10 seconds. 210 second cooldown. I would take this instead of Flash some games, it is great for chasing and escaping, and it can allow you to get to where you want to be really quickly.


Guide Top

Skill Sequence

Ability Explanation


  • Carnivore: Whenever Cho'Gath kills a unit, he recovers 34 - 68 (+2.0 each level) health and 3.5 - 7.75 mana (+0.25 each level). Basically a built in sustain system, as long as you can kill something, Cho'Gath with get some health and mana back in return. You see it mostly benefit you in the early game in the jungle.
  • Rupture (Q): Ruptures the ground at target location. After a delay of 0.5 seconds, enemies are launched into the air for 1 second, dealt 80 / 135 / 190 / 245 / 305 (+100% of ability power) magic damage, and have their movement speed slowed by 60% for 3 seconds. Use this spell just before you fight, it renders them useless, and allows you to get the rest of your combo (and hopefully a kill) on the target. Make sure you lead the shot though, as it can be fairly easy to dodge.
  • Feral Scream (W): After .5 seconds, Cho'Gath screams in a cone in front of him, silencing enemies for 2 / 2.25 / 2.5 / 2.75 / 3 seconds and causing 75 / 125 / 175 / 225 / 275 (+70% of ability power) magic damage. Use this to render ability heavy champions like Veigar or Ryze useless. The range on this is a bit forgiving, as it goes just a little bit past what it says.
  • Vorpal Spikes (E): Toggle: Cho'gath's physical attacks launch spikes which deal 20 / 35 / 50 / 65 / 80 (+30% of ability power) magic damage in a line in front of him. The width of these spikes increases the larger Cho'gath is. So basically it lets you hit everything in front of you, and when you grow, it grows. Almost always have this on, unless you are close to an enemy tower.
  • Feast (R): After .5 seconds, Cho'Gath devours an enemy unit, dealing 300 / 475 / 650 (+0.7 per ability power) true damage (1,000 to minions) that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining 90 / 120 / 150 extra health (max 6 stacks). Each stack of Feast gives Cho'Gath 8.3 attack range, up to 50 bonus range. Cho'Gath loses half his stacks (rounded up) upon death. This is what makes Cho'Gath such a great champion. Use this to secure buffs, kills, or anything you want. Just be sure you get 6 stacks as quickly as possible and you keep them at 6.

Ability Sequence Order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > >

This is how I recommend setting up Cho'Gath for jungling. Your Vorpal Spikes deal damage to multiple creeps in one shot, so you should max it so you can clear the jungle that much faster, plus the extra damage to your auto attacks are nice too.

Since you will be dealing with tanky monsters in the jungle compared to your laning friends, you need to upgrade your Rupture so you can knock them up for some damage, then get some damage while they are in the air.

Alternatively, you can switch Feral Scream and Rupture around making your ganks a bit more difficult to escape, but you will end up with mana problems usually.


Guide Top

Items

Items



There is no "Standard" to playing a tank, every game your items will change, forcing you to adapt to your enemie's damage output. Below is a list of items that you can use to change up your build. However, there are some "Core items" i think you should have every game, even if you intend to sell them later on.

Starting Items
  • : This should be your standard starting items, they give you a faster jungle speed because of the Boots of Speed and the Health Potions come in handy in case you ever need to get some health back quickly and Carnivore isn't really going that great for you.
  • : If you want to rush a Philosopher's Stone for extra gold income and sustain in the jungle, you will move a bit slower though, so make sure you have the Greater Quintessence of Movement Speed runes so you can still move decently. You won't be able to gank very effectively until you get your Boots of Speed though.
  • : Hands down the most survivable you can be in the jungle, but I would only reccommend using this if you are a beginner jungler, below level 30, or you don't have all the armor runes you need.

