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Choose Champion Build:
- Bronze - Silver
- Silver - Gold
- Gold - platinum
- Bronze - Silver
- Silver - Gold
Introduction
They are most effective and standard and also very cheap
Runes
They are the one I use by my own preferences
Runes
This one is for ranked team as any physical jungler
Runes
Thunderlord's Decree
and
Strength of the Ages
are good for lee sin and a jungler
Here is a Thunderlord's Decree Page
Here is a Strength of the Ages Page
This page is if you gonna play in ranked team
Here is a Thunderlord's Decree Page
Here is a Strength of the Ages Page
This page is if you gonna play in ranked team
Tracker's Knife is the most effective "smite"-item for the jungler... infact the other smites are not good on lee and instead of getting a smite effect you get 2 free (re-fill) Wards
Like in a resturant with re-fill drink, drink as much as you can... but instead ward as much as you want... and this game require more wards then you can drink per week
[+] wards for your ward mechanics
[+] cannot miss a smitesteal
Black Cleaver it gives everything you want in a high amount and it also helps your physical damage dealer to deal even more damage, you want cooldown reduction and health and damage and mobility as a Lee Sin Player
[+] Makes you and your physical damage dealer to deal more damage to the target
[+] Gives the mobility to keep track on the target and move around in the jungle
Dead Man's Plate almost as Black Cleaver but you sacrifice damage for toughness against physical damage dealer and you are gonna enjoy it... not only you will like it your team will love it
[+] Gives the mobility to move up on target and escape from targets if needed
[+] it makes you harder to kill, but adding you extra time to survive to deal more damage and beeing effective
Banshee's Veil gives you more survival by blocking 1 maybe 2 or even 3 abilitys of the enemy team and they have 20 abilitys together (5*4=20) (if they are not playing someone like Rengar Talon Xin Zhao that have auto attack reset insead of an ability) and blocking 1/20 (5%) of their abilitys is good advantage for your team imagen if you block 2 or 3 abilitys... it also gives you toughness against magic damage wich is a good and a bad thing. If they end om with full physical team (dont get this item then)
[+] can block someones ultimate Annie Pyromania Summon: Tibbers
[+] Realy good vs Vayne since she cannot single handed use Condemn on you because Silver Bolts is her Passive in ability slot Tumble is an auto attack buff and so are Final Hour
[-] Realy long cooldown almost as a midgame deathtime
Warmog's Armor 800 health item with 10% cooldown reduction makes a good item for those who have 100+ armor and magic resist it makes 800 health to 1200 effective health (100 resist = 50% damage reduction, 800/2=400 800+400=1200)
[+] good amount of health and realy good out of combat sustain
[-] passive only works out of combat and with 3000+ health would be over powerd if not
Zhonya's Hourglass you might think this is a bad item but it is as good as on any other Ability Power Caster champion... it has the 10% cooldown reduction replaced with Warmog's Armor but instead it gives a stronger shield for you and your ally and if you tend to get so fed so enemy team focus you... you can use it active to survive a teamfight
[+] the strongest item for a survivor
[+] stronger shield W Safeguard
[+/-] Flat Armor so the more physical Damage they have the stronger get this item
[-] people will think you troll and maybe tilt a teamate because of it
Youmuu's Ghostblade it is a strong snowball item for lee sin only get it if you can make it count... it offers good amount of flat armor pen and physcal damage... the active makes you able to chase a target or escape from a target also to push towers with
[+] it gives insane damage
[+] the active is good for 3 things for lee sin
[-] it makes you squishy... so it will pay hard if used wrong
Death's Dance this item will make you survive burst just a little better and still give you good damage and good sustain with Q Sonic Wave Q Resonating Strike R Dragon's Rage
[+] it gives good damage
[+] it gives good sustain
[+] offers a little survival
Ravenous Hydra is a good item for area of effect damage with good damage and and OK sustain, a good active combo with E Tempest
[+] adds area of effect damage to waveclear faster if splitpushing
[+] gives the option to waveclear a huge wave that solo moves to your base
Bloodthirster this item gives you a nice little shield and sustain with alot of damage... nothing in this item is realy good on lee more then if you are so fed that you can buy it and it does not matter
[+] Deathtime is the longest Crowd Control and cannot be reduced by Tenacity... only with Greater Quintessence of Revival but noone ever use those maybe on Karthus
