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Cho'Gath Build Guide by Rocketboxer

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Rocketboxer

Cho'Gath Solo Ap Tank

Rocketboxer Last updated on July 2, 2012
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Ability Sequence

2
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction


Well, this is my first guide. All about a pretty epic champion I have recently come to play. Cho'gath has insane base survival ability and often is seen as a good choice for a full on tank. Or players can take the other route, taking advantage of his AP skill set. However why not make use of both Cho's base survival and AP skills. And instead build some AP early game to secure those early kills/assists enabling you to get the gold to tank better late game. So here is a work-in-progress of my attempt to find that kind of build. And as such will be updated as I work through different items, play sets along with other factors. But i'm happy to say the build as it is now works wonders.


Guide Top

Pros / Cons


Pros

    - High health
    - Strong AP skill set
    - Strong CC with rupture
    - CAN EAT PEOPLE ... nom nom.. oh and hes a sir ;)

Cons

    - A tad mana hungry early game
    - A bit slow - but good positioning will sort that out
    - Items are on the expensive side
    - You can only have one massive om nom monster per team :'(


Guide Top

Summoner Spells

Flash



A must on nearly all my champions. Since Cho'gath will be soloing top your going to need to make a quick escape at some point or another from a nasty gank or a well timed enemy skill sequence. You may take ghost instead of flash, and yes it will work for you as an escape mechanism so it is down to personal preference. Some of you may be reading and saying to yourself's "But Rocketboxer, ghost will let me catch my low health oppenent and kill him!" To which i reply with a single word. Rupture. Thats how you catch them, more about that in a bit.

The second choice of summoner spell varies, depending on your play style. So I will just list the more viable ones below.


Teleport


Teleport is a useful spell to get back to your solo lane quickly, making sure you retain that gold and experience income. Or, as the reason I take teleport, too jump to a sight ward and provided a surprise gank on another lane. Using your AP for damage and hopefully getting kill/assist gold. And if not a enemy death you will most likely have zoned them out.

Ignite


Ignite is a spell for those players who play aggressive or want a boost to their damage output, enabling kills to be secured or too more easily zone out enemy champions. By netting those kills early game a more stable mid game is seen. Another strong point in the use of ignite is that in team fights you will be able to reduce the effectiveness of healers.