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prime

Build Guide by Double Sb

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Double Sb

Corki - I'm not that bad

Double Sb Last updated on July 29, 2010
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Ability Sequence

1
4
5
7
8
Ability Key Q
3
14
15
17
18
Ability Key W
2
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Hello everyone! Welcome to my third build.

Corki is an underestimated Champion, he is the real team killer.

Pros:

    Very Strong
    Great Team Fighter
    Great Harassing skills
    Excellent Tank Killer

Cons:
    Still Squishy
    Tricky to play

(Passive): Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions.

Phosphorus Bomb (Active): Corki fires a bomb at a target location. In addition to dealing damage, the blast reduces an enemy's chance to hit by 35% and reveals nearby stealthed units for 3 seconds.
Cooldown: 8 seconds
Range: 600
Cost: 70 / 85 / 100 / 115 / 130 Mana
Damage: 80 / 130 / 180 / 230 / 280 (+0.5 per ability power)

Valkyrie (Active): Corki surges to target location, dropping bombs that create a trail of fiery destruction for opponents who remain it's fire.
Range: 700
Cost: 100 mana
Damage: 60 / 90 / 120 / 150 / 180 (+0.4 per ability power)
Cooldown: 20 / 18 / 16 / 14 / 12 seconds

Gatling Gun (Active): Corki's gatling gun fires multiple shots every half second for a short period of time, dealing a quarter of his total damage and shredding the armor of enemies who are under continuous fire.
Cooldown: 16 seconds
Range: 600
Cost: 60 / 75 / 90 / 105 / 120 mana
Duration: 3 / 3 / 4 / 4 / 5 seconds
Armor Reduction: 1 / 2 / 3 / 4 / 5

Missile Barrage (Active): Corki fires a missile towards his target location that will collide with the first enemy it hits, dealing damage to units around the target. Corki stores one missile every 14 seconds up to 7 missiles total. Every 4th missile will be a Big One, dealing double damage with 100% splash damage.
Cooldown: 1.2 seconds
Range: 1200
Cost: 20 / 25 / 30 Mana per missile
Damage: 125 / 200 / 275 (0.3 per ability power)

Early Game, at mid or the side lanes, you are still a very deadly character. Your Phosphorus Bomb gives the enemy a higher chance to miss their attack on you or your partner, the Gatling Gun is a handy tool, it helps rip through armor and can clear minion waves just like that, mix those two together and you'll have first blood in no time. In the event of being chased, fire a Phosphorus bomb and Valkyrie safely away. Valkyrie is a handy Chaser and Escaper as well.

Mid Game, fight with your team, of course, as stated in the description, you do rip through armor, which is VERY helpful during team fights, Valkyrie in Phosphorus, Gatling Gun, and Missile Barrage away!

Late Game, grab your BF swords (if you had a good early game, then Blood Thirsters) and head into battle! You should be doing 130 dmg a second with Gatling Gun, 200 with your regular attack, and 275 dmg with your Missile Barrage, that's a load of dmg, you will rip through the enemy team in no time.


Remember, the build isn't what makes a champion good, it's how you play it. Good luck and see you on the fields of Justice!