Gold per 5 Items
  • Philosopher's Stone: Gives you 3 health regeneration per second as well as 1.6 mana regeneration per second. In other words, after you grab this, you should be no fear in dying unless you run into an enemy champion or if you try and take Dragon a bit too early for your own good. It allows you to build a cheap tank item ( Shurelya's Reverie) or a super cheap regeneration item with tenacity ( Eleisa's Miracle) incase you don't like Mercury's Treads. This item will pay for itself in 26 minutes and 40 seconds. If you sell it, it takes 13 minutes and 20 seconds, if you compare the health regeneration and mana regeneration to health and mana potions, Philosopher's Stone will pay for itself in 8 minutes. If you sell it , it takes about 4 minutes.)
  • : it gives you 200 health, which is really good, it also builds into either a really good support item ( Locket of the Iron Solari) or a really good tank item ( Randuin's Omen) which provide really good active abilities that your team can use later on. (This item will pay for itself after 27 minutes and 30 seconds. If you sell it, it takes 13 minutes and 45 seconds.)
  • Kage's Lucky: Although not the best item on Cho'Gath, he can still put the Ability Power to good use and maybe get a Deathfire Grasp or Morello's Evil Tome both with a very strong active and gives you a decent amount of ability power and cooldown reduction. (This item will pay for itself after 25 minutes and 30 seconds, or if sold, in 12 minutes and 46 seconds.)
  • : Incase you feel like a troll, I threw this down here as well. It gives you a critical chance that Cho'Gath doesn't really benefit off of. The only item it builds into is Youmuu's Ghostblade which is kinda good for Cho'Gath's Vorpal Spikes. This is the cheapest gold per 5 item though. (This item will pay for itself in 25 minutes or 12 minutes and 30 seconds if you intend on selling it.)

2nd tier Boots
  • : These are kind of useful on Cho'Gath if you feel like you need more attack speed on him for more damage from your Vorpal Spikes.
  • : If you want to be a speed demon (no pun intended...), pick these up from the shop, you go super fast as long as you can stay out of combat for a bit. This is quite useful for ganks and jungle clearing.
  • : Like the Boots of Mobility these give you a nice speed boost as well, except this is a constant speed which means you won't be slowed down once you get hit by something. Useful for getting away and chasing.
  • : If you want to spam your abilities, pick up this item, it will wreck your mana consumption, sometimes even if you have Blue Buff, but if you can get another Rupture or Feral Scream off which would grant you a kill, this will help you out.
  • : These are usually your standard boots, they give you some magic resistance and tenacity. Tenacity reduces the duration of debuffs by 30%, so its quite worth it, although the boots are fairly expensive compared to the others.
  • : If the enemy team is mainly attack damage these will be helpful, they give you some armor, and reduces almost all damage from autoattacks by 10% (excluding turrets). This will make you very survivable in the jungle as well.
  • : These are really good on Cho'Gath if you plan to build him with a lot of ability power. However as a jungler we won't, so save these for when you are solo top or forced into mid for some strange reason.

