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Evelynn Build Guide by Necro-Khoria

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Necro-Khoria

Critical AD Evelynn [Post Nerfs]

Necro-Khoria Last updated on December 31, 2011

Ability Sequence

4
13
14
15
17
Ability Key Q
1
3
9
12
18
Ability Key W
2
5
7
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 6


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Introduction

Hey all of you reading this "guide". This is MAINLY for showing my thoughts in items but it is also a little helper to people that never play Evelynn or wonder why I build her the way I do. Please leave constructive critizism in the comments below if there is anything you think I need to change!


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AD/AP?

I have seen and heard alot of questions regarding if you should build AD or AP Evelynn? There are different perks with the different builds, although I prefer building AD for the substained damage instead of the "Hit and Run"-style with AP.

Lets start with AD:

Attack Damage is as you know based on your substained damage from your Auto/Basic Attacks. If you don't have the right items of say; Armor penetration, life steal and/or attack speed there might occur problems. But the good thing with AD builds is that you don't have to rely on your abilites as much as AP does. Most players have either played or seen AP champions go down simply because their spells are on cooldowns. With AD you don't have that problem. And also, you are not as mana dependant as AP builds since it is your basic attacks that does the damage. And I also like AD builds because of their big crits! ;)

Following with the AP:

The burst-item setup. Can nuke insanely fast if built right but is mana dependant, and on champions like Evelynn that have a very low mana pool there might occur problems concerning this matter. And lets not talk about the cooldowns! I simply don't feel that Hate Spike does enough damage, even if I build full out AP and Ravage has far to long cooldown to be used as a spamm spell like the Hate Spike. Also your ultimates Attack speed bonus goes wasted since you no longer use attack speed.

So now you have heard arguments of why I prefer AD builds :)


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Pros / Cons

Pros:
Good lategamer
Can switch lanes fast and unnoticed
Players becomes somewhat afraid when she is missing
Her "E" reduces magic resistance and armor of her target
Insanely long duration of her invisibility


Cons:
Not the strongest champion
Needs a lot of farming and will be hard to do so with
Often focused as soon they realise it's you that is doing crazy damage
Very mana dependant. More in the early game but also lategame
And she is creepy as hell!! T-T


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Skill Sequence

In this section I will explain what the different abilites do.

Hate Spike (The "E") Spikes the closest enemy to Evelynn 25/40/55/70/85 damage (+28% of ability power). To me this ability is pretty useless when it comes to it's damage, but the cooldown is awesome. The less than one second cooldown takes full use of your Sheen.

Shadow Walk (The "W") This is Evelynn's invisibility spell and it has the longest duration of any invisibility in the game (Well not alone. Twitch's Ambush has the same duration, but you understand what I'm trying to say). It also slows the target struck for 30/35/40/45/50% movement speed for 3 seconds (Note that Hate Spike can slow two enemies since it strikes 2 targets!)

Ravage Deals 80/135/190/255/320 magic damage (+ 100% of ability power) and lowers the targets armor and magic resistance by 10/14/18/22/26 for 5 seconds.

Agony's Embrace (Ultimate!) Passive: Each time Evelynn scores a kill or assist she is healed for 150/225/300 health.

Active: Evelynn gains 25/50/75% attack speed and 20/25/30% movement speed for 10 seconds (can be cast while stealthed without breaking it). NOTE: This ability does NOT cost any mana and is refreshed each time an enemy champion dies!


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Early-, Mid- and Lategame Gameplay

In this section I am going to explain how you should "play" during the different periods in the game.

Early Game:


This is Evelynn's weakest period. She hits like a **** until she gets Sheen, then she can start farming minions. Try to gank mid and the other lane as much as possible, because since you can't get money from minions you are gonna need it from kills. Make sure that your team knows that you are coming for a gank. Make yourself Invisible before you enter the lane and when the enemy has a bad position, strike him down! Open with your slow and then use your Ravage to lower the champions Magic Resistance and Armor. Use Hate Spike pretty much as many times you can, since it procs your Sheen (which is basically your damage during the early game).

Mid Game:


In this period it has hopefully gone very good for you and you have got a good number of kills. When you get your Phantom Dancer and Infinity Edge you are gonna deal tons of damage but you are not invincible so don't charge in on unnescessary terms. Continue ganking and always go for the weak carries and/or their casters in the team fights. Also note that if you kill an enemy you get healed, so taking out the entire team in a fight pretty much keeps you alive actually.

Late Game:


If neither side hasn't won, and you get your lovely Guardian Angel and The Bloodthirster the enemy sure are in for some trouble. This late you are going to do VERY good damage without your Sheen procs, BUT! I very strongly reccomend you to use it as much as you can since it still increases your damage.