Guardian Angel gives you a free revive with 5 min cooldown and resistance to both magic and physical damage
[+] dubble resist in one item
[+] the revive for sticky situation Like Zhonya's Hourglass but higher cooldown and you dont need to activate it
Like in a resturant with re-fill drink, drink as much as you can... but instead ward as much as you want... and this game require more wards then you can drink per week
[+] wards for your ward mechanics
[+] cannot miss a smitesteal
Black Cleaver it gives everything you want in a high amount and it also helps your physical damage dealer to deal even more damage, you want cooldown reduction and health and damage and mobility as a Lee Sin Player
[+] Makes you and your physical damage dealer to deal more damage to the target
[+] Gives the mobility to keep track on the target and move around in the jungle
Dead Man's Plate almost as Black Cleaver but you sacrifice damage for toughness against physical damage dealer and you are gonna enjoy it... not only you will like it your team will love it
[+] Gives the mobility to move up on target and escape from targets if needed
[+] it makes you harder to kill, but adding you extra time to survive to deal more damage and beeing effective
Banshee's Veil gives you more survival by blocking 1 maybe 2 or even 3 abilitys of the enemy team and they have 20 abilitys together (5*4=20) (if they are not playing someone like Rengar Talon Xin Zhao that have auto attack reset insead of an ability) and blocking 1/20 (5%) of their abilitys is good advantage for your team imagen if you block 2 or 3 abilitys... it also gives you toughness against magic damage wich is a good and a bad thing. If they end om with full physical team (dont get this item then)
[+] can block someones ultimate Annie Pyromania Summon: Tibbers
[+] Realy good vs Vayne since she cannot single handed use Condemn on you because Silver Bolts is her Passive in ability slot Tumble is an auto attack buff and so are Final Hour
[-] Realy long cooldown almost as a midgame deathtime
Warmog's Armor 800 health item with 10% cooldown reduction makes a good item for those who have 100+ armor and magic resist it makes 800 health to 1200 effective health (100 resist = 50% damage reduction, 800/2=400 800+400=1200)
[+] good amount of health and realy good out of combat sustain
[-] passive only works out of combat and with 3000+ health would be over powerd if not
Zhonya's Hourglass you might think this is a bad item but it is as good as on any other Ability Power Caster champion... it has the 10% cooldown reduction replaced with Warmog's Armor but instead it gives a stronger shield for you and your ally and if you tend to get so fed so enemy team focus you... you can use it active to survive a teamfight
[+] the strongest item for a survivor
[+] stronger shield W Safeguard
[+/-] Flat Armor so the more physical Damage they have the stronger get this item
[-] people will think you troll and maybe tilt a teamate because of it
Youmuu's Ghostblade it is a strong snowball item for lee sin only get it if you can make it count... it offers good amount of flat armor pen and physcal damage... the active makes you able to chase a target or escape from a target also to push towers with
[+] it gives insane damage
[+] the active is good for 3 things for lee sin
[-] it makes you squishy... so it will pay hard if used wrong
Death's Dance this item will make you survive burst just a little better and still give you good damage and good sustain with Q Sonic Wave Q Resonating Strike R Dragon's Rage
[+] it gives good damage
[+] it gives good sustain
[+] offers a little survival
Ravenous Hydra is a good item for area of effect damage with good damage and and OK sustain, a good active combo with E Tempest
[+] adds area of effect damage to waveclear faster if splitpushing
[+] gives the option to waveclear a huge wave that solo moves to your base
Bloodthirster this item gives you a nice little shield and sustain with alot of damage... nothing in this item is realy good on lee more then if you are so fed that you can buy it and it does not matter
[+] Deathtime is the longest Crowd Control and cannot be reduced by Tenacity... only with Greater Quintessence of Revival but noone ever use those maybe on Karthus
Guardian Angel gives you a free revive with 5 min cooldown and resistance to both magic and physical damage
[+] dubble resist in one item
[+] the revive for sticky situation Like Zhonya's Hourglass but higher cooldown and you dont need to activate it
Flurry After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed, returning 20 energy on the first attack and 10 energy on the second. Early game you wanna use both basic attacks and after 5 min you just need to use 1 before casting a new spell
Sonic Wave Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting true sight of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds. this is a skill shot that you have to practice on hitting and also need to predict if they flash because enemy wanna dodge this one the most
