Corki Build Guide by TiEP
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Champion Build: Corki
| Health | 2351 |
| Health Regen | 14.4 |
| Mana | 1159 |
| Mana Regen | 13.99 |
| Armor | 76.5 |
| Magic Resist | 42.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 102.2 |
| Attack Speed | 0.915 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 294.85 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Welcome to that renewed AP Corki build!
The old guide used to talk about one way of playing AP Corki : as an assassin.
Then
Deathfire Grasp and Corki's
Missile Barrage got nerfed, making the build not really viable.
But season 3 comes with new changes too. Buying MR is now more expensive, taking that MR down is harder, AP items have change for most of them (at least in pure stats), and players are starting to change their way of starting and building chars.
We end up having an AP corki that can be really, really, really strong as a counter pick! Indeed, you cant really expect him to be just a really strong AP mid as is
Orianna for exemple. But his kit of abilyties unable him to be a real lane dominator against some chars, stronger than most counters people know.
That's what i'm gonna try to give here in that new guide, so that you can make the best of AP Corki, by playing him at the right times.
Pros / Cons
| SPACESPACE |
Pros
Great escape mechanism Very strong mid game Great poke/range Nice AOE damage Easy last hit and farm in general Very fun to play |
SPACESPACE |
Cons
Very squishy A bit weak late game (but no more than a lot of AP caster) Has no CC Hard to master Item's reliant |
Runes
Greater Mark of Magic Penetration is just a must have! Great help on your damage for the entire game, and there is not any other option for marks anyway. This is the mark i use for all AP champions.
Seal of Mana Regeneration really is needed on corki i find. Even though you might not be that kynd of players that waste their mana all the time, you'll realize that very few corki's spells put him very low mana very quickly. 3.69 mana every 5 seconds makes 44.28 per minute, that is a free
Missile Barrage or a free
Phosphorus Bomb every two minutes. Do not underestimate this!!!! Theese free spells greatly improve your lane domination.
Glyph of Magic Resist is always a strong choice mid, it helps trade damage better than
Glyph of Ability Power. Then again, depending on who you're laning against, having more AP to destroy you're opponent harder is an option.
Greater Quintessence of Ability Power Here you need to be level 12 with
Greater Quintessence of Scaling Ability Power to have more AP. Corki AP is strongest from he's level 6 up to end of midgame, that's when you want to be the most scary on map. So if you dont choose the flat AP quintessence, you loose a lot of damage early and mid game that would help you win your lane, do powerfull ganks, and get drake's control.
Masteries
Just one thing : depending on weather you use ignite or not (and i think you should), then put one in
Then getting 9 points in defense could be usefull, magic resistance and life, not bad. But as i said, corki needs mana!!!! Especially early game. Get some couldown on your flash, more mana, more mana regeneration, and
Summoner spells
| SPACESPACE | SPACESPACE |
Other options :
Can be usefull for high CC ennemy team. DO NOT UNDERESTIMATE IT! Depending on picks, it can be a must have for any carry, AP or AD.
Can be picked too. Corki AP is very strong if he get closed to ennemy, but he is often too squichy to be able to take the risk, and if you miss one
Skill Sequence
Items
Start items :
Why
?
Well,
don't give as much speed as they used too.
With that new item, you can keep a really good sustain for you're early game, and even mid game a bit. It unables you to get a ward, to avoid giving first kill on a well timed gank, and more potions for more sustain. Getting those extra mana potions will make such a big difference on your lane domination!
It just makes your start really easy and smooth.
Core items :
obviously. You need boots, that goes without saying. Against very high CC team, you might wanna consider getting
Mercury's Treads, or if you're laning against a
Veigar or
Annie (being able to
Valkyrie out half a second faster often make the difference between death and life).
Ninja Tabi is a good choice too, if you're against an AD char.
But since AP Corki is made to dominate lane early, and map mid game,
Sorcerer's Shoes will always be a strong choice no matter what.
is clearly a core item on AP Corki, as is
Trinity Force on AD Corki. This is because of the damage output you get from the combination of
Sheen and
Missile Barrage. It gives Corki that really high damage that most chars could never get, it's just simple as that. It's not really fast single target burst damage like has
Kassadin, or heavy AOE damage like has
Orianna, it's a bit of both. You get nice AOE damage from ultimate, nice single target damage from
Sheen, a not too slow burst, but what's so strong about it is that you can do it up to 8 times in a row (7
Missile Barrage stored, on produced whyle using them). So it burst, AOE, single target, long duration damage. And since you have 2 seconds to use
Missile Barrage and an auto-attack, it gives you time to move an make sure your position is safe.
is an amazing choice for AP Corki. You have only skill shots, not missing a single one requires training. This item really helps a lot in picking up kills when you lack of training, and still does if you got pro. Also, it gives a nice amount of HP, often just enough to
Valkyrie out on time after being bursted down to low health. And chasing an ennemy with
Missile Barrage up to death just become really easy.
