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Nasus General Guide by UNLUCKYimRAMBO

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author UNLUCKYimRAMBO

Come here, FEEL MAH STICK (Jungle)

UNLUCKYimRAMBO Last updated on March 11, 2013
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Ability Sequence

1
4
5
7
8
Ability Key Q
3
9
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
3/
Intelligence
 
 
 
 
 
 
 
1/
Nimble
 
 

Utility: 21


Guide Top

Introduction

Hello everyone, I'm UNLUCKY im RAMBO and this is my take on jungle Nasus. (Yes he is now viable since they buffed Siphoning Strike to give you double the normal bonus when killing a large minion, monster or champion.

This is also my first guide I've EVER written - and dont intend on spending a huge amount of time on it. I just want to give you guys my insight on jungle Nasus without going into unneeded details

As a player, I was at 1350 ELO before the league changes, and currently hovering at around that level at silver 3 (but in my defense I've only played around 30 ranked games)


Guide Top

Runes

Rune choices are straight forward:

Greater Seal of Armor These are COMPLETELY necessary for jungling Nasus, otherwise you wil take too much damage from the jungle monsters and either not finish your early jungle runs successfully, or not have enough health to gank.

Greater quintessence of armor penetration I pick these because, let's face it: Nasus is all about late game, and these increase the damage of your Siphoning Strike late game MUCH more than Greater Quintessence of Attack Damage which isn't a bad thing!

Greater Glyph of Scaling Magic Resist I pick scaling because you are unlikely to be involved in skirmishes or team fights early game - If you feel differently please feel free to take Greater Glyph of Magic Resist

greater mark of armor penetration Like the Quints, i also take armor pen marks to increase my mid and late game damage (all of your damage comes from your Q which is physical damage)


Guide Top

Masteries

My reasons behind the masteries are simple:

You need Cooldown reduction early game to farm your Q effectively
You need Movement speed to not be kited, and to chase enemies
The further increased Lifesteal helps with Jungling and fighting enemy champions
Mana regen helps ensure you are able to farm your Siphoning Strike

Overall, I feel these are more useful than the defensive or offensive tree, because the build emphasizes survivability while all of your damage comes from Siphoning Strike


Guide Top

Pros / Cons

Pro's

- Total late game Beast (can 1v1 anyone who is level on gold with him or even much higher)
- Tanky, but still puts out carry level damage
- Wither at maxed Cooldown reduction can prevent ANYBODY getting away, and completely gimp their AD Carry
- The Ultimate is underestimated, and it has recently been buffed to help nasus chase down enemies by increasing his attack and cast ranges
-He's a dog, and he hits people with a big stick. Really hard.


Cons

- Can be thought of as a boring champion to play
- Terrible early game
- You must learn to kill around 80% of the jungle minions with your Siphoning Strike. Especially the large ones!


Guide Top

How to Play.

So i hear you say... WHY WOULD I PLAY NASUS IN THE JUNGLE HE IS A TOP LANE CHAMP OMG LOLOLOL.

And here is my answer:

As long as you are careful and kill as many Jungle monsters as you can with Siphoning Strike, that also means not killing with smite, so you must be cautious about enemy counter-junglers... You can almost match the farm you would have if you went top lane.

However, Unlike top lane Nasus, Jungle nasus doesn't have to compete with an enemy champion that can zone him away from minions and force him to play extremely passively, so in a way I feel that you are more likely to be able to farm up to the level you need to be at for mid/late game. Becuas let's be honest - as top lane nasus you can get denied creeps which is a disaster

You can Gank any time after you take Wither, but Nasus tends to gank better at later levels when he has farmed up enough. You can't just sit in the jungle all day though. Even if you dont get any kills you HAVE to put pressure on lanes.

Team fighting

As nasus, your main job is to dive the AD, and AP carry.

To do this, it is easier if you have a tank that can initiate on your team. Then you just wither your target and chase them down using Spirit Fire to reduce the target's Armour before you Siphoning Strike them in the back of the head. LIKE A BAWS

If you have farmed sufficiently, and the enemies aren't at a ridiculous number of kills, you should be able to take down Squishies with 2-4 Siphoning Strike

If you are standing in the middle of a group of enemies, Use your Fury of the Sands!

You may also need to use it for chasing down enemies that you can't reach because it increases the cast range of your Wither


So that's the way i see jungle Nasus - people may and probably will disagree with me about some things / everything... But I have been successful building him like this.

Thanks for reading!
Adrian.
Summoner name: UNLUCKYimRAMBO


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