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Zed General Guide by pepsiM4A1

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Not Updated For Current Season

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League of Legends Build Guide Author pepsiM4A1

Comprehensive Jungle Zed Guide

pepsiM4A1 Last updated on February 4, 2013
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Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hello, I am pepsiM4A1 and this is my Zed guide. Why am I writing this guide?
Well, I have seen a lot of Zed players lately, but neither of them was good. I am not a pro course, but I can teach people some things and make them better players.
Zed is an AD burst assassin who consumes energy. He is a really strong pick at the moment but the problem is that he doesn't have a small skill cap but when you learn how to play him, he is one of the best champions out there and I am having a lot of fun while playing him.
He is a strong laner but I prefer jungling with him. Why?
Well, I think both laner and jungler are good but I like his insane clearing speed and his ganking potential with Shadow Slash.
I hope you will enjoy my guide. Let's begin our journey!


Guide Top

Runes

RUNES


SPACESPACE

MARKS


SPACE
  • Greater Mark Of Attack Damage - these runes are really good, and when you are jungling those are one of only viable marks.
  • Greater Mark Of Armor Penetration - these are good, but I usually take these when laning.
SPACE

SEALS


SPACE
  • Greater Seal Of Armor - I believe these are the only viable seals for jungling since with these, you take reduced damage from the minions, thus helping you stay at higher health and not dying when clearing.

GLYPHS


SPACE
  • Greater Glyph Of Scaling Magic Resist - Later in the game, when you will need to kill the enemy AP carry, if he will ripost, he will deal less damage
  • Greater Glyph of Magic Resist - They are good, but early game you won't deal with AP enemies that much.
SPACE

QUINTS


SPACE
  • Greater Quint Of Attack Damage - these runes are really good, and when you are jungling those are one of only viable quints.
  • Greater Mark Of Armor Penetration - these are good, but I usually take these when laning.


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