Cho'Gath Build Guide by LittleBigPhil
Champion Build: Cho'Gath
| Health | 2330 |
| Health Regen | 22.8 |
| Mana | 1625 |
| Mana Regen | 14.25 |
| Armor | 82 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 429.94 |
| Gold Bonus | 4 |
| Attack Damage | 129.7 |
| Attack Speed | 0.778 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 475 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 35.71% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
The terror of the void was the first champion I played for more than 3 games. Once I picked him up I instantly fell in love and played no other champion for months. I played bruiser or tank focusing on physical damage for a while. I lost interest after a while and started to play some simple mid mages like annie and veigar. Then after getting a few wierd looks broke out good old
Cho'Gath as an AP Carry. His spells scale well enough with AP to deal large amounts of burst damage. I went on a streak of no losses with him when I started doing this.
Skills
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Farming
Farming is a large part of any mid player's job. Farming is especially important for
Cho'Gath as he is very item dependent and his passive gives him both mana and regular heal on kill.
Cho'Gath's skills do a good job of farming during any point in the game. During the early game his
Vorpal Spikes not only do a good job of killing minions at a higher health, but also can kill sorcerer minions from the front line without having to worry about getting too close to the enemy mid. As the game goes on for longer and you gain extra
Summoner Spells
Flash is one of the best escapes in the game. And it gets even better later on in the game as
Cho'Gath's hit box starts getting obnoxiously large.
Exhaust is also a really good spell for
Cho'Gath as it makes landing a
Rupture plenty easier.
Ignite really helps with killing health regaining champions like
Dr. Mundo. It also synergizes with your already large amount of true damage from
Feast.
Teleport is a great spell for pushing lanes, reaching team fights, or saving turrets.
Cleanse acts very similar to
Flash but helps break out of hard cc. With
Cho'Gath's high health he doesn't usually need to get away immidiately anyway. Unfortunetly it doesn't give much offensive capabilities which is why I prefer flash.
Items
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Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Cooldown Reduction 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Movement Speed 3 |
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Pros / Cons
Pros
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Cons
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