Health Items
  • : If you are playing with a support, they will most likely buy this item for you. However it does give Cho'Gath some resistances and health that he can use. Remember that with aura items you also recieve the aura bonus, so you get even more buffs for a very cheap price.
  • : Use this item if the enemy has a strong nuke. This will completely stop the damage and any debuffs it would of dealt. Buy this when using against champions like Veigar, Nunu or even another Cho'Gath.
  • : Get a Rylai's Crystal Scepter... thats all I can really say, its better on Cho'Gath in every way, shape and form.
  • : Gives you some ability power, health and magic penetration for a very low price.
  • : This is a suprisingly good item on Cho'Gath. It gives out 50% attack speed for more damage, a bit of health, and a bonus damage every 4 attacks to multiple targets. Use when Wit's End isn't working out for you.
  • : If you can get this item to 20 stacks, you will be unkillable. it gives you a small 180 health at first, but every time you get a stack (by killing or assisting an enemy) you get 32 health. When you die, you lose 1/3 of your stacks. If you can get it to the full stacks, you take 15% less damage from all damage, nerfing the damage from everything that tries to kill you. Also note that at 20 stacks the item would of given you an extra 820 health!
  • : This item is really good if you your team lacks a good support, it gives everybody 15 health regen per 5 seconds, and has an active that gives everybody on your team a sheild that protects anywhere between 60-230 damage (depending on your level). It gives you 35 armour and 300 health as well.
  • : This item shuts down AD Carries with its active. It gives you 75 armour, 350 health, 25 health regen per 5, 5% cooldown reduction, and a 20% chance on being hit to slow the attackers movement and attack speed by 35%. You can activate this ability to apply the same debuff to all enemy champions for 2 seconds plu a half a second for every 100 of combined armor and magic resistance you have.
  • : If you get a lot of gold early game, this item is very worth picking up. It gives Cho'Gath Health, Mana, and Ability Power, plus some extra stats every minute for up to 10 minutes.
  • : SLOW ALL THE THINGS! But seriously, that's what you're aiming for with this on Cho'Gath. Whenever you land an ability or hit somebody with Vorpal Spikes it will slow them. It also gives you a nice health and ability bonus, so you deal more damage as well.
  • Shurelya's Reverie: More of a support item then a tank item, but it gives you some nice health and health/mana regen, and the active allows your teammates to run like hell if they need to chase or flee.
  • : Again, more of a support item then a tank item, however there are many times when your team uses an agressive support (like Volibear or Singed) rather than an actual support (like Sona or Soraka). This gives you a very decent amount of health, and it allows a lot of mana regeneration and cooldown reduction for the people you are close to.
  • : Normally an item that would only be seen on Dr. Mundo, but it turns out that this does work with Cho'Gath's Carnivore passive. So enjoy the extra 15% health you get off of when killing minions, this makes you a lot more survivable in the jungle, and it gives you some bonus magic resistance too for a very low price.
  • : Gives you 45 armor, and 450 health. This also deals 40 Magic damage per second to units around you per second. This is really good because you cover a lot of space with your Feast stacks, but beware of getting too close to Baron , Dragon , and other jungle camps when at really low health because they will aggro on you.
  • : I'm not going to go over what this item gives you, because it gives you a little bit of everything Cho'Gath needs. It also has a nice damage boost and a chance to slow enemies on an auto attack. If you want to save up all the gold, go for it. Although it will put you behind by a lot if you aren't careful.
  • : If you want to be intimidating as far as your health goes, pick up one of these. It gives off massive health and health regen and a passive that lets you get more of that depending on the amount of minions and champions you've killed after buying it up to a cap. You will get Cho'Gath to over 5k health with only one of these.
  • Zeke's Herald: I liked the old version of this item better. Use this if your team is mainly attack damage because of the aura this item gives off. Although this is a good item on Cho'Gath because of the stats it gives off anyways.