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Items

Items in the early game:


Boots of Speed + Health Potionx2 Mana Potion
This is how the start looks like. 1 Pair of boots along with 2 health potions in case something goes bad (These are needed almost every time) and 1 mana potion when you run out of mana

Sheen Works VERY well along with your "Q" since Hate Spike only has a 0,8 second cooldown (It gets even better) and it also gives mana which Evelynn is draining almost as fast as the enemies' HP.

Boots of Mobility Increased Speed. Not really much to say.

Trinity Force (Includes Sheen which you already have purchased) gives you various increased stats such as health, mana, crit chance, attack damage, ability power (not THAT important since it's an AD build), attack speed, movement speed and last but not least; 25% chance to slow the target 35% for 2,5 seconds each time she hits an enemy champion.


Items during midgame


Phantom Dancer Gives you attack speed (I know, I have alot of items with attack speed), critical strike chance and movement speed.

Infinity Edge One of my favorite items since I also like champions with crits. This lovely item gives you 80 Attack Damage (which actually is rather much) increased critical strike chance AND your crits now do 250% damage instead of 200%.

Items in lategame



The Bloodthirster This item gives you insanely much Attack Damage and Life Steal to a start and then stacking up even more to a maximum of 100 Attack Damage and 25% Lifesteal (Unfortunatly it is lost upon death) When you get this item, the enemy will have a hard time surviving you.

Guardian Angel This lovely item gives you both armor and magic resistance plus if you would happen to get focused in a teamfight or if a push goes bad and your team runs for your lives you get revived and can either make an escape or go back into the fight (if there occurs one).


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Masteries

"Check masteries at the top" *Hint* *Hint*

The reason I don't go 9/0/21 is that I don't find Cooldown reduction, Spell Vamp and increased starting gold very nescessary. And you get the movement speed from your items anyway.

I prefer going 24/0/6 with attack speed, crit chance, damage, armor penetration and life steal in the offensive tree.

Build! Spent an hour trying to fix this but it didn't work so i apologize but you will just have to look at the top of the build


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Runes

The reason why I chose these runes were because:

Greater Mark of Desolation Armor Penetration is always good on AD champions, especially early game. It gives increased damage and Evelynn isn't really the strongest champion early game.

Greater Seal of Armor Increased armor for defence. If you get bashed on it's not very funny to be too squishy.....

Greater Glyph of Magic Resist Almost the same reason as the Armor glyphs. Spell casters can be really nasty and it's always good to have atleast some defensive stuff

Greater Quintessence of Desolation The thing about armor penetration again. Read the Text above.

Why not Greater Quintessence of Movement Speed? Because you already have enough movement speed from your Boots of Mobility, Trinity Force and Phantom Dancer. The Armor Penetration Quints will be so much more use to you than extra speed. Over 500 movement speed is a little too much in my opinion. Plus you also have your ultimate in the chases, which will reset each time a champion is killed.


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Summoner Spells

I normally choose Exhaust and Flash. I don't find Evelynn's and Trinity Force slow lasting long enough so I usually take Exhaust as well and Flash can always be used for something. There ARE going to be times where you need to make a run for it but get slowed and you are done for. In those cases Flash is good. Here are some other spells that can be used as well based on your personal preferencies:

Heal: A good spell early game, less good in lategame. In the early game where the Heal is really useful I don't do much anyway. I just help out in ganks but I'm not the great duelist so for me this goes away.

Ignite A great spell against champions with health regeneration such as Dr. Mundo, Fiddlesticks, Tryndamere, Volibear, Vladimir and Warwick. If you are playing Draft Pick where you get to see your opponents and they have 2 of those champions, PICK IT! It is gonna help you.

Teleport In case that you have a jungler in your team and the guy on solo top is gonna have a hard time against the enemy team, teleport can be useful to prevent a turret loss or to help push.

Smite The OBVIOUS choice if you are jungling. Unfortunatly this guide does not contain a chapter of jungling but if you know how to build Evelynn and decides to go jungling, ALWAYS pick Smite.


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Farming

This is very important for Evelynn. She actually needs to farm minions and hunt down enemy champions at the same time. Use Hate Spike every 2 seconds for the Sheen proc and hit the minions! When attacking towers make sure you are standing close to the minions so you can use your Hate Spike for your Sheen proc (The proc does work on towers as well!)

And by the way (I thought i'd add this here since minions belongs to being farmed) When you have all of your items (If the game goes that far) Get the green and the red elixir and you CAN solo baron all by yourself. Just make sure to spamm your Hate Spike for Sheen procs, use Ravage whenever you can and do NOT hesitate! If you stop attacking you will most certainly die becuase what keeps you alive is your lifesteal.


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Summary

Thanks for reading this guide! (If you read it and didn't just scroll to the bottom -.-)

I am open for any suggestions (apart from changing the build to say AP or Hybrid).
If you have any questions just write them in the comments below.

//Necro-Khoria :)