Cho'Gath Build Guide by Technikk
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello everyone. This is my second build for Cho'Gath. My friend FokEya knows everything about Cho and he is where I got all of my information. So thank him instead of me.
In this guide, you will learn both about summoner's rift and twisted treeline . And the importance of NOT dying.
Without further ado, here is the Cho'Gath guide/build!
Pros and Cons
Pros / Cons
+ Very Easy to Get Lots of Health
+ Does Massive Damage With Feast
+ Rupture is Great Utility
+ Great Sustain with Carnivore Passive
+ Has a Silence
+ Great at Farming with Vorpal Spikes
+ Has the Largest Character Model in the Game!
+ Two Bad-*** Legendary Skins! (Battlecast & Gentleman)
- Naturally Slow Movement Speed
- Rupture can be Difficult to hit
- Loses Half (Rounded up if Odd Number) Feast stacks when dies
- Large Character Model is Easy to Hit
- Bad Escape
- Bad Ganks
- AP but Melee (Without Vorpal Spikes
- Early Game gets Mana Hungry to Rupture
AP- Destruction helps for pushing, and butcher is great for farming.
The rest of the masteries are AP based for getting the most amount of damage. And some utility for mana regen, movement speed, improved recall. Biscuiteer is like a free health and mana potion. Only one use though ;(
Tank- All points into defense because of mastery re-works, it's really good to have all points into defense if you are a tank. Mostly focusing on health and armor. Don't put points into re-enforced armor, it's only useful to champs who crit often like Tryndamere and Pantheon.
Beefy AP- Points kinda speak for themselves, they are all useful. AP and Defense. The defense keeps you safe while the AP does damage.
Ghost because Cho'Gath is very slow. Especially in Twisted Treeline where you can't flash over most walls. If you were to just Flash over ground, Ghost would easily beat it.
Ignite is a great finishing off skill. It does that last little bit of damage necessary to kill some people. It also reduces healing effects for Dr. Mundo and Warwick.
Heal with the right masteries can be quite helpful at times. This can also benefit your team if used at the right moment.
AP- Hextech Gunblade. Cho'Gath has the high base basic attack damage, meaning he can get a lot of health back with his Carnivore passive and life-steal from the Hextech Gunblade. It also offers a nice slow, and some AP and spell vamp. Both are useful for Cho'Gath.
Boots of Swiftness is compensating for Cho'Gath's slow movement.
Tank- Abyssal Scepter has the passive magic resist reduction, and the AP Cho'Gath scales well with.
The reason why there is AP in his Tank build: Cho scales 100% AP in his Rupture this is great for farming and fighting.
Beefy AP- Items pretty much speak for themselves.
Rupture is your main source of damage. It scales 100% off AP. It's got great crowd control, with its knock-up and slow. With Rylai's Crystal Scepter the slow is almost like a stun. Max this one out first for a ridiculous skill.
Doesn't do a whole lot of damage but has a great silence. Perfect for slowing down champions who rely on spells like Brand, Veigar, and Xerath. This can occasionally be used to finish off enemies, due to the fact that it has good range and does damage.
First thing you wanna do is rupture castor minions once. Then you walk up to the minions and make sure vorpal spikes hits all of them for a lot of gold and xp. This is a great method to get extra ranged damage, farm, and it has no cost!
Can reap very large amounts of health when you kill a target. Cho'Gath can get quite tanky when you get a full 6 stacks. One of the best executes in the game. And does a very high amount of damage. You know you can kill someone when there is a small red marker at their feet.
CAUTION: When you die you lose half of your feast stacks. If this is an odd number it rounds up. For example: 5/2=2.5 2.5~3 so you would lose 3 feast stacks at feast level 5.
Tip: Use feast on minions and creeps until about 4 stacks. Then try on champions for a great kill tactic.
You want to get Rupture first, then Vorpal Spikes for farming. Another point into Rupture then at level 4 you can get Feral Scream. Then max the rest out of Rupture unless an ultimate upgrade is available (6,11,and 16). After maxing Rupture max out Vorpal Spikes. And at last put the rest of your points into Feral Scream.
Change-log and Special Thanks
Thanks to FokEya for information, and the push to get this guide done.
Thanks to jhoihoi for that excellent tutorial.
V1 30/01- Got about halfway done
V2 31/01- Finished guide and published.