Cho'Gath Build Guide by LittleBigPhil

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LittleBigPhil

Cho'Gath Mid

LittleBigPhil Last updated on October 13, 2012

Ability Sequence

2
8
10
12
13
Ability Key Q
3
4
5
7
9
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

The terror of the void was the first champion I played for more than 3 games. Once I picked him up I instantly fell in love and played no other champion for months. I played bruiser or tank focusing on physical damage for a while. I lost interest after a while and started to play some simple mid mages like annie and veigar. Then after getting a few wierd looks broke out good old Cho'Gath as an AP Carry. His spells scale well enough with AP to deal large amounts of burst damage. I went on a streak of no losses with him when I started doing this.


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Skills

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18









  • Carnivore is where most of your sustain comes from. Both the mana and health regain can make going after some minions viable where otherwise the harass would be too good for it to make any sense.
  • Rupture can work as a decent initiator but I wouldn't rely on it too much. If you do hit it then be prepared to follow up though. It also works as a great combo starter with your other skills. With Flash if an enemy is fleeing you can catch up and plant a rupture to get kills you otherwise wouldn't be able to.
  • Feral Scream is a good anti-caster damage dealer. Try and hit as many targets as possible with it. Rupture is great for giving you oppurtunities to use this. If you are having trouble landing it remember that the hitbox takes place at the beginning of the animation contrary to how it may look.
  • Vorpal Spikes are great for minion killing. I get level 1 of this first as it helps you secure minions you otherwise wouldn't be ablt to but otherwise doesn't have much utility. They increase your damage a good amount and give it range. You can use the range to hit sorcerer minions without sacrificing your position, or to harass a poorly positioned enemy.
  • Feast is what makes enemies fear being near you when below half health. At first it is mainly used just for getting the stacks up. Be weary of mana when you are building these. After you have all 6 stacks however it is a wonderful true damage nuke which scales with AP. If someone is low you can use this skill like an assassin and instagib someone from a bush.


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Farming

Farming is a large part of any mid player's job. Farming is especially important for Cho'Gath as he is very item dependent and his passive gives him both mana and regular heal on kill. Cho'Gath's skills do a good job of farming during any point in the game. During the early game his Vorpal Spikes not only do a good job of killing minions at a higher health, but also can kill sorcerer minions from the front line without having to worry about getting too close to the enemy mid. As the game goes on for longer and you gain extra


Guide Top

Summoner Spells

Flash is one of the best escapes in the game. And it gets even better later on in the game as Cho'Gath's hit box starts getting obnoxiously large.
Exhaust is also a really good spell for Cho'Gath as it makes landing a Rupture plenty easier.
Ignite really helps with killing health regaining champions like Dr. Mundo. It also synergizes with your already large amount of true damage from Feast.
Teleport is a great spell for pushing lanes, reaching team fights, or saving turrets.
Cleanse acts very similar to Flash but helps break out of hard cc. With Cho'Gath's high health he doesn't usually need to get away immidiately anyway. Unfortunetly it doesn't give much offensive capabilities which is why I prefer flash.


Guide Top

Masteries

Masteries
1/1
4/4
4/3
1/1
2/1
4/3
4/1
1/1
1/1
3/3
4/3
1/1


Guide Top

Items



kage's lucky pick









Guide Top

Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Cooldown Reduction
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Movement Speed
3


Guide Top

Pros / Cons

Pros

  • Lots of true damage
  • Best skin(s) in the game
  • Great CC
  • Unexpected mid
  • Great sustain

Cons

  • Big hitbox
  • Low range
  • Reliant on Items and Feast stacks
  • Team might think you're a troll


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