Though using it cause we're not good enough is not a good reason to me. So think more on how you can make good use of it with your team! Depending on team's compositions, games give very heavy teamfights, or very long poke times, or quick fights followed by chases, etc.
Rylai's Crystal Scepter will be good in the last two possibilities. Slowing an ennemy while pocking can help your
Blitzcrank getting a winning
Rocket Grab. Slowing three ennemies at a time followed by a
Shurelya's Reverie from your
Alistar can make a great engage too. It also gives a very strong chase power to all your team after a won teamfight, to make sure to score that ace!
is in core items for obvious reasons. I won't discuss why it's there, no need for that. Instead i'll discuss of when getting it.
First item (after
Boots of Speed ofc) will really make you scary as hell! The damage output on any ennemy, with just a
Phosphorus Bomb and a few
Missile Barrage is amazing. That choice can really make you're team win them game by crushing them hard early. It's a good idea if you want to control blue and red buffs, with an earlygame jungler like
Udyr,
Shyvana or
Lee Sin (for exemple). It also helps your team a lot to get first drakes. And i should mention the fact that your farm will then be really easy, with level 5 of
Phosphorus Bomb, you one shot range minions, so with a blue buff you can hardly miss anything and your CS should go up really fast for more early and mid game domination.
Second item after
Lich Bane is still a very agressive way of building. Though your damage output early game maybe a little bit less good. But Lich Bane gives you a bit more burst in a 1v1 fight, so it's a choice to make depending on who you're laning against.
Third item after
Lich Bane and
Rylai's Crystal Scepter is the safest path to make. With the extra HP and your
Valkyrie you should not be able to die ever in that early/mid game, so keep farming, and harrass your lane opponent. Yes you're not choosing the really agressive path, but you're still a strong early/mid game AP caster, so you should still dominate. Getting your
Rabadon's Deathcap then should gives a strong AOE burst to your team in teamfights.
Other options :
if you're not to confident with your corki skills yet, build this early game is a very safe option. Don't add Rylai's if there is %Health damage in ennemy team (Kog'maw, Vayne, etc).
if you lack of mana a lot whyle playing Corki. I do not advice it, if you play well and dont spam spells for nothing, you should not need it (if you get blues ofc). Then again, an early Chalice Of Harmony is always nice to dominate midlane vs an AP caster.
only vs high AP damage team.
only vs high AD damage team.
Those last two are not very good on AP corki, since you should never put yourself in a position where the defense they give you is being used. But you cant avoid all the damages, so heavy AD or AP damage can lead to buy one of these two.
vs high MR.
vs high HP. But strong choice no matter what, if you're not sure what to take.
stays one of the best item of the game. Bonus armor and magic resist to avoid getting burst down in teamfight, if you happen to have a poor positioning. And a wonderfull revive ability that often makes the difference late game.
When and why play corki AP?
Playing AP Corki is a very specific choice to make.
I really don't advice to first pick it, yes it can work, but it can fail hard too. You're just playing a random card here. Indeed the ennemy is likely to think you're playing AD carry, and wont try to counter pick you, but he might still do so randomely!
Trust me, you don't want to play against that
Orianna or
Lux. (I have won games against theese chars, but you need your opponent to be bad to win this, i don't think it's reliable to see things that way)
So when and why play corki AP? I can see two viable reasons :
- You're team intend to play a poky style.
- You counter pick the ennemy mid's char.
Corki is not an easy char to play mid. A
Fizz will destroy you, a
Galio will too. But Corki hard counter quite a few champions, like
Karthus or
Heimerdinger, and he can do ok against a
Morgana.
Thing is, Corki's basic attack range is not amazing, it's 550 like most AD carry, but many spells from AP casters outrange this. If you cannot poke your ennemy and stay safe, farm will be difficult. Once you have your level 6, you outrange most of AP casters, but it must not be too late! So you need to do ok before that, by playing only against champions that have abalities that are easy to dodge, and easy to poke as well.
If you choose wisely when to play AP Corki, then you should really disable ennemy's mid, giving a great advantage to your team!
Though it's not enough! If you are useless to your team, then both teams are equal again. So you need to understand what your team can do, and get the items that are going to work with it.
So if you have a poke team, with a
Nidalee, a
Caitlyn, a
Zilean, go for
Rylai's Crystal Scepter.
If you have an early game team, go for a lot of AP and finish it quick.
If you have a late game team without much CC then don't pick Corki.
If you're up against a very tanky team don't pick Corki either!
It's as simple as this!
Then again, you might want to try different options and judge by yourself, but remember that like others chars, AP Corki can be a very strong pick, as it can be a perfectly useless one, and to be good with him, you need to understand why to choose when!