Resonating Strike Lee Sin dashes to the enemy marked by Sonic Wave, dealing physical damage this is your "execute" and engage ability if you landed Sonic Wave
Safeguard Lee Sin dashes to the target ally or friendly ward . If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard cooldown is halved. Lee Sin can self-cast Safeguard to shield himself. If Safeguard is used, Lee Sin can cast Iron Will within 3 seconds. this is your escape or dash- in/out ability and its also your "peel" ability for saveing an ally in trubble
Iron Will For 4 seconds, Lee Sin gains bonus life steal and spell vamp. this is your sustain ability you wanna dubble tap W when you going to jungle at midgame the standard self-cast is holding "alt" and then press the ability for fastest self-cast
Tempest Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting true sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds. this is your area of effect ability dealing magic damage but Attack Damage Ratio, it also reveal stealthed champions Akali in her Twilight Shroud
Cripple Lee Sin slows all enemies within range that are marked by Tempest for 4 seconds, decaying over the duration. this is your crowd control ability, slowing enemys, good for kite in jungle
Dragon's Rage Lee Sin kicks the target enemy champion, dealing physical damage and knocking them back over 1 second. Enemies hit by the projectile enemy receive bonus physical damage and are knocked up for 1 second. This ability will either kill or save the enemy... but use it for the knockback play.... either you kick their tank into 4 other man (called five-man kick) for its maxium damage effect and also makes the teamfight favors to your team or you can make an execute kick where you land your Sonic Wave Dragon's Rage and then Resonating Strike
Smite this is the spell is a requied for a jungler to buy the jungle item if you dont have it you will mess it up by alot.. its good for objectives like dragon baron and camp buffs
Flash is good for some plays or escape... even if you can wardhop flash is good
Teleport almost everytime take this spell the team will need you when you are not there at least 5 times per game...
Ignite dont take it over flash as jungler... only sometimes as toplaner over Teleport if you face someone like Swain Dr. Mundo Vladimir
Exhaust realy good spell vs Riven take it 100% vs her over Teleport
Sonic Wave Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting true sight of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds. this is a skill shot that you have to practice on hitting and also need to predict if they flash because enemy wanna dodge this one the most
Resonating Strike Lee Sin dashes to the enemy marked by Sonic Wave, dealing physical damage this is your "execute" and engage ability if you landed Sonic Wave
Safeguard Lee Sin dashes to the target ally or friendly ward . If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard cooldown is halved. Lee Sin can self-cast Safeguard to shield himself. If Safeguard is used, Lee Sin can cast Iron Will within 3 seconds. this is your escape or dash- in/out ability and its also your "peel" ability for saveing an ally in trubble
Iron Will For 4 seconds, Lee Sin gains bonus life steal and spell vamp. this is your sustain ability you wanna dubble tap W when you going to jungle at midgame the standard self-cast is holding "alt" and then press the ability for fastest self-cast
Tempest Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting true sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds. this is your area of effect ability dealing magic damage but Attack Damage Ratio, it also reveal stealthed champions Akali in her Twilight Shroud
Cripple Lee Sin slows all enemies within range that are marked by Tempest for 4 seconds, decaying over the duration. this is your crowd control ability, slowing enemys, good for kite in jungle
Dragon's Rage Lee Sin kicks the target enemy champion, dealing physical damage and knocking them back over 1 second. Enemies hit by the projectile enemy receive bonus physical damage and are knocked up for 1 second. This ability will either kill or save the enemy... but use it for the knockback play.... either you kick their tank into 4 other man (called five-man kick) for its maxium damage effect and also makes the teamfight favors to your team or you can make an execute kick where you land your Sonic Wave Dragon's Rage and then Resonating Strike
Smite this is the spell is a requied for a jungler to buy the jungle item if you dont have it you will mess it up by alot.. its good for objectives like dragon baron and camp buffs
Flash is good for some plays or escape... even if you can wardhop flash is good
Teleport almost everytime take this spell the team will need you when you are not there at least 5 times per game...
