get
prime

Cho'Gath Build Guide by Vlad2511

26K
Views
0
Comments
1
Votes
League of Legends Build Guide Author Vlad2511

Cho'Gath Fighter (AP&HP)

Vlad2511 Last updated on June 9, 2016
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Pros / Cons

Pros:

    "Q" and "W" have got CrowdControl
    "Q" and "W" are Area of Efect
    "E" aplies Magic Damage to basic atacks
    "R" has got True Damage
Cons:
    "Q" and "W" have cast time


Guide Top

Items

Core Items:

Rod of Ages: This item Must be first complete item. If you have a lot of gold and Catalyst the Protector, it is a better option to buy Rod of Ages than Sheen.
Iceborn Gauntlet: This item is good in Team Fights or in 1v1 (good to chatch coward while damaging them).
Rabadon's Deathcap: Cho'Gath is also a mage and his abilities are very strong in 1v1 and also in Team Fights.
Rylai's Crystal Scepter: This item is perfect for a Tank and also to catch the cowards.
Sunfire Cape: This item is also perfect for a Tank because it damages nearby enemies.


Situational Items:
Banshee's Veil: It is another good item if the enemies have got a lot of AP.


Guide Top

Skills


Carnivore: Whenever Cho'Gath kills a unit, he recovers 20 - 71 (+2.83 each level) health and 3.5 - 7.75 mana (+0.25 each level).
Tips: If you are at low health and/or mana try to kill enemy minions.



Rupture: Ruptures the ground at target location. After a delay of 0.5 seconds, enemies are launched into the air for 1 second, dealt 80 / 135 / 190 / 245 / 305 (+100% of ability power) magic damage, and have their movement speed slowed by 60% for 1.5 seconds.
Tips: Try to not miss the target because it can be a fatal mistake and the result may be death or the enemy's escape.



Feral Scream: After .5 seconds, Cho'Gath screams in a cone in front of him, silencing enemies for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds and causing 75 / 125 / 175 / 225 / 275 (+70% of ability power) magic damage.
Tips: This ability is very good because the enemies within the area take damage but also silence.



Vorpal Spikes: Toggle: Cho'gath's physical attacks launch spikes which deal 20 / 35 / 50 / 65 / 80 (+30% of ability power) magic damage in a line in front of him. The width of these spikes increases the larger Cho'gath is.
Tips: This ability is good for damaging also the enemies behind the target which takes bonus magic damage.


Feast: After 0.5 seconds, Cho'Gath devours an enemy unit, dealing 300 / 475 / 650 (+70% of ability power) true damage (1,000 to minions) that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining 90 / 120 / 150 extra health per stack (max 6 stacks). If the target was a minion or a monster, half the cooldown and mana cost are refunded. Each stack of Feast gives Cho'Gath 8.3 attack range, up to 50 bonus range. Cho'Gath loses half his stacks (rounded up) upon death.
Tips: The best option when getting this ability is to use on minions when aren't enemy champions to get some more hp.


Guide Top

Summoner Spells


Flash: If you need to escape over a wall or catch cowards.



Teleport: If you want to surprise enemies or gank them.



Ignite: If you want to secure/steal a kill.



Heal: Heal is always good.



Clarity: Mana is always important.



Ghost: If you want to escape or chatch cowards.



Smite: If you want Jungle Monsters' Buffs.



Clairvoyance: If two Wards aren't enough.



Exhaust: If you want to escape or chatch cowards.



Cleanse: Everyone hates Debuffs.



Barrier: A shield is always good.


Guide Top

The End

I hope this guide helped you play Cho'Gath better.