Renekton Build Guide by jelljel
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
example full build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Renekton with this build
|Ryze||Really really easy weak early and you can punish that really hard and snowball the lane into a complete victory. Ryze needs to scale and vs a renekton hes not going to do that|
Hello i'm jelljel and welcome to my first guide. I main the top/jungle and i like to surprise enemies with off-meta picks (zyra jungle, nautilus top). Also i like to play lane bully's and early aggression champions, so that's why i play/main renekton. I think i have good enough experience to make a good guide of him. This guide will have a dummie build a medium build a expert build and a renekton jungle build. BTW: this is my first guide ever made on mobafire.
For the runes i like to get Ad reds cdr/ad blues armor per level yellows and ad quints this gives renekton the early game he needs to snowball his lead. the armor per level yellows you can swap for flat armor for more early game tank stats.
For masteries i go a simple 21/9/0.
Getting the cdr and ad in the offensive and armor in the defensive part
[PASSIVE]Reign of Anger Renekton's basic attack and ability's grant him fury (50% more fury while under 50% HP
[Q]Cull the Meek RANGE: 225 COOLDOWN: 8.
ACTIVE: Renekton deals physical damage to all enemies within range, gaining 2.5 Fury for each target non-champion hit and 10 Fury for each target champion hit.
「 PHYSICAL DAMAGE: 60 / 90 / 120 / 150 / 180 (+ 80% bonus AD) 」
Renekton heals himself for every enemy hit up to a cap, healing for triple the amount against enemy champions.
「 HEALING PER NON-CHAMPION HIT: 3 / 4.5 / 6 / 7.5 / 9 (+ 4% bonus AD) 」
「 HEALING PER CHAMPION HIT: 9 / 13.5 / 18 / 22.5 / 27 (+ 12% bonus AD) 」
「 HEALING CAP: 50 / 75 / 100 / 125 / 150 」
FURY BONUS: Cull the Meek deals 50% additional damage, tripling the healing and healing cap.
[W]Ruthless Predator COOLDOWN: 13 / 12 / 11 / 10 / 9.
ACTIVE: Renekton gains 50 bonus range and his next basic attack will hit twice, Stun icon stunning his target for 0.75 seconds and dealing modified physical damage. Each hit applies on-hit effects and grants Fury. Hitting an enemy champion grants 10 bonus Fury.
PHYSICAL DAMAGE PER HIT: 5 / 15 / 25 / 35 / 45 (+ 75% AD)
「 TOTAL PHYSICAL DAMAGE: 10 / 30 / 50 / 70 / 90 (+ 150% AD) 」
FURY BONUS: Ruthless Predator will strike his opponent 3 times, dealing 50% additional damage and increasing the Stun icon stun duration to 1.5 seconds. Each hit still applies on-hit effects, but does not grant Fury.
[E]Slice & dice RANGE: 450 COOLDOWN: 18 / 17 / 16 / 15 / 14.
ACTIVE: Renekton dashes forward, dealing physical damage to enemies he hits along the way. If he hits a target he gains the ability to use Dice.png Dice for 4 seconds.
PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+ 90% bonus AD)
ACTIVE: Renekton dashes forward, dealing physical damage to enemies he hits along the way and generate 2.5 Fury per non-champion hit and 10 Fury per champion hit.
「 PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+ 90% bonus AD) 」
FURY BONUS: Dice deals 50% additional damage and shreds the armor of targets hit for 4 seconds.
ARMOR REDUCTION: 15% / 20% / 25% / 30% / 35%
[R]Dominus COOLDOWN: 120
ACTIVE: Renekton empowers himself with dark energies for 15 seconds, enlarging his size and gaining bonus health. While in this state, he deals magic damage each second to enemies within 175 range and generates 5 Fury per second.
HEALTH GAIN: 200 / 400 / 800
MAGIC DAMAGE PER SECOND: 30 / 60 / 120 (+ 10% AP)
MAXIMUM DAMAGE: 450 / 900 / 1800 (+ 150% AP)
Pros / Cons
- Early game god
- Can turn around 2v1 with ultimate
- Little counterplay E/W/Q/E = half hp lost
- Due to changes really strong in mid game aswell
- point-click stun (really good in tank meta)
- half DMG/half tank
- Doesn't scale that well in late game unless you're like 10/1
- Gets shutdown by silences
Here is where everything happens. if you fck this up you'r gonna be useless or at least not so good as if you won the lane. You always want to look for fights at lvl 3+ with 50 fury or more. If you see the potential to go in use your E and then immediately follow up with a W Q combo then just use your E again and you prob did 40% of the enemy's HP. Then farm till you have 100 fury and do it again but now E thru your target and ignite (if its up) him. This is almost a guaranteed kill and let you snowball the lane easily. When he returns just follow the previous things mentioned.
Since the recent changes this is where you shine. You can turn around team fights easily with your ult and get at least 1/3 kills every team fight. your ult makes you really tanky and you should have a good teamfight potential
here is where you (sadly) fall behind due to scaling problems. you did your job and more then that you cannot do. When you play renekton force to end the game before 40 mins or enemies will then outpower you and you can lose the game then
champions to pick renekton with
here i will cover some champions that work really well with renekton
LULU lulu's ult stacks on top of your ult! this can give you more then 1500 bonus hp at lvl 16+
LEE SIN lee sin's early game is also really good. he can camp you and you can get a HUUUUUUGE lead and mostlikely get a win at around 20 mins
NASUS his brother works with renekton quitte well. if nasus goes jungle and you top you can snowball while nasus farms the **** out of the jungle. Both your ults are a really good peeling tool for you'r team cause who doesnt wants 800 free hp