Viktor Build Guide by KingEmonerd
Champion Build: Viktor
| Health | 2289 |
| Health Regen | 18.45 |
| Mana | 1340 |
| Mana Regen | 36.09 |
| Armor | 84 |
| Magic Resist | 70 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 103 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 412.39 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 40% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
What's good, whippers and snappers. Emo here, with my Russian friend here. Joined the League a pretty long time ago, had a few things to do with the League beforehand, and now has joined to inact his own... something, I bet. He's awesome.
Vik
Viktor, the Machine Herald
Vik
Riot stated Viktor was a "mage, but the style of mage is up to the player". Horse sh¡t. Viktor is both a really strong burst mage and a powerful sustaining mage. Not in the sense of permanently upkeeping max HP-sustaining, but he's really more than capable of holding his own.
Vik
In short - similar to Ciderhelm's "Mini's" - Viktor is a medium range ability power caster. He has a single target nuke that provides a temporary shield. He has a slowing AoE that stuns after a delay. He has a vector skillshot with a possible burn effect. He has an AoE short duration silence, and a redirectable continuous AoE damaging ultimate.
Vik
All in all, Viktor is a really strong champion. I've tried him multiple times before this free week - I got him since his skin bundle, so I know what I'm talking about - and I can honestly say that there's few matchups that he can't take. It takes a good enemy to take on a Viktor.
Vik
~Emo
Awesome Abilities
You start the game with a Hex Core in your inventory. Within the in-game item shop, you can upgrade this Hex Core into one of three "Augments", each enhancing one of Viktor's basic abilities. This costs 1000g and is not reversable.
Viktor
Choose carefully.
Viktor Viktor blasts a single target for magic damage. The projectile then returns to Viktor, shielding him for 40% of the tooltip-stated damage upon arrival. This shield lasts for 3 seconds.
Viktor
The way I play Viktor, it's your best poking tool. Even though it doesn't have the best ratio, range or base damage, it becomes a really strong zoning spell when you purchase a
Viktor Viktor summons a gravital entrapment device at target location, which slows enemy units in it after a 0,25 second delay. If any enemy remains in it for 1,5 seconds, they are stunned for 1,5 seconds.
Viktor
It's not the best ability around, but the way they buffed it as soon as they noticed it was hard to put to good use has made it a really strong form of CC. Any champion with a reliable gap closer will either face its stun or burn
Viktor Viktor fires a line vector skillshot that deals magic damage to all targets it hits.
Viktor
The simplest of Viktor's abilities, but its simplicity and damage are countered by rediculously high cooldowns and mana costs, which is a real shame. It is, however, a really strong AoE damaging and farming tool, which makes him a rediculously strong farmer post-Rabadon. As this is a damaging ability, but one with a too high mana cost, I take it first at Lv.2 most of the time, and max it by Lv.13.
Viktor Viktor summons a powerful chaos storm at target location, dealing a splash of magic damage and briefly (0,5s) silencing enemy units in the area. After the initial cast, the ability can be re-cast indefinately for up to 7 seconds, redirecting the storm to wherever the cursor is. The storm keeps damaging enemy units each second for the 7 seconds it remains active after its initial cast.
Viktor
This is a really strong ultimate. It provides a nice instant burst damage, which can both be good as a finisher-offer, or as a skill in the rotation when you're certain you want him dead. Additionally, the 'churning' gives it a rediculously high AP Ratio, paired with enormous base figures if a single enemy eats all the damage. 500 AP turns into 1150 bonus damage on it alone, not taking multiple
Halelujah, Hex Core
Viktor
There's something with this Hex Core. Or actually, more than something. There are some things about it.
Most importantly:
Viktor
ViktorNow for the Augments:
Augment: Power enhances your
Augment: Gravity enhances your
Augment: Death enhances your Stupefying Setup
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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Runes are a standard page for me. I go with Flat Magic Pen. Marks for some added early game damage; Flat Mana Regeneration Seals because I feel it's important to be able to keep up the damage with
Masteries
ViktorI've transitioned from the standard 21/0/9 into a 9/0/21 build. Some might agree, most won't. It's as simple as that. I just really like how I can hit the cooldown cap with this Mastery Setup, a
Viktor
Summoner Spells
My summoner spells are as follows:
Viktor
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space |
Best choice on any mage. The
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Besides |
Impervious Itemization
So you'll probably have seen the
Fiendish Codex in the item quickguide up top. Might be an odd choice. Explanation is readable up top, I'll put a download link in somewhere later. For those select few lazy motherf*ckers: Codex + Blue + Gravity/Masteries = 40%.
Viktor
Anyways. A quick overview of the items I like to get on Viktor.
Viktor
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spa |
Only starting item you should get. It allows for a few potions, which in turn mean 300 more effective health, and two more casts on |
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spa |
If your jungler isn't rætarded - like my last Viktor-game's jungler was - you'll get second blue to go with your |
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spa |
Best boots for mages. It makes your |
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spa |
I like to get this relatively late, as opposed to |
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spa |
This is a really powerful item, providing a nice amount of extra HitPoints which help keep you alive just that extra bit longer, but what it's really good for is that you get a 1000+ range slow on it. You catch the enemy carry off-guard with it, they're either dead or out of |
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spa |
I get this relatively late, since I don't have mana issues with the
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spa |
Last time I got this far in game, I got me an |
Laning Setups
SECTION UNDER CONSTRUCTION!
Viktor
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Perfected Playstyle
Viktor
In the early game, I 'want' you to go as offensive as you can.
Power Transfer has a really low mana cost throughout the entire game, and combined with more than reasonable damage figures, this spell will make you win games so much. After Lv.5, you'll be very hard to take down. I can imagine enemies with channeled abilities who will get destroyed by
Chaos Storm (the silence, anyone?), which means that after Lv.6, you'll pester anyone out of lane, if you manage your skills properly.
Viktor
Viktor
In the middle game, you can really assess your lane if you - once again - manage your skills properly. Fights and engages can really turn around thanks to a good
Gravity Field and
Power Transfer. Your ultimate should only go when you know your enemy has wasted all their escape mechanisms (Kassadin has his slip-'n'-slide, LeB has her poof), and then herp them. Also, roaming becomes very powerful if you know when and where there are enemy wards, so coordinate ganks with your team.
Viktor
Viktor
Now you're a beast. Your single target damage is very powerful, capable of destroying single targets is managed properly, along with good sustained team AoE damage (your ultimate, and an AoE stun). You should really focus down the squishier carries (Vayne, Tristana, the lot) before switching your attention to any others. High priority targets often gove you the most gold, and are often - duh - an important part of the enemies' damage.
Concluding
To conclude things: Viktor is a very powerful mid champion. He has good sustained damage, reasonable poke, and more than reasonable Crowd Control, even in later stages of the game. His disruptive and self-sustaining power is so powerful, you shouldn't have such a hard time taking anything on (unless you're getting focused. At 6300, I find him a good buy. I purchased him via le bundle, but I'd definately pick him up if I hadn't and I knew I'd be this more-than-reasonable.
Thanks to Ciderhelm for the good info on his abilities, and JhoiJhoi for the allround info to making a guide, and the divider ofcourse ^^
This was Emo. Signing off.
Change Log
03-04-2012
~ Published guide :)
10-04-2012
~ Added the 'Laning Setups' section, by popular demand :) Should make things a bit more clear. Note that it is purely from my PoV, so it's open for debate.
12-04-2012
~ Added Morgana to Lane Setups. F!ck.
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