Urgot Build Guide by KingEmonerd
Champion Build: Urgot
| Health | 2039 |
| Health Regen | 16.3 |
| Mana | 3364 |
| Mana Regen | 40.2 |
| Armor | 332.09 |
| Magic Resist | 97.06 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 303.1 |
| Attack Speed | 0.961 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello whippers and snappers. I am King Emonerd, but you may call me Emo, everybody calls me Emo. Today, we'll be getting to killin' with one of my favourite champions in the League. Before, he was overlooked, ugly, and no-one cared about him. Lately, he's been seeing a lot more use, and not in the solotop-role, as which he was doomed before. No no, as an AD bruiser on the botlane. Who?
Urgot
Urgot, the Headsman's Pride
Urgly as hell, he really knows how to hold his lane. His abilities allow him to smack enemies from so far away, which more than makes up for his rediculously short auto-attack range - Morgana attacks from the same range.
Urgot
Way I play Urgot, is as an AD and Mana-based bruiser. He relies more on his key ability,
Urgot
Please note though, that in this guide, I will show you how I play Urgot. This is by no means a core to playing him - I've played him differently before, and that worked out just as well - and if you have a different way of playing him, feel free. Also, I do not provide Alternate Items in this guide, for the simple reason that you know what to get when a b¡tch is fed, or when there's a CC-overload on the enemy team.
Urgot
Enjoy!
~Emo.
Pros vs Cons
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Urgot
Powerful Pros
Urgot
Urgot+ Scales so hard into late game + Building CDR means you pin down hard + Really tanky with loads of damage still + Extremely long range with + Ulti for repositioning and resists + Did I mention his long casting range? + Robot. |
spacederpspace spacederpspace spacederpspace spacederpspace spacederpspace spacederpspace spacederpspace spacederpspace |
Crippling Cons
Urgot
Urgot- Terrible early game due to squish - Rediculously high manacosts early game - No damage before Lv.3/Lv.5 - Shortest AA-range of all AD Carries - No natural bulk in his kit - Ultimate can get you OoP hard, bro |
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Abilities
Each basic attack that Urgot lands reduces the damage his target takes by 15% for 2,5 seconds. Each renewed application refreshes the debuff duration, this does not stack upon itself.
Urgot
It's a pretty straight-forward passive - as are most of them - and this one is actually pretty damn good. People who've read my AP Ezreal Guide know that some passives don't make sense, but this one is great. With Urgot having a teenie basic attacking range, enemies are often prone to target/focus you, or simply not walk away from 1v1's. This baby is a bliss at such times.
Urgot
Urgot
Urgot fires a physical damage nuke in a line, dealing damage to the first target it hits. This ability applies no on-hit effects, but it DOES apply Urgot
Arguably one of the best abilities in the game, even though it needs another one of Urgot's to carry this title. Once again, a pretty self-explanatory ability, but oh my. The damage it does is just immense. As a side note, its cooldown is exremely low, meaning it's an awesomely spammable ability.
Urgot
About
Acid Hunter...
Urgot
Urgot
Urgot instantly forges a shield on himself for up to 7 seconds. During this time, his basic attacks and his Urgot
This one is a bit less straight-forward, but basically, you'll want this to be up anytime you'll try to smack-a-b¡itch. The slow does not stack upon itself, and with it being a short-duration slow, it's best if you have a means of catching up - a
Urgot
About
Terror Capacitor...
Urgot
Additionally, it has no casting time, will not interrupt previous orders, and will affect projectiles currently in flight when
Urgot
Urgot
Urgot fires an explosive shell to target location, debuffing units struck. This debuff entrails a percentage Armor Reduction, a physical damage-over-time, and a unique feature: for as long as the debuff persists, Urgot
Paired with
Urgot
About
Noxian Corrosive Charge...
Urgot
Urgot
R - Hyper-Kinetic Position Reverser
Urgot
Dat ultimate. Feel like an enemy is going to flee? Swap a b¡tch. Feel like you want some bonus resists? Swap a b¡tch. Want your team to know who you want dead first? Swap a b¡tch! So many uses for this ultimate, and with the build we're using, it's not on that high a cooldown to begin with. Goodies allround, ladies, gentlemen and techmaturgically repaired warriors.
Urgot
About Hyper-Kinetic Position Reverser...
