Shaco Build Guide by rnxiiii
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
WHO IS SHACO?....... SHACO IS A:
Assassin, Fighter, Farmer, Stealth, Nuke, Slow TYPE CHAMPION BUT HE CAN BE BUILT AS A ABILITY POWERED OR ATTACK DAMGED CHAMPION
AVATAR THE LEGEND OF SHACO
Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large.
Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus.
Whatever you do, don't tell him you missed the punch line.
STATISTICS AT LVL 18
Magic Resist 30
Critical Chance 8.8%
Health Per 5 Sec 22
Mana Per 5 Sec 18
: SHACO'S PASSIVE BACKSTAB Shaco deals 25% bonus damage when striking a unit from behind. THIS MEANS WHEN YOU STRIKE AN ENEMY FROM BEHIND YOUR DEALS DAMAGE YOUR ENEMY 25% MORE
SHACO'S 1ST SKILL DECIEVE
Shaco instantly stealths for 4 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for 40 / 60 / 80 / 100 / 120% bonus damage. YOU CAN COMBO THIS WITH SHACO'S PASSSIVE MEANING USE DECIEVE AND THEN RUN INTO YOUR ENEMY'S BACK THEN ATTACKSHACO 2ND SKILL THIS IS USED FOR JUNGLING EARLY GAME
Shaco creates a Jack in the Box at the target location. It will Stealth after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and attacking them.
It deals 35 / 55 / 75 / 95 / 115 (+25% of ability power) damage, and lasts 90 seconds while stealthed or 5 seconds while firing. Casting Jack In The Box does not break stealth.
SHACO'S 3RD SKILL Passive: While Two-Shiv Poison is ready to cast: Shaco's attacks poison his target, reducing their movement speed and chance to hit by 20/22.5/25/27.5/30% for 2 seconds.
Active: Deals half weapon damage + 40/80/120/160/200 (+100% of ability power) Damage to target enemy, and poisons them for 3 seconds.
THIS IS REALLY GOOD FOR CHASING BECAUSE OF IT'S SLOW
FINALLY SHACO'S ULTIMATETHIS MAKES SHACO THE BEST GANKER FOR ME HIS ULTIMATE HAS MANY USES LIKE TOWER DIVING ON AN LOW HEALTH ENEMY.
Shaco creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 150% increased damage. (Deals half damage to turrets.) On death, the illusion deals 300 / 450 / 600 (+100% of ability power) magic damage to nearby enemies.
Lasts up to 30 seconds.
if youre jungling use this with smiteif you need more health and chasing capabilities
Ones to take
Smite: An absolute must for any jungler. Great damage on NPC's early game use this if ur jungling
Heal: Great for all kinds of things like; luring enemies in, towerdiving, jungling
Exhaust: If you like 1v1 alot this is awesome. Applies a slow and 100% miss chance
Teleport: Meh. Not so good for jungling but it still works. Tele to boxes :D
Flash: Pretty good for escapes and get into place for teamfights. Deceive+flash = GTFO
Ghost: Good for escapes and getting back to your lane (wait you're jungling!?)
Ones not to take
Revive: Just no. You shouldn't be dieing and you shouldn't be laning
Clarity: A mana pot and golem buff does the job
Fortify: Leave this to the tanks/supports
Rally: Better for teamfights and not so important
Cleanse: Deceive will get you out alright