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Rengar Build Guide by Dharcness

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League of Legends Build Guide Author Dharcness

Crit till they Quit

Dharcness Last updated on November 19, 2015
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 6

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 6


Guide Top

WHY THESE MASTERIES/RUNES/ITEMS?

well Rengar works really well with Cooldown Reduction and Critical Strike as it helps him use his Q more often and more damage (Yes Q can Crit atleast the AA Part)
so lets dive into the Guide!!!
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV


Guide Top

Introduction

Hey i am Dharcness and this is my guide to CRIT Rengar
why you ask? because this way you can delete people easier than with your standart build


Guide Top

Runes & Masteries

Runes:
9x Mark Of Armor Pen - Its kinda standard on assassins
9x Seal Of Armor - Its Standard In The Jungle
6x Glyph of CD - It gives you 5% Cooldown at Lv1
3x Glyph of Sc. MR - MR is not really needed in jungle
3x Quint Of ATK DMG - Pretty Standart

Masteries:
Ferocity: 6
Fury - Gives Attack speed for early clears
Double Edged Sword - deal more dmg

Cunning: 18
Savagery: kinda meh but it can help
Runic Affinity: cuz secret stash gives you mana but you have no mana...
Merciless: for 2shot or something
Dangerous Game: to continue fightning
Intellegiance: +5% BONUS CD AND MAX CD OF 45% INSTEAD OF 40%
Storm Raiders Surge: to chase if they are not blown up

Resolve: 6
Recovery: regen when below 20% is really nice to stay in jungle
Tough Skin: block 2 dmg from minions and monsters, kinda meh but helps you survive


Guide Top

Pros / Cons

+Gives your opponents heart attacks
+Incredible Burst
+Multiple Choices of Verocity all are usefull
+The real meaning to "Death Brush"
+Great Ganks around bushes & Past Lv6

-Squishy
-No Escape
-if falls behind he is kinda bad


Guide Top

Creeping / Jungling

you can start either side and get gromp/krugs + buff then you can go get river scruftler and then if you are healthy enough you can go get the other buff or go bank and rush the Hunters Potion, from their on just jungle and gank


Guide Top

Team Work

Mostly going in solo and kill a target who is caught out of place (mid/adc/jgl in a far pushed lane) and just assassinate them