Corki Build Guide by b3astliness
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
The Flying Mustache Man
Hi guys this is b3astliness. When I first made this guide about Corki I barely had any experience at all. Now after gaining almost 300+ games of experience in multiple accounts and over 50+ games with Corki himself I came back to edit this guide and change it from its previously noobish self. Let me tell you why I love Corki in one sentence. His mustache brings all the girls to the yard. Now, onto the actual guide.
Pros / Cons
.Major Armor Reduction Abilities
.Best farmer in the Game
.Versatile Build Option
.Best Mustache in Game
.Harder to Play than Most AD Carries
Unfortunately my computer won't let me access the rune page. Ill make this short corki is really squishy especially early game so basically health, armor pen and damage quints to get a stronger start in the beginning if you dont want that attack speed is also viable with it
Pretty Standard 21-9 build it can be changed to defense to get some more survivability that corki lacks. if this is the case i suggest getting different runes than health (Something like AS,Damage)
The following summoner spells i suggest for corki going in solo que are Exhaust, Heal, and teleport. I find i really dont need ghost at all so later it becomes a waste of a spell. If you are going with a partner i have seen double rally's, with heal or exhaust.I usually get heal and exhaust with most DPS's anyway
I find this to be pretty basic, the reason I start of with q is because of the 35% Miss chance and the fact that it reaveals invisible and stealthed units which can be especially useful early game to reveal enemies in the grass. It is also a great farm and has great team fight value. I find W more to be a 1 on 1 situation and is pretty situational so i go max it out 2nd. the reason i max Valkyrie last is because i use it primarily as a escape move and nothing else.
The reason i go crit is i find it to be much stronger than most of the other builds i have tried so far. I also dont know how to do alternate options so im going to write them down, if you want you can switch Zerk Greaves with mercury treads. the last item Csn also be switched to a frozen mallet for extra survivability and slow(Can be replaced by red buff). This build can also be switched around a bit in terms of Item order it is not a set in stone build . I can tell people will be mad about the lack of item variety.
Corki is the ultimate farmer with this build E's farming potential is maxed i have rarely seen people play any type of corki and get less than 200 minion kills. Also be sure no to underestimate the farming abilities of your R and your Q.
Corki is a great team player, you can start with many move combinations to debuff the enemies. It is best to play against the situation if your facing high armor champs start of with E, then Q and use r If you need to escape or chase w and then basic attack. Corki is best when everyone on your team play their role and plays it well.
Overall this is a pretty good build compared to those builds that i see with trinity force or the ap build( Thats all that seem to be there). I owe credit to many of the corki Players who contributed to this corki crit build Im open to critics so please ask me questions about the uild or any concerns you have with it.