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Anivia General Guide by SpecticleCozart

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League of Legends Build Guide Author SpecticleCozart

Cozart's Support Anivia

SpecticleCozart Last updated on September 13, 2016
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Ability Sequence

1
14
15
17
18
Ability Key Q
3
8
10
12
13
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 6

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 6


Guide Top

Introduction

Cozart's Support Anivia

This is the build I use for Support Anivia. I thought I would dump it here and improve the article when I have free time.


Guide Top

Pros / Cons

Pros

+ Ranged Champion
+ Lots of CC
+ Life saving Passive you can use to bait
+ Q triggers Tribute and Thunderlord's Decree twice
+ Insane poke with Q and E
+ Force flashes with W


Cons
- Squishy
- Mana issues early game
- Very slow movement speed without items


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Masteries


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Runes


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Summoner Spells

Gets you out of tight spaces or can be use to initiate in conjunction with Q or W

Basic support summoner spell, heals you and a carry

I do not recommend trying to use this without practice but it's extremely good if you can pull it off, if you use teleport before you go into egg form, teleport continues. As you can't be cced in egg form, this becomes a nifty escape if you manage to survive.


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Skill Explanation

A second chance at surviving, can be used to bait enemies or in conjunction with Teleport as an escape. Defense debuff decreases as the game goes by and eventually becomes a defense buff.

Extremely good ability, triggers Spellthief's Edge and Thunderlord's Decree twice. First half of Anivia's ridiculous poke. If you fail to land it, the enemy may punish you for it.

Creates impassable terrain, forcing flashes and maneuvering people into Glacial Storm mid to late game. Can be used to trap enemies.

Extremely good ability, does twice the damage if an enemy is slowed by any of Anivia's abilities. Used after landing Flash Frost will trigger Thunderlord's Decree making this an insane harass ability.

Ridiculous ability that shines in teamfights. Creates an area of damage and CC that increases in size and damage over time. Usually puts the teamfight in your advantage if you get the enemy team in it. If Q is on cooldown, this can be used before or after casting Frostbite to apply the double damage. Proper placement of this ability is what Anivia is about mid to lategame. Cast it under an enemy tower while sieging to deter enemies from initating or block a pathway with it. Shreds tanks when paired with Liandry's Torment.


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Skill Sequence


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Items


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Team Work


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Summary


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