Armor Items
  • : If you are playing with a support, they will most likely buy this item for you. However it does give Cho'Gath some resistances and health that he can use. Remember that with aura items you also recieve the aura bonus, so you get even more buffs for a very cheap price.
  • : Gives you 45 armor and a 18% critical chance bonus. It gives you attack damage based on your health, which we all know Cho'Gath has a lot of naturally.
  • : This item gives you greatly improved mana and armor, and reduces the attack speed of all enemies by 20%. This item also gives you a reduced cooldown reduction by 20% as well, meaning that you can get your abilties off cooldown that much sooner.
  • : This item is very good for survibility on Cho'Gath. It gives you 68 armor and 38 magic resistance. Also it can revive your champion after a short peroid of your death, granting you some basic health and mana. Its very useful if the fight it really close, it also causes your enemies to swarm your dead body, allowing a chance for your allies to attack them or respawn, depending on the outcome of the teamfight.
  • : This item is really good if you your team lacks a good support, it gives everybody 15 health regen per 5 seconds, and has an active that gives everybody on your team a sheild that protects anywhere between 60-230 damage (depending on your level). It gives you 35 armour and 300 health as well.
  • : If you pick up the item that was designed to counter you, you are going to have fun. It gives you armor, attack damage, and attack speed. When you auto attack, it deals magic damage equal to 4% of the targets maximum health, letting you take down other tanks, Dragon and Baron Nashor much faster then you could before.
  • : This item shuts down AD Carries with its active. It gives you 75 armour, 350 health, 25 health regen per 5, 5% cooldown reduction, and a 20% chance on being hit to slow the attackers movement and attack speed by 35%. You can activate this ability to apply the same debuff to all enemy champions for 2 seconds plu a half a second for every 100 of combined armor and magic resistance you have.
  • : Gives you 45 armor, and 450 health. This also deals 40 Magic damage per second to units around you per second. This is really good because you cover a lot of space with your Feast stacks, but beware of getting too close to Baron , Dragon , and other jungle camps when at really low health because they will aggro on you.
  • : Gives you A LOT of armour, and has this nice passive where any auto attack that hits you returns 30% of the damage towards them. I've been in instances where Cho'Gath was tanky enough to kill somebody without even hitting them.
  • : Lifesteal, armor, and attack damage. A very basic item for any jungler... except for Cho'Gath. Get this item for free wards though so you can defend your allies and buffs.
  • : Use this item when a huge wave of damage is on the way to you, it makes you completely invincible and untargetable for 2 seconds. It gives you 100 Ability power and 50 armor so you can dish out damage as well.

Magic Resistance Items


Guide Top

Creeping / Jungling

Farming/Jungling


For those of you that don't know what jungling is. A Jungler is a role often seen in Summoner's Rift and Twisted Treeline . A Jungler earns gold and levels up through experience through the neutral creeps located in between the lanes, better known as “the jungle”. Typically a team will have a Jungler, two strong solo laners and a strong bottom duo lane.

There is no jungle in the Crystal Scar.

Buffs

A buff is a bonus for your champion. There are many different buffs, the 3 given below are good examples but they can also consist of health, mana and/or gold.
  • Blessing of the Lizard Elder : is given to the Champion that has killed either the Lizard Elder or an enemy champion that has the the buff active on them. When somebody is auto attacked by the holder of the buff, the person is dealt a small amount of true damage twice (anywhere between 20-100, depending on the champions level) and slows them down from anywhere between 5% and 24% of their movement speed.
  • Crest of the Ancient Golem : is given to the Champion that has killed either the Ancient Golem or an enemy champion that has the the buff active on them.
    it increases your mana regeneration by 25+ .5% of your maximum mana. It also grants 20% cooldown reduction.
  • Exalted with Baron Nashor : is given to the team of the champion who has slain Baron Nashor . It does not transfer to the enemy champion even if he/she kills you while you have the buff active. It grants 40 Ability Power and Attack Damage, 3% of your maximum health in health regeneration per 5, and 1% of your mana goes towards your mana regeneration per 5 seconds as well.

