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Corki Build Guide by Micke

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Micke

Corky - the Giant Beast

Micke Last updated on May 8, 2013
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Ability Sequence

1
3
5
8
9
Ability Key Q
2
14
15
17
18
Ability Key W
4
7
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Table of Contents
Guide Top

Corky

Why corky. First his q and r have long range. You e is good for def your turret and push your enemy, and you w s good for escape.


Guide Top

Runes

I take flat damage at marks and quints, because if you have good attack damage, I promise you it's much more easy to last hit creeps (cs). If you last hit creeps it's going to be much more easy late game to carry your team to victory.

Flat armor seals and glyph of scaling magic resistance I have because you need a lot of protection when going in late game.


Guide Top

Summoner spells

I go flash because you can even flash to the enemy's if they flee with low hp. If you have flash you can take them down and get the kill, or you can flash away from enemy's to make a success escape instead of die.


Guide Top

Mastery

Here I take as much as possible in damage, because your job is to stay behind your team and make as much damage as you possible can.

Then I take health point in defense for manage to survive.

I go 21-9-0