Build Guide by MMichal
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Firstly, sorry for my bad english.
Hi. It's my first guide. Corki is a ranged DPS, with blind, escape mechanism, good range and more. What he can do?
Pros / Cons
+ Good pusher
+ Awesome damage
+ Need only little feed.
+ Awesome range.
- Need more mana.
- Weak in early game.
- Little squishy.
Great Mark of Desolation gives good combo with Gatling Gun.Great Seal of Clarity safeguards Corki from lost mana.Great Glyph of Warding and Great Quintessence of Fortifude gives Corki more survi.
I prefer 21/0/9. Why? Corki is DPS. We need good dmg, armor penetration and more critical strike chance.
- Good item for start. Some survi and little damage.
- Corki is very squishy. Two Dorans gives 200 health. This can save ***.
- We need some speed.
- Corki need mana. Of course, we have mana regen seals, but in Patch v. 188.8.131.52 mana regen seals and hp quint was nerfed. And this gives damage :D
- It's the best boots for carry. Awesome passive. It's can save.
- It's our core. Trinity Force is basic item. We need this if we want to be good Corki. Sheen passive is very good for Corki. And TF gives some HP, mana, dmg (+ dmg from Manamune), attack speed, movement speed and more :D (After this we should buy Elixir of Agility and Elixir of Fortitude)
- Banshee's Veil is the best survi item. I try playing Warmog + Atma, but it's only health. Madred's Bloodrazor can easy kill Corki with Warmog. And we gains some mana, so we gains some damage too (from Manamune)
(sell) - Good combo with E. Very good. It's gives more damage and armor reduction. Awesome item. Must have.
(sell) - Critical hits deal 250% instead of 200%. Awesome :D And more more more damage :D
Hextech Shrapnel Shells
Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions.
Nice passive. Additional true damage (it's ignore armor) is very good for farm.
Hint: Harras opponents Q and E, but auto-attack too
Phosphorus Bomb (Cooldown: 8 secoonds, Cost: 80/90/100/110/120 manq, Range: 600)
Deals 80/130/180/230/280 (+0.5) magic damage to enemies in a target area. In addition, the blast reduces an enemy's chance to hit by 35% and reveals the area for 5 seconds (does not reveal stealth).
Good counter for Tryndamere, Jax, Yi and more. Awesome damage in early and mid game. Additional it's give blind chance. Love it :D
Hint: Phosphorus reveal the area. Check brushes.
Valkyrie (Cooldown: 20/18/16/14/12 seconds, Cost: 100 mana, Range: 800)
Corki surges to target location dealing 60 / 90 / 120 / 150 / 180 (+40% of ability power) damage per second to enemies in the fire left along his path.
Two champions coming to you? Use Valkyrie. You must push little more? Use Valkyrie. Opponent champion run with little health? Use Valkyrie. Very good escape mechanism (and deal dmg :D)
Hint: It's cost more mana and have big cooldown. Remember it.
Gatling Gun (Cooldown: 16 seconds, Cost: 60/70/80/90/100 mana, Range: 600)
Corki's gatling gun fires at all targets in front of him for 3 / 3.5 / 4 / 4.5 / 5 seconds, dealing a quarter of his total damage and shredding 1 / 2 / 3 / 4 / 5 armor with each shot. The armor reduction persists as long as the enemy is under continuous fire.
Very good skill in teamfights. Nightmare tanks. Why? This skill have armor reduction. Carry have 0 armor in a second, so auto-attack can deal more dmg. Skills easy kill him :D It's good for push too.
Hint: During Gatiling Gun you can use diffrent skills.
Missile Barrage(Cooldown: 1.2 second, Cost 30/35/40 mana, Range: 10000)
Corki fires a missile towards his targeted location that will collide with the first enemy it hits. Each missile deals 120 / 190 / 260 (+30% of ability power) area magic damage. Corki stores one missile every 14 seconds up to 7 missiles at any given time. Every 4th missile will be a Big One.
Our ultimate. Very good range. Very good cooldown. Need little mana. But we can store max 7 rockets. Big One is good for teamfights. Have better damage and range when hit.
Hint: Big One is ready? Use it on champion.
Gatling Gun is good only on teamfights. Teamfights starts on 9-15 lvl. We don't need Gatling in 1v1. Better is Phosphorus Bomb. Q deals more damage in early game (E need damage). Valkyrie is only for escape, not for deal damage, so it's doesn't have high priority.
It's only good spells for Corki. I prefer Teleport and Ghost because Corki is very slow. Exhaust and Ignite is good, when you like play more offensive, but Cleanse is awesome, if you die a lot. On 3v3 I prefer Ghost and Ignite/Exhaust.
Creeping / Jungling
We need both buffs. Red buff is must have. Slow and more damage. Blue buff is very good too, but if need it caster or support we don't get it. On 3v3 we need all buffs what we can find.