    Jungling Path

    When you start a game, your job, and the enemy's jungler's job is to get the first jungle wave cleared as fast as possible. This means getting rid of all of the monsters in your side of the jungle, the quickest, and most efficiently you can. Most junglers start at the Ancient Golem for early mana issues and cooldown reduction, while other champions that don't use mana start at the Lizard Elder . This path that I use is a good way to get to level 5 before you have to go back, although you might not get that high if the team needs a gank, and it takes a little longer than most paths too. Here is a photo that I edited so it kind of makes sense.
    Behold, the worst jungling picture in the history of jungling pictures. I'll put a video and a list down below :)
    • Start at Wolves, kill the larger wolf first, and the other two after. They should be fairly weakened from your Vorpal Spikes.
    • Attack Blue Buff, kill the large one with Smite then the smaller lizards after. Try and position yourself so you hit all 3 monsters with your Vorpal Spikes. Pop a Health Potion if you didn't have a leash.
    • Continue to Wraith Camp, Rupture when possible, target large Wraith first, hitting as many smaller ones as possible with Vorpal Spikes
    • Go back to wolves, do the same thing as you did before, except use Rupture when possible.
    • Kill Red Buff. Pretty much the same routine as Blue Buff here, except you have Rupture. Smite the larger lizard for the kill.
    • Go Kill Wraiths. Should be pretty simple, just do the same thing as you did the last time.
    • IF MID NEEDS HELP BADLY GANK NOW! If not, continue to Golems, and do the same combo you've been doing with Rupture and Vorpal Spikes
    • If Bot can be ganked, go gank, if you cannot, recall and buy items.
    • Just roam around killing the jungle creeps when you can really, and always keep an eye out for available ganks. When Blue Buff comes up again, give it to your mid unless they aren't mana dependant (Example: Katarina)
    • If a team member needs to go back to base, hold their lane for them by last hitting (not pushing) the enemy creeps. try and get a quick Rupture Feral Scream combo on the enemy laner, and make sure you call a mia if he/she leaves. Once your laner gets back, push out the lane and return to the jungle.
    Ganking

    Ganking is something that a champion does to try to get a kill on an enemy champion, or at least get them very low on health. They do this by coming in through the sides of a lane, trying to trap the enemy champion in between both the champions. This is where Crowd Control comes in. The people try and stop the champion from getting back to his/her turret by using Stuns/Snares/Slows/Roots/Knock-ups/Knockbacks/silences, and a few more disabling abilities.

    Cho'Gath is really efficient at ganking champions and lanes because of his Crowd Control. To gank a champion, wait until the enemy champion is either pushed their lane to your teams side of the river, or if they get really close to where Cho'Gath is hiding. This is when you should do a simple combo to render them useless for a short peroid of time. Use Rupture on the enemy champion and while they are in the air use Feral Scream on them for the silence. You and your teammates can now damage them a lot for a few moments as the champion tries to break out of the crowd control. In most case scenarios you get to kill (or get an assist) on the enemy champion, or you get him to waste Flash. Keep in mind that ganks may also backfire if the enemy champion that is really fed, or your lane champion is low on health or mana. Also the enemy jungler can come in so it turns into a small teamfight.

    Teamfights


    Cho'Gath is a very good tank and initiator. He can use his abilities to initiate onto the enemy, and then soak up all the damage you can. Before you initiate, make sure your entire team is behind you and ready to go. The last thing you want to do is turret dive and find out your AD Carry went to top lane for some farm.

    Anyways, to initiate onto the team what you want to do is land a successful Rupture on a few of them. Walk up to them and silence them with your Feral Scream in the mean time, hit the closest carry with your Vorpal Spikes. When the team becomes low enough, you can Feast on them for a stack and a kill, remember that Feast does true damage, meaning that it can go through all resistances.

    If the teamfight went well, get an objective, such as Dragon , Baron Nashor , or a turret.
    If you lost the teamfight, try and regroup at the closest tower and try to defend.
    If you got aced, wait for respawn, and defend a tower if there is one at risk, try and build your Feast stacks up for the next fight by killing jungle creeps or minions that are pushed to tower.


Guide Top

Champion Synergy (WIP)

Lord Drek, has advised me to make a "Champion Synergy" Section for this guide. This will help you pick Cho'Gath on a team where he can gank lanes better and secure more kills for your team. There will be a "Gank Synergy" at each champion, making it easier to see how well a certain champion can help with ganks in their own lane with Cho'Gath. These will be rated anywhere between 0/10. This value isn't set in stone though, as the skill level of you and your laning partner can make any gank work, as well as cause each gank to turn into a nightmare. I will try and make videos on each champion listed here, trying to capture at least one gank for a secured kill. Also a good note is that I get all of the laning champions from lolking.com, where you can get charts on almost anything in the game!

