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Nasus Build Guide by Pencil Whipped

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Pencil Whipped

Critastic Nasus

Pencil Whipped Last updated on January 13, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
14
Ability Key W
4
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 28

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Lore

The enigmatic creature known as Nasus came to the League from a faraway world, and served as part of a vast and learned desert empire. There he was a respected and enlightened individual, having been made the Keeper of the Great Library. However, he was also part of a race of animalistic creatures that served as the rulers and protectors of the people. Unfortunately, there were others of his kind that believed they were more than protectors. They were under the egotistical delusion that they had ascended to become gods. War on Nasus's world was never more than a breath away, as these deluded others sought to enslave the people and establish a totalitarian sovereignty. In the midst of a heated battle, just as Nasus was about to slay his treacherous brother Renekton, he was pulled through the cosmos to a summoning circle in Runeterra.

At first angered that he had been taken just as he was about to cripple the enemies of his people, Nasus' advanced intellect won out when he heard the pleas of mercy from the summoners. He learned that Runeterra was also filled with its own brand of injustice. This danger was no less threatening than what he had fought against at home, and champions were needed to protect the people of this world. Heeding the call, Nasus chose to take his place in the League of Legends, knowing that his brothers and sisters would carry on the fight back home. These days, he is the Curator of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert. However, recent disturbing news has reached the Keeper's ears - rumors that perhaps his brother had not in fact been left behind. If this were the case, the destruction of Renekton would quickly become Nasus' main priority, before this world too faces the threads of his brother's forked-tongue and endless ambition.

The Curator of the Sands, though contemplative, is not to be trifled with.


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Introduction

Most people consider Nasus to be a tank, and that's all fine and dandy. But with your Siphoning Strike built up, you can crit for over 2k. People will hate you for playing this way if they don't know you aren't going tank, so make sure to play with people you know, or give them a heads up that you are carry.

I just thought I should share this fun build with ya.


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Pros / Cons

Pros:
- Extremely high critical strikes.
- Great life steal.
- Not what the enemy expects.
- Building destroyer with Siphoning Strike adding total damage.

Cons:
- Once they realize you aren't tank you will be target.
- Without a proper team they will not like your build.
- Somewhat squishy in early game.
- Limited crowd control.


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Runes

I go with Greater Mark of Critical Chance for early game crits, using your Greater Quintessence of Desolation for armor pen. I use Greater Seal of Attack Speed instead of Greater Seal of Health or Greater Seal of Replenishment, mainly for double hits with Siphoning strike. Both are suggested if you don't like the current squishyness of our friendly dog. Greater Glyph of Cooldown Reduction or Greater Glyph of Scaling Cooldown Reduction are recommended with constant Siphoning Strike and amazing life steal at late game.


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Masteries

This mastery build is purely damage, survivability is based on skill with teammates as well as using Fury of the Sands properly. You can switch out less CDR for more armor or MR, based on preference. I only suggest this build for highest crit chance without sacrificing too much into armor. Again this is a Carry Nasus


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Items

The slow movement at the start of the game will make you play defensively, but with your Soul Eater and Siphoning Strike you should be able to build it up quite easily. By level 7 you should have your Berserker's Greaves as well as Avarice Blade for extra gold.

There is only one item that is a must have in this build, Sheen. You can skip out on Trinity Force and just upgrade both Sheen and Zeal, but you lose out on some health.


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Skill Sequence

Pretty self explanatory if you ever have used Nasus as to why you don't use Spirit Fire. It's not good for farming, but lowering armor near towers always helps which is why I get at 3 and maxing at 18. Siphoning Strike working hard at building while maxing at 9. And the lower move and attack speed will make you unbeatable 1v1 with Wither.


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Summoner Spells

Being that Nasus has no mobility or CC I choose Flash and Exhaust. Wither/ Flash/ Exhaust combined with Fury of the Sands should let you chase down/escape from any demise. Sometimes in a classic 5v5 I will switch out Exhaust for Teleport just to stay in battle longer. Again, its a personal preference.


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Summary

The only reason I started this build for Nasus was in fact pure accident. I had my runes set up for my Gangplank build, and my masteries the same. I randomed Nasus whenever my power went out and then viola decided to give it a shot. Now this is my second favorite character and build. Just let me know what you think about it.