Cho'Gath Build Guide by markthema3
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Hello Mobafire! This is my first guide, so leave me some feedback if you enjoy it or see ways for me to improve it. I decided to make a Cho'Gath build guide because I have been doing very well with Cho'Gath with other people's builds but wanted to branch off and make my own. Why do I think I'm qualified to make this guide? I think my match history speaks for itself:
Please, don't give me too hard of a time, again, this is my first attempt at making a build and it might need some obvious work that I somehow missed in the various "how to make a guide" guides. If so, comment and tell me what it is!
Advice for new players
If you haven't already, read Egypsian_Lover's very excellent Karma guide, at the very least the General Game Basics section. Even if you've been playing a while, it will make you a better player with any champ.
Greater Mark of Magic Penetration 9 magic penetration from level 1 gives you a pretty significant damage boost on your Vorpal Spikes early game.
Greater Seal of Armor Flat armor is a cheap, good, tankiness rune.
Greater Glyph of Magic Resist MR is also a cheap, good, tankiness rune.
Greater Quintessence of Ability Power 15 AP may not seem like much, but it that's an extra 15% damage on your level one Rupture.
These masteries allow Cho'Gath to be incredibly tanky while still dishing out some solid damage.
Why start with Doran's Shield? Because it's an excellent starting item for tanks in general, buy this if you have a lane partner who can dish out the damage while you take the hits for them.
First Trip Back
When you go back, you need boots. At the very least, grab Boots of Speed, if you can, get Mercury's Treads because the tenacity will save your voidian *** in a team fight and the magic resistance will save you from the enemy caster mid.
Second Trip Back
Rod of Ages and Next Tanktastic Item
Late Game Items
Skill SequenceRupture as your first ability. It has the largest range of your abilities, allowing you to hit long-range champs and fearful, turret hugging opponents alike. It also knocks them up and slows them down at the same time, allowing you to go in for the kill with Feral Scream and after you get Feast, to eat their puny little bodies.
Good Summoner Spells
Your other spell should be an escape mechanism. Teleport is really useful throughout the game, as it lets you provide assistance to your teammates when your lane opponents go mia and turn up on the other side of the map to gank your carry. Teleport can also help you get back into the action after you go back to base to heal.
Early Game: Levels 1-5
Omnoming the Jungle?
Cho'Gath jungle is a solid choice, but I warn you, DO NOT ATTEMPT unless you can hit your Rupture 75% of the time or better! As his main CC, it's essential that you be able to hit it as much as possible.
My suggested Jungle Cho'Gath build would be something along these lines:
Ancient Golem wolves wraiths lizard elder gank.
Cho'Gath is a very solid tank who can be played in a lot of different ways. Personally I love being able to sustain and deal a ton of damage, and having 6k+ health, a lot of armor and MR, and 750 instant targeted true damage every 48 seconds does that very well. I hope you've enjoyed my guide, please comment and vote!
2/13/2012 - Created guide
3/4/2012 - Finished my rune page, added my experience with how much of a difference they make
3/5/2012 - Added change log
3/5/2012 - The stupid editor glitched when publishing, and I now have to rewrite the rune section, this shouldn't take too long
3/6/2012 - All new runes, refresh to the items section, added core build and another starting item, rewrote Summoner Spells section, Playstyle section, and the Summary, changed skill sequence as I have gotten better at landing Rupture
Re-enabled require comment to vote cause all you ***** downvoters don't have the balls to show your faces cause you can't give a legit reason for downvoting. MobaFire, please don't force that option off at 20 votes. It's the only thing that keeps the system honest.
3/12/2012 - Cho'Gath is now chargin' his lazor in the intro.
7/20/2012 - Added Jungle section, more changes soon!
10/1/2012 - Changed quints to something more useful on a champion with AP scaling true damage.
1/20/2013 - Starting to update for S3, still need to edit items section.
AAAHH Godzilla! - Cho'Gath activates limit break!
By X da Reaper
[MID SEASON UPDATED] Cho'Gath - The Guide to NomNoming
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