Top Lane Champions



Jax, Grandmaster at Arms


Gank Synergy: (Coming Soon when I'm done the rest of the champions)

Jax is considered an anti-carry, basically a champion that can bypass the enemy team and kill the carries very quickly. In order to do this well though, he needs to be decently farmed and have a few kills already up his sleeve. Cho'Gath can help you do that. If Jax can use his Leap Strike Counter Strike combo for a stun, it will set you up perfectly for your own Rupture Feral Scream combo to make sure that the enemy champion isn't going anywhere. Also know that while the champion is silenced or stunned, he/she cannot use summoner spells either, so it gives you a bit more time before they burn their flash.


Diana, Scorn of the Moon


Gank Synergy: (Coming Soon when I'm done the rest of the champions)

Diana is a very mobile champion, making it easy to keep enemy champions a bit farther away that what they would usually like. She has nice shield and pullback that will help a lot if you ever need to go in for a gank. Diana will try and keep the champion close using her pullback when possible. Your job as Cho'Gath is to try and Rupture the champion while he is pulled back or slowed. If you can do this it makes for an easy Feral Scream which can set you up for a kill depending on the distance between you and the enemy tower.


Irelia,The Will of the Blades


Gank Synergy: (Coming Soon when I'm done the rest of the champions)

Irelia is one of the best top lane champions in the game, and can make you regret ever installing League of Legends. Now Irelia might not have the longest stun in the game, but its long enough for you to get off your Rupture Feral Scream combo for an almost certain kill. Also note that Irelia can also do some true damage, and has a very nice gap closer, making it that much harder for the enemy champion to get back to the turret.


Darius, The hand of Noxus


Gank Synergy: (Coming Soon when I'm done the rest of the champions)

A good Darius doesn't need ganks really, hes overpowered at the moment, dealing a lot of close range damage and has a True Damage ultimate that resets when he kills somebody with it. He also has a small AoE ability, a slow, and a small pullback, making life difficult for the other champion. Cho'Gath in this case just needs to land Rupture, and Darius should be able to do the rest himself, especially after level 6. Also, use your Feast early on a champion when you and Darius are attacking, it gives him a very good chance to use his own ultimate for a kill and a reset for the next time you come around.


Malphite, Shard of the Monolith


Gank Synergy: (Coming Soon when I'm done the rest of the champions)

Malphite is a very good initiator in a fight after level 6. Unstoppable Force is like a skillshot Rupture, except there is no delay, and you'll see Malphite fly across the screen while doing it. He can also steal movement speed from the enemy champion, and make his auto attacks to AoE damage for a short amount of time. In other words Malphite and Cho'Gath almost always get a kill when ganking top because of all of the crowd control they possess.


Riven,The Exile


Gank Synergy: (Coming Soon when I'm done the rest of the champions)

Riven is a very moblile champion that can hop around the map quickly. Although she needs to be sleightly fed to be effective in the late game, you can help her in doing that. Keep in mind that Riven has a very short stun on one of her abilities, making it easier for you to land your Rupture Feral Scream combo. If you can land that then it should be very easy for you to kill the champion with the help of Riven's abilities.


Yorick,The Grave Digger


Gank Synergy: (Coming Soon when I'm done the rest of the champions)

Yorick is a very good solo top champion, his ghouls do most of the work for him. With them he has a slow, a movement speed buff, and a health regeneration off of the different types of ghouls. If you play with him, make sure the enemy champion is slowed when you go for a Rupture or if you are really good at leading the shot, just go for it. I need to play more games in order to determine how well the gank would actually go though.


