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Cho'Gath Build Guide by Checkered Socks

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Checkered Socks

Cho'Gath, Terror of TT

Checkered Socks Last updated on December 15, 2011
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Ability Sequence

1
14
15
17
18
Ability Key Q
3
4
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
2/
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Lets start by saying that this guide was written specifically for the Twisted Treeline. This is a 3v3 build! For a ridiculously in-depth and well-written guide for 5v5, refer to A Gentleman's Way of Playing Cho'gath by PotatisFarfar

I won't really cover runes and masteries because they're basically just the player's preference. The given ones are just a suggestion.

Also please note that the items will be further discussed.


Guide Top

Welcome to the Twisted Treeline

For those of you who don't know, the Twisted Treeline is a 3v3 map. It is much smaller than Summoner's Rift and therefore, has much different gameplay. The key factors that win on this map is first blood, dragon, team coordination, and wards. There are a few distinct phases of gameplay starting with the first gank, early lane phase, midgame, endgame, super endgame. I will cover how to deal with all of these with Cho'Gath.


Guide Top

Pros/Cons

The Pros

  • Versatile: You can build anywhere from tank, tanky dps, to an AP nuker
  • Free health from Feast
  • Carnivore helps you stay in the lane for however long you would like
  • Two heavy crowd control moves
  • Incredible burst damage to a single target
  • True. Damage. Lots of it.

    The Cons
    • You are not a carry. You will depend on other team mates to win the game for you.
    • Losing Feast stacks means having to take time to build them up again
    • Jack of all trades, but master of none: you won't be the best tank, tanky dps, or nuker, but you can do them all at once
    • Rupture is unreliable if you aren't practiced enough. Even if you are, you still run the risk of missing a life-saving knock up/slow


Guide Top

Summoner Spells

Top choices:

  • My personal favorite, it works with Summoner's Wrath
  • This is a good substitute for Ghost, but it no longer teleports champions outrageously far away. Pick this up if you have the masteries for utility, but otherwise stick with Ghost. Plus, you don't need the summoner levels to unlock Ghost

    Secondary:
    • I would say this is better than Ignite because of its offensive and defensive uses. It shuts down carries and can also help you get away.
    • While I personally prefer Exhaust, at least one person on your team should be packing this skill.

      Tertiary:
      • Actually surprisingly useful to be able to steal dragon with, but since you already have Feast, why bother?
      • Cho'Gath is actually really mana hungry if you spam his combo, but you should be able to limit yourself accordingly so that you can pick up a more useful spell. Plus the early Doran's Ring helps alleviate the mana issue.
      • Useful for the first blood, useless with Carnivore. Learn to last hit minions to sustain yourself.
      • No. Twisted Treeline is small, just walk.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18