Ignite dont take it over flash as jungler... only sometimes as toplaner over Teleport if you face someone like Swain Dr. Mundo Vladimir
Exhaust realy good spell vs Riven take it 100% vs her over Teleport
[+] Strong Jungler
[+] Works well with every team comp
[+] Good Counter Jungler
[+] Ward Mechanics
[+] Counter Stealth
[+/-] Falls of in damage late game, but have the ability to not lose the game
[-] Most seen as cheesy playmaker
[-] Need alot of time to master
[-] can be bad for the team in wrong hands
[-] Squishy early game
as on blue side you 95% wanna start this side on clearing and when you reach number 3 look at midlane if its gankable... if it is gank it... if not then dont gank it, move to number 4 and do it, check if their jungler try do a gank at top (mostly seen as they do) then run top for a couner-gank... if not do either gromp or blue then do the one you diden't do recall and then do same rout to rush-push lvl 6 but remember to check for counter ganks or atleast show your self in that location so they dont do anything
most people do the red guided line for cheese but it does not work that good as this one im about to show you you take krugs... more like the white lined way to their blue buff... you will either find him doing it or he started red... try to attack him not allowing him to take blue or steal it if you can steal it its great... if you kill him its super good you will set their jungler behind alot after that you do scuttle and continue jungle as it was normal a tip is to go check their red if he started blue and where there is a "??" to check if he went to take that scuttle (most people do it)
most people do the red guided line for cheese but it does not work that good as this one im about to show you you take krugs... more like the white lined way to their blue buff... you will either find him doing it or he started red... try to attack him not allowing him to take blue or steal it if you can steal it its great... if you kill him its super good you will set their jungler behind alot after that you do scuttle and continue jungle as it was normal a tip is to go check their red if he started blue and where there is a "??" to check if he went to take that scuttle (most people do it)
Dragon is the second most powerful neutral monster on Summoner's Rift in League of Legends. Slaying Dragon grants the team one of Dragon Slayer buffs. Dragon's level ranges from level 6 to 18.
- Health 3500 (+ 240*level) (the health range for all except one dragon is 4940-7820)
- Dragon's basic attacks deal additional physical damage equal to 7% of the target's current health.
Cloud Drake
Cloud Drake a fast moving and fast ranged attacker that can damage multiple champions at once dealing more damage to a single target.Unique from other dragon: it has 1,0 attackspeed instead of 0,5
Slaying Cloud Drake grants bonus 15/30/45 (based on stacks; +50% if they have Mark of the Elder Dragon) additional movement speed while out of combat.
Infernal Drake
A ranged attacker that can damage multiple champions at once.Unique from other dragon: it deal 100 damage instead of 50 (multi-target)
Slaying Infernal Drake increases damage versus champions for 8/16/24% (based on stacks; +50% if they have Mark of the Elder Dragon) increased Ability Power and Attack Damage.
Mountain Drake
A ranged attacker that can damage multiple champions at once.Unique from other dragon: It has more Health
- Health 3850 (+ 264*level) (the health range for this dragon is 5434-8602
Slaying Mountain Drake grants 10/20/30% additional damage (based on stacks; +50% if they have Mark of the Elder Dragon) as True Damage to Epic Monsters and turrets.
Ocean Drake
A ranged attacker that can damage and slow one target's Movement Speed by 30% for 2 secondsUnique from other dragon: it deal 100 damage instead of 50 (single-target)
slaying Ocean Drake restores 4 / 8 / 12% of missing health and missing mana every 8 seconds while out of combat; +50% if they have Mark of the Elder Dragon.
as jungler it can be hard to find the sync on how to farm and when to gank to have a good Gold per minute income.. the key for a jungler to have a good gold income is to not waste time as jungler... waste time as jungler puts you behind... and the more time you waste the more behind you will be... so try find a route on how to farm and gank as much as possible
if you are new to jungle a tip is to set a minute mark on every time you hit lvl 6...
and when you have your first jungle item done with Boots
if you have warrior with boots faster then you normaly have it then you are ahead
if you have it after the time you are behind and if you have it as usaly then you are where you normaly are
if you are new to jungle a tip is to set a minute mark on every time you hit lvl 6...
and when you have your first jungle item done with Boots
if you have warrior with boots faster then you normaly have it then you are ahead
if you have it after the time you are behind and if you have it as usaly then you are where you normaly are
The Goal for this guide to achive is to help you to climb as Lee Sin in jungle and Lane and become maybe a better jungler (To be a jungler you have to think like a jungler, To beat the other jungler you have to think like their jungler)
"If you know your enemies and know yourself, you will not be imperiled in a hundred battles... if you do not know your enemies nor yourself, you will be imperiled in every single battle" - Sun Tzu
"Master yourself, master the enemy."
"If you know your enemies and know yourself, you will not be imperiled in a hundred battles... if you do not know your enemies nor yourself, you will be imperiled in every single battle" - Sun Tzu
"Master yourself, master the enemy."
In silver people will start focus on getting defensive items and so should you... also no1 peel in silver... only peel for someone when you know hes might be able to carry the game for you... you help him to carry the team but focus on still snowballing with a little defensive tactic... people in this rank might know the cheesy strategies but they dont know how to react to it so take your advantage of that
Here comes more the people that tilt after first blood... or if you can do one good gank and enemy jungler fail a gank... so use that advantage wisely... but also be more of a teamplayer... try find a partner to que with here that you enjoyed play with during your way here and he enjoyed you you will get to diamond together in no time
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