Here is some of my thoughts on counterpicks to help you started :
(in alphabetic order)
Very easy / Easy / Medium / Hard / Very hard
Is tough lane. Trades should be about even before 6, so it depends mostly on skills. Once you both hit 6, she relies on her
Do not ever try to fight without minions, it helps her more than you! Her mobility, if she's good, will give you a lot of trouble. Her burst too, and if you get hit by
This is a purely skilled match up. If you get her blue buffs, she will have trouble. Otherwise, she may push her lane faster, and you should not be able to do much about it. Don't ever get hit by her
Brain match up. Seems like an easy lane at first, but as you win trades, you will realise that your mana is going down faster than hers. She can burst you down easy once she hit 6, even if her stun does not look up, flash+sheild+Q+E+R = dead, sheild is here just so that Q stuns you, surprised! I suggest you get
Skill and/or farm match up. Before 6, it's quite even. Try to dodge as many
Don't do it, just don't! If you've agreed on the fact that AP Corki is a counterpick char, then you should never get to play against her.
Easy. Your
Easy, just poke, harass, farm... She should still be able to farm a litle, and have nice damage at level 6, but if you keep playing the poky style it's a won lane. If she stays low life behind minions, do not hesitate to
Don't do it, just don't!
You can't win. You just won't do enough damage to kill him. Then again, if you dodge his skill shots, you can still farm your lane and try to help elsewhere. I do not advice this match up.
Skill match up. Pre-6 is easy really, you need to dodge his
Once you both hit 6, you really need to poke him down at least to mid life with
I advice to just avoid fighting with him, go
You are a hard counter! Stay behing Three minions to avoid his
Once 6, you can poke him hard, the only thing heimer hates is to be forced out of his towers, you are probably one of the strongest AP caster of the game to do that. But once again, the mechanism of play style you need against him must not make you miss any farm!
And remember those two rules :
-> Never fight into Heimy's turrets
-> Best counter to Heimy is junglers that can throw him away from his turrets (
Easy ! You are a hard counter. He can out damage you early, but only if you keep staying into his
If he uses
I advice
Remember : if you fail in your mission to really shut him down early game, and go up to late game, you failed pick, it's unlickely your team win this. (depending on AD carry too, bruisers, teamfight skill, ofc, but the difference between the two AP caster will be huge)
Quite easy. He is scary to many people, and though i win a lot of games with him, i can tell you that once you've understand how to counter him, things get really hard. It's very simple, you have to auto-attack him!!!!
Kassadin uses the pressure of his[/color]
You can't use ability when silenced? So what? Just auto-attack him, once he used it, he wont do anything else to you, backing is the last thing you wanna do!!!! Poke him down, and when silence finishes, uses
You should not have any problem on this lane, seriously. You push much faster too, so difficult for him to go gank elsewhere.
Don't do it! Too much mobility, too much spam. She should have a hard time killing you, but she will outfarm you, then it's pointless to play this match up.
Skill match up i guess, but he should end up ahead most time. Mobility is anoying for AP Corki, he has the damage, the farm, the harrass, to lane against you. And he does not use mana.
More damage, more harrasse, for less mana. Unless she's really bad, you can't win early pre-6. Then it gets better, but it's lickely too late. Stay behind minions, take
Don't do it. You can not loose this lane, but you can't win it, so pointless really. If ever you're playing it, get a
Really hard pre-6, really easy post-6, technically. The question is, how behing will you be when you'll hit 6? And if you waste all your stock off
Farm match up, as often when morgana is on lane. You can't really kill her, she can't really kill you, you both can't be ganked, just farm and be ready for when you're team needs you somewhere. Don't get hit by
Don't! She's poky too, but has heal. A good nidalee will win mid lane vs an AP corki.
Way to difficult. Your best counter with mobility is range. Ok it's a skill match up, but she really needs to be bad to let you win. For equal trades she will spend much less mana, she can keep range, stay behind minions to avoid your [Missile Barrage]] and still farm. Don't play that match up.
Too much burst, too much sustain, too easy to play. You're full skill shot, he does not have any, and still without this he should win, so what could you expect?.
Can't be won. He has nice controls for he safe early game, and once he hit 6 he can heal all your poke. You can keep range and farm, therefore not loose the lane, but you should not win it either, pointless to play this matchup unless you really think AP Corki will be good for your team.
It's prety much like Orianna. She has range, too much range for your early poke to be effective. She spends less mana than you too. You can win this lane, but it's not lickely, and there is far better char to play against her, pick Corki does not make sense.
Doable. Pre-6, use
You need to get
Don't! Too much sustain, can't be gank, great farm, there is no way you can win this lane!
Skill match up. His
More harrass, more range on ulti, this one is hard. It's purely skill match up though, but most times Ziggs should end up ahead. I do not advice it.
Range + control + damage. I'm glad she's finally been nerfed in the first patch of season 3. Yet, she still will win against a Corki any time. Don't play that match up.
Conclusion
Do not hesitate to vote, leave comments on the build but also on the guide, i know it's far from perfect yet, no image, video, bad shape, but i need to train on this, and will be happy to get some advice!
TiEP
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