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Corki Build Guide by Jargleman

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Jargleman

Corki, legendary in minutes

Jargleman Last updated on August 19, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Corki

Corki is a fun AD/Hybrid Carry. He can do massive amounts of damage with basic attacks or with his abilities. He can escape or catch up easily and can take that last bit of health away without ignite with his Missile Barrage. He does damage over time with his Gatling Gun and enemies don't often realize it's killing them so quickly until they have very low health, next chapter will go over all of his abilities.


Guide Top

Corki's moves

Phosphorus Bomb reveals a small area and damages enemies, also, any enemies hit will be revealed for a short duration.
Valkyrie is a good escape mechanism while it can do damage or be used to catch up, the long cooldown is bad though, so use it with caution, not too freely.
Gatling Gun is Corki's damage output pre-6. I recommend max it first with early BF Sword because it will do major amounts of damage per second without the enemy realizing until it's too late.
Missile Barrage is Corki's ult. It is a good harass, minions farmer, or killer. It is his main ability being able to use it ever 1.2 seconds, unless out of missiles, then it is about 14 seconds until usable.


Guide Top

Pros

Pros
-Good harass
-Good damage
-Escape mechanism
-kills rather quickly
-Can get WAY out of hand
with enough kills


Guide Top

Cons

Cons
-Long Cooldown on his escape
-Doesn't do much until 6
-Squishy and easy to kill early
-Easy shutting down pre-B.F. Sword