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Nocturne General Guide by MythrilReloaded

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League of Legends Build Guide Author MythrilReloaded

Criturne for 6.17 (Assasin/Bruiser)

MythrilReloaded Last updated on September 1, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Introduction

Hey and welcome to my Nocturne Guide for 6.17. I'm a G5 player that started playing Nocturne a while ago and I'm really enjoying the playstyle of Nocturne, so I want to share it with you. Nocturne Lovers and Haters, let me introduce you to the Nocturne Play Style, which isnt really comparable to any other assasin, maybe to Rengar.


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Runes

I personally dont like armorpen in jungle runes, so I start off some attack dmg, armor, magic res and attack speed in the Quints. If you want, you can also take armorpen in quints and marks but it will really slow down your clear speed


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Masteries

I think there are 2 choices when it comes to keystone masteries: Thunderlords and Stormraiders.
I prefer Stormraiders because you wont lack the dmg in mid to late and its always a good choice to chase or escape. If you want to focus more on the early game you should take Thunderlords. So you have to put 18 points in the cunning tree and you should spend the other 12 in the ferocity tree. In the ferocity tree you should definitely take Fury for the Attackspeed, Feast & Vampirism for Sustain and Bounty Hunter because it won't be difficult to kill at least 3 different enemies in laning phase, which makes it already better than Oppresor.
Now we come to the cunning tree. Take Savagery for better clear, the cookies because of your mana problems, Merciless for more dmg, Dangerous Game and Precision.


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Items

You should definitely start with Hunters + 3 Cookies. Try to get Tiamant before you finish your Bloodrazor/Warrior. After that try to get enough gold to finish Hydra, or finish boots and get zeal. You can decide between Swiftness and CDR Boots. I would recommend CDR Boots because you should definitely reach 40% CDR. You got different possibilities for that:
1. Warrior + CDR Boots + Black Cleaver/Trinity/Frozen Heart
2. Warrior or CDR Boots or Spirit Visage + Essence Reaver
3. 2x 20% CDR Items (Black Cleaver/Trinity/Frozen Heart), Swiftness Boots and Bloodrazor


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Skill Sequence

Take R at 6,11,16. Max out Q first, then E, then, W.
It depends on your jungle route what you skill at lvl 2. If you start blue buff, i would take e because you dont got mana problems. If you start red buff, i would take w because you dont have enough mana to use e and you will get more stuns with the passive w attackspeed from the Ancient Krug Buff


Guide Top

Spells

Your Q is your basic damage spell and gapcloser.
Your W is a usefull spellshield which has to be timed well.
Your E is your Crowd control, which also gives you movement speed, that turns you into a speed machine combined with the q movement speed and the stormraiders.
And finally your Ult is a really nice ganking tool and makes you able to catch enemies easily.


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Ranked Play

You can go for a level 3 gank or for the power clear, which i would recommend. Start at your toplane's side and do all your camps. After that you should try to gank as often as possible and try to dont only get kills with your ultimate, also try to get some objectives because it's on long cooldown early. Nocturne's counterganks are really nice and you can also try to counterjungle when you got a lead. If you aren't ahead i wouldnt recommend counterjungling, because your only spell to escape is your q and you cant go over walls with it. Always try to get some wards in the enemy jungle to get some catches. When u R someone u should press q before u land because the extra ad the q gives u also allows your ult to do more dmg.


Guide Top

Pros / Cons

Pros Cons
+Great Ultimate Ganks -Squishy
+Spellspield -Bad counterjungling
+Good chasing -Useless if behind
+Snowballs hard
+Good clear
+Can be splitpushing


Guide Top

Team Work

If you build Nocturne a bit tankier you can be one of the initiators, if you go for the assasin build i would recommend waiting for the enemy adc splitting from his team and then ulting him.


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