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Fizz Build Guide by The Zaint

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Not Updated For Current Season

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League of Legends Build Guide Author The Zaint

Chum those Waters!

The Zaint Last updated on November 17, 2011
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Welcome to my Fizz guide. With this guide you will learn how to play fizz properly and effectively. When you play fizz you must be aggressive and harass in middle lane or else you will get destroyed by casters like: Brand, Leblanc, Malzahar, etc. This guide will teach you on how to cope with tough champs mid.


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Runes

For runes i use the basic ap runes consisting of: 3 flat ap quints, 9 ap per lvl seals and glyphs and magic pen marks. With these runes you are tuned for late game domination.


Guide Top

Masteries

I go 21/0/9 and with taking everything ap related in offense and improved recall and increased movement speed in utility. With these masteries you will easily finish people off.


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Skill Sequence

I usually go to max my w first as it is good harass. by lvl 3 i have all of my abilities. by getting yourat lvl 3 it is much tougher for your enemy to harass you. At lvls 6,11, and 16 you want to lvl as usual. Chum the Waters is a godly initiator for team fights as it is an AoE knock-up and slow.


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Summoner Spells

The Summoner spells i usually choose are either, , or Surge (no icon for it yet) and taking as my 2nd spell.


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Taking Middle Lane

Middle is a tough choice for Fizz because of this auto attacks being only 175 range as oppose to the standard 500 - 625 of casters, also because you have no ranged harass unlike Kassadin's Null Sphere. While Fizz suffers from the lack of range, his harass makes up for it. His basic harass combo being> and using to get out unharmed.
With this harass and using to dodge abilities you can win middle lane easily.