Blitzcrank Build Guide by 7yundao

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author 7yundao

crank it up!

7yundao Last updated on March 27, 2013
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 9


Utility: 21

Guide Top


Just sharing my favorite champion's build to everyone else who loves him too. I have seen many cranky build around as support but i feel sorry for cranky as he has much greater potential than just a mere support.

Guide Top


my opinion on the runes is: they are for early games(before lv 6). After lv 6 it is the items you buy from shop that decides who wins in a fight, not the runes. So for cranky who is going bot lane as a melee, it's best to build move speed and tankiness as u can take damage for ur lane partner and get close fast to kill or run away from early ganks. the magic/armor resist is a must since u are going to tank for ur lane partner, u might even consider full armor + speed. the point is to be able to tank enemy damage while not letting them get away.

Guide Top


focus on early game kill success and sustain by having lots move speed. personally i do not like greed as it does not effect the out come of early game. with blitzcrank, the point is to suppress ur opponent early game. u can spend that 2 points on intelligence to the explorer ward or awareness to gain more experience. occaionally u level up 1 or 2 creeps faster than ur opponent to level 3 will make a difference in early game. but that really wont be caused by awareness skill but rather ur lane control. however the 4% CD will translate into that .3 sec needed to use ur power fist for a 2nd time to save ur team mate or kill an enemy which is more likely to happen. even if u dont surpess ur enemy u can still sustain and stay in the lane and get exp and wait for ganks.

Guide Top


the recent nerfs against blitz crank reduce his base manna a lot :( now u get a much less manna shield in before 1st recall fights.(like u get 100 less manna shield compare to before where u have 200). so i start with manna crystal and potion. This requires you to have high accuracy on your grabs as you will not be able to grab often. however, i did put in a mana regen mastery and a cookie for mastery that should losen a lot of pressure on ur manna usage that will last you till 1st recall after which u get a philosoper stone or tear of godness.

since blitzcrank's grab has a really long cool down at level 1, getting glacial shround->frozen heart->another glacial shround capitalize on making cranky tanky while be able to stick to the enemy and powerfist them so max 40% cd as fast as possible while granting him more manna, armor, and ability to tank more tower hits. This build usually avoid fighting a AP burst champion early game one on one.

i have tried complete manamune before getting 40% cd and i found that little bit increase damage in early game is not worth the 1.4k gold if u use it to buy a glacial shround instead(which makes u tankier and lower cd). usually i complete manamune when i finish charging it and that's usually after i get my 40% cd and that proves the 1.4k to worth the money at the time.

Guide Top

Skill Sequence

to be honest i have tried all combination of skill sequence before level 6 and this one is best of all of them. i have tried getting level 3 powr fist at level 5 but that proves to be bad as i keep chasing too far deep with only level 1 over drive and no boots before 1st recall. 1st recall usually u always want to complete tear of godness so u can finish charging it as soon as possible. and level 3 grab just doesnt make anysense as u only use 1 grab and before the 2nd grab finish cd the enemy is either dead or ran away. However, if u get level 2 overdive at lv 4 and level 3 over drive at lv 5, this decrease ur chase distance by at least 1 sec and translate into distance of a carry with basic boots which is around 350 distance and if they flash u catch up around 1sec faster compare to level 1 overdrive. and it allows you to keep hitting them no problem while level 1 over drive has problem doing that.

Guide Top


the shield is just to compensate the nerf on mann shield and also to increase success in winning before level 6 lane fights. no need for exhaust as u have much greater movespeed thanks to msatery/runne/overdriive. plus a powerfist allow ur lane partner to cast their skills and do damage, u just follow them and finish the job.

that's all the tips i have to say for now. figure out the rest urself :)