Olaf,The Beserker


Gank Synergy: (Coming Soon when I'm done the rest of the champions)

True Damage FTW! Olaf is a very strong top lane champion that can work really good, or really bad, depending on his skill level. to put it simply, if you can land a Rupture, there is no reason for you guys to not get a kill (unless Master Yi popped his ultimate and Ghost at the same time >.>)


Mordekaiser,The Master of Metal


Gank Synergy: (Coming Soon when I'm done the rest of the champions)

I can't really define a proper gank level with Mordekaiser, just for the simple fact that his skill varies so much with the person who is playing as him. He usually will push out a wave really quickly anyways with his abilities, so you don't have to worry about it too much. Although if you think you can land a Rupture, I am fairly certain that you can kill the enemy champion, or at least make him waste Flash.


Shen,The Eye of Twilight


Gank Synergy: (Coming Soon when I'm done the rest of the champions)

This unit is a flippin' ninja! Shen works well with Cho'Gath because of his taunt. It makes it so easy to land Rupture its great. you also do quite a bit of damage as well, expect the enemy champion to Flash away though, because if you guys can hit one ability, you'll most likely be able to land the rest of them.


Jayce,The Defender of Tomorrow


Gank Synergy: (Coming Soon when I'm done the rest of the champions)

Jayce is a very cool champion in the fact that he has 6 different abilities to use and operate with. He has a good combo where he can knock back an opponent, dealing a percentage of the person's health. This means that even if you miss Rupture, there is still a good chance of you guys getting away with the gank if the Jayce knows what he is doing.


Teemo,The Swift Scout

Camouflage
Gank Synergy: (Coming Soon when I'm done the rest of the champions)

Before we even start, I hate Teemo and everything about him. His voice is annoying, his abilities are annoying, his passive is annoying, and he places mushrooms all over the place as if he's in the Mushroom Kingdom! The best way to play with Teemo though is to make him go "mia" and wait for the enemy champ to wander past him. Hit him with the Rupture combo, and have Teemo basically block his escape from the other side.


Gangplank,The Salt water Scourge


Gank Synergy: (Coming Soon when I'm done the rest of the champions)

Gangplank is a very good top champion for you to gank with. His passive requires him to hit only 3 autoattacks for a full slowing effect, then you can simply Rupture and Feral Scream the enemy champion so he can't get away. He can also use Raise Morale so you can catch up to a fleeing target.


Well that's all of the top champions (I follow the charts on lolking.com for the lane champions, I know there are more like Pantheon or Xin Zhao, but these are the statistics I go off of). So lets move down to the mid champions and see how the go with Cho'Gath!


Mid Lane Champions


Gragas, The Rabble Rouser



Gragas is more of a damage dealing champion, than a Crowd Control champion. This means that you, as Cho'Gath is forced to be able to successfully land your Rupture and Feral Scream combo. It may be difficult, but it is well worth it, as the damage dealt from Gragas is almost certain to grab you a kill. Beware after level 6 though, because a trigger happy Gragas could also save the enemy champion by knocking him towards his own tower.


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Summary

Summary

I hope you enjoyed reading this guide, and maybe you will know more about jungling as Cho'Gath and will try him out one day. Please leave some feed back in the discussion section, as it will help me improve this guide. I will have some videos coming out soon :)

Before you go I would also appreciate it if you checked out my Youtube Channel, maybe you'll find my content half-amusing and would like to subscribe.

Credits to jhoijhoi for the template, which you can find here.


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Changelog

  • (18/08/2012): Build released. Changed build item from Frozen Mallet to Rylai's Crystal Scepter. Added Frozen Heart to the "Goods Items" list. Added "Champion Synergy" Section. Fixed some bbccode errors and fixed Leviathan's icon being too small.
  • (20/08/2012): Made a new mini-section for ganking, changed the buffs section. Fixed some simple icon and spelling errors.
  • (24/18/2012): Massive change to the Champion Synergy section, fixed Jayce's icons so they work properly (Still a work in Progress)
  • (27/18/2012): Completely redid the items section to fit the diversity of a tank.