Spell Shields will block the Suppression effect, but the target will still be swapped places with and will still be slowed. This also counts for remove-debuff effects like
Runes
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Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
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My rune setup is focused on giving me a good early game boost, enough oumph to last hit and harass, and manage to stay in my lane as long as possible. I take the following:
UrgotUrgot
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spa | Seals for Flat Armor. They are strong, especially Early Game, and late game... well, not as much, but they help the fragile early game. Other option would be Greater Seal of Replenishment, but that's only a small bonus. A bonus nonetheless, but a small one. | spa |
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Glyphs for Flat Magic Resist. I just like keeping safe from pesky mids outleveling you, and all of a sudden thinking it's a good idea to flip the fµck out on you. Or those stupid new-meta supports that deal damage, like |
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Quints for Flat Attack Damage. Once again, it's just for that nice bit of extra oumph you'll want when you're dealing basic attack damage. Your |
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Masteries
UrgotSimple Mastery page, pretty standard for AD Carries. Note though that I skip the LifeSteal - we won't be charging in with basic attacks - and the Critical Strike Damage -
Urgot
In Utility, I take a more standard route, in which I take Increased Mana and Mana Regeneration per 5 and Increased Neutral Buff Duration. Urgot works best when he's in a team that has a manaless mid - most notably
Summoner Spells
For Summoner Spells, I go with
Exhaust and
Flash:
Urgot
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Flash because Urgot's early game is extremely frail. Squishy as hell, he can't stack up to a 3v2 gank. Not a single way in hell. This is purely a Get-Out-Of-Jail-Free card, but on an over-4-minute cooldown. Use it wisely, and use it properly. Those are my main tips to using |
NOTE
Why I don't take Heal: Urgot's early game is frail as hell, as I just stated. If someone wants you dead, hell, the b¡tch's gonna get you dead, no escaping. Maybe a
Itemization
Urgot
Urgot is, I believe, the only AD Carry that cannot start without a
Urgot
If we do start with an
Urgot Urgot
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Boots are next. Yep, second. Sacrificing mobility for (later) damage and spammability? Yup. Don't ask questions, just do it.
Urgot
If you're really having a good time bot, get a
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Seeing as how we don't get into range for basic attacks - which would be like poking Baron in the eye with a toothpick -
Urgot
Urgot
Ohh,
Urgot Urgot
So now that we've obtained some bulkiness, let's get to town with some true pain. Granted, tanks won't think too much of our damage. Let's change that. How?
Urgot Urgot
Your main - and only, in fact - sustain item. You hit sh¡t for 300 per hit, meaning 20% LifeSteal hits hard enough. A VampScepter over the Sword, because we have enoug AD as-is, and the sustain is hard-needed. If you feel like being 'different', opt to go for a
Urgot Urgot
If the enemy AD Carry managed to get fed as fµck, you might want to consider purchasing a
Urgot
On the other hand, if mid's been feeding, or if the enemy mid's been getting fed, you might want to opt getting a
Lane Enemies
Please note that this is a section currently, and ongoingly, in progress. I will update this section as I face champions, but after a while, I may end up having faced them all, and form my final opinion on them. Bare with me, and tell me your findings as well, yes they halp.
Urgot
Her rediculous range advantage is really a big threat in this match-up. She can stand in a brush, hit minions, and smack you with a
Urgot Urgot
Ezreal can trade relatively well with you, but if he uses his
Urgot Urgot
He can trade well, but there's something about Varus that makes him an all-out character. He can't hurt you like you can do him, but if he catches you off-guard, you're doomed, simple as that. If he picks off a minion... that's a 20% Bonus for him, a 20% advantage over you. Also, his
Urgot Urgot
So Kog'Maw... he's one piece of work. He can harass you from a pretty far range, and if he's built some AD - throuh Runes, mostly - he'll hurt hard, especially when he turns on his
Urgot Urgot
Her burst combo hurts, and her range advantage over you increases per level, which is a real pain. However, aside from her basic attacks, she either needs to put herself on your face to deal damage, or fire a cannonball in your face which pushes you away from her. She's on the disadvantage as far as ranged poke goes, as
Urgot
Lane Behaviour
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Early game, we simply don't have enough damage to stand toe-to-toe with enemy champions, most notably the enemy AD Carry. They'll be able to kite you better than you do them, and they will probably have a better damage output than you, especially Pre-Lv.5. As such, try to lay as low as possible and farm to the best of your ability. Farming is the best way to getting as much gold as you can possibly get, because your only virtue is harassing, which only takes off after Lv.3. At that point, if you manage to land a |
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Mid game, your damage and and overall annoying-ness should pick up rapidly, most apparently after purchasing a |
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During the end game, or later stages of the game, you'll be even more annoying. Now not only to the enemy carries, but also to the enemy bulkers and tankers, thanks to 46% Armor Penetration. If you do get the
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Concluding
I didn't want to waste an entire section on this, so:
Soraka is by far your most desired support, but supports with CC like
Light Binding,
Dazzle or
Dredge Line will all work fine just as well. Make sure you get the support you feel like having along, as CC means Nocian Corrosive Charge becomes easier to land.
Urgot
So a lot of work went into this guide, and I'd appreciate it if you'd read it all, and tell me if it all makes sense.
Also, try the build a few times before posting comments, they make the whole comment a lot more sensible.
Lastly, thanks for reading, and don't forget to comment and thumbs-me-up!
~Emo.
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