Kha'Zix Build Guide by
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Kha'Zix with this build
|Lee Sin||Lee Sin is about as strong as kha'zix early game but scales much worse. Use your leap to dodge his Q and you should win duels against him. Lee sin will buy a sight stone and be able to take vision control from you but kha'zix is stronger once he gets some items so play it smart and don't let him snowball on you.|
|Vi||Vi is weak pre-6 so it's safe to pressure lanes without worrying too much about a counter gank. Just remember that vi can interrupt your leap with her Q or R so make sure to not use it right as she's hitting you with one of her spells.|
|Jarvan IV||Jarvan is strongest early game then falls off so the later the game goes, the better. Watch out when using your leap against him once he is level 6 because if you do it before his ult, he can trap you in.|
|Rengar||Rengar is kha'zix's rival in the lore but the match up isn't too bad for him. Neither kha'zix nor rengar are super threatening early game with ganks and they both scale pretty well. Try to get deep wards against rengar once he has his ultimate so you can track him and warn your laners or counter gank when you think he's going to ult. Stay away from bushes when you're fighting him because he can leap out of bushes at you.|
(Passive) Unseen Threat
Kha'Zix's passive gives him a buff that causes his next auto attack to deal additional damage and slow. He gains the buff whenever he can't be seen by anyone on the enemy team.
(Q) Taste Their Fear
Cooldown: 3.5 seconds
Kha'Zix's Q is a single target, melee range nuke that deals more damage if the target is isolated. It has a low cooldown so this is Kha'Zix main ability that he uses when fighting in melee range.
Evolving Kha'Zix's Q increases the range of his Q and auto attack by 50 and makes it deal a lot more damage to isolated targets.
(W) Void Spike
Cooldown: 8 seconds
Kha'Zix's W is a missile that deals AoE damage on impact and slows the targets that it hits. If Kha'Zix is standing next to the impact, he gets healed as well. This ability does extra damage to monsters which makes him a good jungler.
Evolving Kha'Zix's W causes him to shoot three missiles instead of one and it increases the slow along with granting vision of the target for a couple seconds. This evolution gives Kha'Zix a bit of wave clear and poke.
Cooldown: 22/20/18/16/14 seconds
Kha'Zix's E is a 600 range leap that deals AoE damage on impact. The ratio and base damage for this ability is really low so it's primarily used to reposition and to get in/out of fights rather than for the damage aspect.
Evolving Kha'Zix E increases the range by 300 and resets the cooldown of the ability whenever Kha'Zix gets a kill or assist. This is really useful for team fights because it lets Kha'Zix jump out after jumping in to get a kill.
(R) Void Assault
Cooldown: 100/90/80 seconds
Kha'Zix's R is a short duration stealth with 2 charges that increases his movespeed while stealthed. This ability in itself isn't that strong, but it also lets you evolve one of your other abilities every time you rank up his ultimate. One bonus with this ability is that it resets Kha'Zix's passive when you use it so your next auto attack will deal bonus damage and slow.